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Double Day (setup): Difference between revisions

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{{Setups
|Title=Double Day
|Setup Size=Large
|Players=16
|Designer=yellowbounder
|Designer2=Mith
|Designer3=
|Notes=
}}
'''Double Day''' is an [[Open Setup]], originally proposed by [[yellowbounder]], and refined by [[mith]].
'''Double Day''' is an [[Open Setup]], originally proposed by [[yellowbounder]], and refined by [[mith]].


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==Mechanics==
==Mechanics==
*[[Daystart]]
*[[Daystart]]
*There are two lynches each day
*There are two eliminations each day
*Once the first lynch has been decided, that player's role is revealed and the second half of the Day continues with a reset vote count
*Once the first elimination has been decided, that player's role is revealed and the second half of the Day continues with a reset vote count


==Role PM's==
==Role PM's==
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==History==
==History==


*'''{{plink|t|8680|Open 80}}''' - (Mafia Win)
{{SetupHistory/Database}}
*'''{{plink|t|16880|Open 290}}''' - (Town Win)
 
[[Category:Open_Setups]]

Latest revision as of 13:53, 11 July 2020

Name:
  • Double Day
Setup Size:
Players:
  • 16
Setup Type:
Designers:

Double Day is an Open Setup, originally proposed by yellowbounder, and refined by mith.

Setup

Mechanics

  • Daystart
  • There are two eliminations each day
  • Once the first elimination has been decided, that player's role is revealed and the second half of the Day continues with a reset vote count

Role PM's

Mafia Goon

  • Welcome, [Player Name]. You are a Mafia Goon, along with your partners, [Player Name] and [Player Name].

Abilities:

  • Factional communication: During the night phase you may talk with your partners here [QuickTopic link].
  • Factional kill: Each night phase, one of you or your partners may perform the factional kill.

Win condition:

  • You win when all members of the town have been eliminated or nothing can prevent this from occurring.


Vanilla Townie

  • Welcome, [Player Name], you are a Vanilla Townie.

Abilities:

  • Your weapon is your vote, you have no night actions.

Win condition:

  • You win when all threats to the town have been eliminated.

History

History
Open 80 - (Mafia Win)
Open 290 - (Town Win)