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** 1 Town Messaging
** 1 Town Messaging
** 1 Town Miscellaneous PR
** 1 Town Miscellaneous PR
** 3 Town Anything Roles (Cannot be Scum Exclusive or Third Party Roles)
** 3 Town Anything Roles (Cannot be Scum Exclusive (E.g. Actress or Framer) or Third Party Roles)
** 6 {{setuprole|Townie|Vanilla Townies}}
** 6 {{setuprole|Townie|Vanilla Townies}}


Line 33: Line 33:
** 1 Scum Chaos Creator
** 1 Scum Chaos Creator
** 1 Scum Investigative
** 1 Scum Investigative
** 1 Scum Untraceable
** 2 Scum Anything
** 1 Scum Anything


*1 Third Party Killer
*1 Third-Party Killer


***Assign three negative modifiers to players at random. Verify negative modifers have relevance.
***Assign three negative modifiers to players at random. Verify negative modifiers have relevance.
**** Give one scum at random an undetectable modifier (Ascetic, Godfather, Ninja)
****Check Balance as needed according to the FAQ. Make adjustments as needed.
****Check Balance as needed according to the FAQ. Make adjustments as needed.
==Mechanics/FAQ==
==Mechanics/FAQ==
*Daystart
*Daystart

Revision as of 20:47, 28 June 2015

Name:
  • Don't Trust the Cops
Setup Size:
Players:
  • 21
Setup Type:
Designer:


Don't Trust the Cops is a semi-open setup game for 21 players, with roles heavily borrowed from almost-every site Titus has been on. THIS IS NOT AN APPROVED SETUP. THIS IS A WORK IN PROGRESS! DO NOT USE WITHOUT REVIEW!

Setup

  • 16 town
    • 2 Town Investigative Roles
    • 2 Town Protecting
    • 1 Town Killing
    • 1 Town Messaging
    • 1 Town Miscellaneous PR
    • 3 Town Anything Roles (Cannot be Scum Exclusive (E.g. Actress or Framer) or Third Party Roles)
    • 6 Vanilla Townies
  • 5 scum
    • 1 Scum Manipulator
    • 1 Scum Chaos Creator
    • 1 Scum Investigative
    • 2 Scum Anything
  • 1 Third-Party Killer
      • Assign three negative modifiers to players at random. Verify negative modifiers have relevance.
        • Give one scum at random an undetectable modifier (Ascetic, Godfather, Ninja)
        • Check Balance as needed according to the FAQ. Make adjustments as needed.

Mechanics/FAQ

  • Daystart
  • Roll randomly for each category.
  • Roles can repeat, unless described below
  • If a cop or the gunsmith and the doctor and the armorsmith are in the same setup, the scum have a one shot strongman per cop and gunsmith. This is to prevent follow the cop. These strongmen kills are enabled by the cop and the gunsmith. If the cops and the gunsmiths or the doctors and the gunsmiths die, the scum no longer have the strongman kills.
  • Reroll scum roles if they get two or more of dirty old bastards, neighborizing psychotic kidnappers, and 1-shot dayvigs.
  • Scum Dirty Old Bastards, Day-vigs and neighborizing psychotic jailkeepers are kills in addition to the normal night kill. This is why scum can only have one of these.
  • Any scum player can kill and use their ability in the same night. They will "visit" both locations for the purposes of trackers and watchers. If a player somehow targets a player twice, trackers and watchers only see one visit.
  • Scum do not have daychat unless they have an encryptor.


  • A self-targeting bus driver is not immune from roleblocking.
  • If a bus driver is redirected, his first target is changed to who the redirector selects, even if he selected himself.
  • Mods should check for any breaking scenarios after rolling, but there should not be any. If the setup is unfair, reroll.

Categories

Town Investigative Roles

Agent, Big Brother (1-shot), Coroner, Cop, Gunsmith, Stalker

Protective Roles

Bulletproof, Commuter, Doctor, Escort, Jailor (Mafiascum normal variant), Neighborizing Psychotic Jailkeeper

Killing Roles

Day-Vig (1 shot), Dirty Old Bastard, Neighborizing Psychotic Jailkeeper, Veteran, Vigilante

Messaging Roles

Informed Townie, Neighborizer, Neighborizing Psychotic Jailkeeper, Strongman Messenger

Miscellaneous Roles

Amnesiac, Judge, Overzealous Bartender, Pretender, Wagon Sensor (1-shot)

Town Anything

Agent, Amnesiac, Ascetic, Big Brother (1-shot), Bulletproof, Commuter, Coroner, Cop, Day-Vig (1 shot), Dirty Old Bastard, Doctor, Escort, Gunsmith, Informed Townie, Jailor (Mafiascum normal variant), Judge, Neighborizer, Neighborizing Psychotic Jailkeeper, Overzealous Bartender, Pretender, Rolecop, Stalker, Strongman Messenger, Tracker, Veteran, Vigilante, Wagon Sensor (1-shot), Watcher

Scum Manipulators

Actress, Drug Dealer, Framer, Janitor

Scum Chaos Creators

Bus Driver, Consort, Neighborizing Psychotic Kidnapper, Redirector

Scum Investigative Roles

Agent, Big Brother (1-shot), Rolecop, Stalker, Tracker, Watcher

Scum Untraceables

Ascetic, Day-Vig (1-shot), Godfather, Ninja

Scum Anything

Actress, Agent, Amnesiac, Ascetic, Big Brother (1-shot), Bulletproof, Bus Driver, Commuter, Day-Vig (1 shot), Dirty Old Bastard, Drug Dealer, Encryptor, Escort, Framer, Godfather, Gunsmith, Jailor (Mafiascum normal variant), Judge, Neighborizer, Neighborizing Psychotic Jailkeeper, Ninja, Overzealous Bartender, Pretender, Rolecop, Stalker, Strongman Messenger, Tracker, Watcher

Third Party Killers

Arsonist, Mass Murderer, Riddler, Serial Killer


Order of Operations

  • Day Starts
    • Day-Vigs shoot (if desired)
    • Neighborizing Psychotic Jailkeepers/Kidnappers and Overzealous Bartenders finalize targets
    • Day Ends
    • Judge turns lynch into no-lynch
    • Dirty Old Bastard triggers if lynched
  • Night Starts
    • Pretender gets their night role
    • Overzealous Bartenders act
    • Neighborhoods are formed with the prior night's selection
    • Neighborizing Psychotic Jailkeepers/Kidnappers jail their targets, which removes them from chats
    • Riddler submits their guesses
    • Commuters Leave
    • Veteran arms
    • Bus Drivers act if not targeted by Consorts/Escorts, Jailors, Redirectors and Neighborizing Psychos
    • Consorts, Escorts, and Jailors act
    • Redirectors Redirect
    • Bus Drivers if visited by Consorts, Escorts, Jailors Redirectors or Neighborizing Psychos
    • Arsonists, Mass Murderers, Serial Killers, and Group Scum select their target
    • Drug Dealers, Strongman Messengers, and Neighborizers select targets
    • Doctors select targets
    • Framers select targets
    • Investigative Roles Visit Their Targets
    • Investigative Roles Get Results
    • Actress and Amnesiac Selects Their Targets
    • Coroner digs up role info
    • Kills Resolve
    • Protects Resolve

Role Descriptions

Actress

Select one player at night. If you flip, you will flip as this player's role but with a different flavor name.

Agent

Select one player at night. You know who they targeted and who targeted them.

Amnesiac

You can select the role of one player in the graveyard and you become that role. In the event you pick an actress, you become an actress not the role they appeared as.

Ascetic

You cannot be targeted by any night actions but for killing actions.

Big Brother (1-shot)

You see everyone that was visited at night and by how many people. You detect self-visits. VTs and other roles that do not act are not visits. You do not have the ability to determine who visited anyone on any given night.

Bulletproof

You absorb the first night kill on your swap.

Bus Driver

You take all actions targeting a slot and swap them with another slot.

Commuter

You vanish from the room, making all actions targeting you fail. (Roleblocker can prevent this).

Consort

You're an undercover hooker working for the police. You sleep with someone all night preventing them from performing their action.

Cop

Check a player to determine their alignment. Can check the dead.

Coroner

Can reveal information on janitored and actress flips.

Day-Vig (1 shot)

You can shoot a player during the day.

Dirty Old Bastard

When you die, you can take one player with you.

Doctor

You can heal a given player at night from one night kill.

Drug Dealer

You can send a player false feedback.

Encryptor

You enable mafia day chat.

Escort

As it sounds, you're a hooker and you sleep with someone all night preventing them from performing their action.

Framer

Make someone appear guilty to any and all investigations but for Big Brother.

Godfather

You appear as town to all cop and gunsmith checks.

Gunsmith

You check to see if a player has a gun. A player has a gun if they are scum, third party, or killing. A mafia doctor is the only exception to this.

Informed Townie

You will know another player is town at the start of the game. This will not be a lie or preventable. This will be rolled at random.

Jailor (Mafiascum normal variant)

You're a normal jailor.

Judge

You can make a lynch into a no lynch, or a no lynch into a lynch onto any living player in the game but yourself. You cannot do this to your own lynch.

Neighborizer

You can select someone to create a neighborhood with them the following night. Each night thereafter, the neighborizer can add someone to the hood. The hood is permanent until the neighborizer dies. Then the neighborhood ends.

Neighborizing Psychotic Jailkeeper/Kidnapper

You pick someone during the DAY. You will then jail them at night. You have a hood with them and remove them from any other hood they would other. Once per game, you may execute your target.

Ninja

You are not detected by agents, big brother, or any other "track"/"watch" style ability.

Overzealous Bartender

You give people the "drunk" condition. Their feedback will randomly go to another player in the game.

Pretender

At the start of each night, you'll get a new role. This role PM cannot be blocked and is determined pregame. Even if a neighborizing psychotic jailkeeper jails you, you will get a role PM you cannot use.

Rolecop

Each night, pick a player. You will figure out what they would flip as.

Stalker

On any night, you can pick a player. You'll track that player every night until one of you dies. You cannot be blocked or redirected after the initial targeting but you cannot change your target. If you are blocked during the initial targeting, the slot is lost. Your inital targeting can be redirected.

Strongman Messenger

You can send a message to any player, ignoring all redirection at night. It cannot be signed.

Tracker

Pick a player at night and follow them.

Veteran

You have three vests. Anytime you don a vest, anyone who visits you dies. This can be blocked, then no one will die.

Vigilante

You can kill someone each night.

Wagon Sensor

Once per game, you can pick a wagon. I will tell you how many town or not town are on the wagon. Godfathers will appear as town.

Watcher

Pick a player each night, you will see who visited them.

History

None. This game is in design by Titus.