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Don't Cut the Red Wire!

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Revision as of 19:44, 14 June 2017 by Wgeurts (talk | contribs)
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Name:
  • Don't Cut The Red Wire!
Setup Size:
Players:
  • 5
Setup Type:
Designer:

Don't Cut the Red Wire! is an Open setup designed... and then broken by JDodge. It was declared an experiment to showcase a flaw in the relative ease a new, unchecked open setup can slip through the cracks. The setup is broken by having the townie claim on D1 to reduce the pool by one and force the scum to target each other.

Setup

  • 1 Serial Killer
  • 1 Mafia Goon
  • 1 1 Town Bomb
  • 1 1-Shot Bulletproof Townie
  • 1 Vanilla Townie

Mechanics

  • Daystart
  • Town cannot no-lynch
  • Scum cannot no-kill

Role PM's

Serial Killer

You are a Serial Killer

Win Conditions:

  • You win if only you are alive (or if nothing can prevent the same).

Abilities:

  • Once per night you may target a player, thus killing them.



Town Bomb

You are a Bomb

Win Conditions:

  • You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Abilities:

  • If you are targeted by someone for a night-kill both you and the attacker die.

Town You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Welcome, [Player]! You are a Town You win if all threats to the town are eliminated and at least one town-aligned player is alive..

Abilities:

  • You survive a kill aimed at you by another player.

Win Conditions:

  • 1-Shot Bulletproof

Vanilla Townie

Welcome, [Player]! You are a Vanilla Townie.

Abilities:

  • You have no abilities other than your voice and your vote.

Win Conditions:

  • You win if all threats to the town are eliminated and at least one town-aligned player is alive.


History

History
Open 116 - (Draw)