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Don't Cut the Red Wire!: Difference between revisions

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{{Setups
|Title=Don't Cut The Red Wire!
|Setup Size=Micro
|type=Broken Open
|type2=
|type3=
|type4=
|type5=
|type6=
|Players=5
|Designer=JDodge
|Designer2=
|Designer3=
|Notes=
}}
'''Don't Cut the Red Wire!''' is an [[Open setup]] designed... and then broken by JDodge. It was declared an experiment to showcase a flaw in the relative ease a new, unchecked open setup can slip through the cracks. The setup is broken by having the townie claim on D1 to reduce the pool by one and force the scum to target each other.
'''Don't Cut the Red Wire!''' is an [[Open setup]] designed... and then broken by JDodge. It was declared an experiment to showcase a flaw in the relative ease a new, unchecked open setup can slip through the cracks. The setup is broken by having the townie claim on D1 to reduce the pool by one and force the scum to target each other.


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*'''{{plink|t|10486|Open 116}}''' - (Draw)
*'''{{plink|t|10486|Open 116}}''' - (Draw)
[[Category:Broken Open Setups]]

Revision as of 08:52, 10 November 2014

Name:
  • Don't Cut The Red Wire!
Setup Size:
Players:
  • 5
Setup Type:
Designer:

Don't Cut the Red Wire! is an Open setup designed... and then broken by JDodge. It was declared an experiment to showcase a flaw in the relative ease a new, unchecked open setup can slip through the cracks. The setup is broken by having the townie claim on D1 to reduce the pool by one and force the scum to target each other.

Setup

Mechanics

  • Daystart
  • Town cannot no-lynch
  • Scum cannot no-kill

History