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'''Distancing''' is a common tactic to avoid [[pairing]] with other members of your [[Faction]]. It is most commonly done by [[Anti-Town]] factions such as [[Mafia]] or [[Cult]]s, but can also be used by [[Mason]]s to avoid being [[night-kill]]ed as a [[confirmed]] pro-town player.
'''Distancing''' is a common tactic to avoid pairing with other members of your [[Faction]]. It is most commonly done by [[Anti-Town]] factions such as [[Mafia]] or [[Cult]]s, but can also be used by [[Mason]]s to avoid being [[night-kill]]ed as a [[confirmed]] pro-town player.


It involves putting oneself at odds with one's partner(s), either by disagreement over a third party, or by direct conflict against each other. The effectivness of this technique is often based on timing and the quality of performance from the distance-ees.  
It involves putting oneself at odds with one's partner(s), either by disagreement over a third party, or by direct conflict against each other. The effectivness of this technique is often based on timing and the quality of performance from the players distancing themselves from each other.  


[[Category:Glossary]]
[[Category:Glossary]]

Revision as of 20:28, 19 October 2010

Distancing is a common tactic to avoid pairing with other members of your Faction. It is most commonly done by Anti-Town factions such as Mafia or Cults, but can also be used by Masons to avoid being night-killed as a confirmed pro-town player.

It involves putting oneself at odds with one's partner(s), either by disagreement over a third party, or by direct conflict against each other. The effectivness of this technique is often based on timing and the quality of performance from the players distancing themselves from each other.