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Direct Motivator

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Revision as of 09:14, 19 November 2023 by TemporalLich (talk | contribs)
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Direct Motivator
Alias: none
Alignment: any
Role type:
  • Manipulative
Choice:
  • Night

A Direct Motivator is a role that can copy abilities performed by a target player and use them on a second target player.

A Direct Motivator is a Motivator variant, but is actually a soft redirection role in a similar vein to Beam Splitter.

Standard version

A Direct Motivator targets two players during the Night. Any abilities performed by the first player will also target the second player.

Variations

A Motivator allows a player to act twice during the next night.

Use & Balance

Direct Motivators are almost always Personal.


Sample Role PMs

The standardized Role PM for "Direct Motivator" describes the action as follows:

  • As an active action: you may target two players. Assuming no interference with your action, any actions performed by your first target will also target your second target. (edit)

Example (simplest form)

Welcome to game! You are a Town Direct Motivator.

You have the following active ability:

  • Each Night, you may target two players. Assuming no interference with your action, any actions performed by your first target will also target your second target.

You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Confirm by replying to this PM with a summary of your role.

Example (with modifiers)

Welcome to game! You are a Town 1-shot Direct Motivator.

You have the following active ability:

  • Once in the game at Night, you may target two players. Assuming no interference with your action, any actions performed by your first target will also target your second target.

You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Confirm by replying to this PM with a summary of your role.