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__NOTOC__
{{Setups
|Title=Diffusion of Power
|Setup Size=Mini
|Players=13
|Designer=Cogito Ergo Sum
|Designer2=
|Designer3=
|type=Mini Open
|type2=Semi-Open
|type3=
|type4=
|type5=
|type6=
|Notes=}}
Diffusion of Power is a 13p setup where each town player is a night specific Cop or Doctor.
Diffusion of Power is a 13p setup where each town player is a night specific Cop or Doctor.


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*4-6 Night Specific Cops
*4-6 Night Specific Cops
*4-6 Night Specific Docs
*4-6 Night Specific Docs


==Mechanics==
==Mechanics==
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*'''Mafia are told pregame exactly how many Cops and Docs exist in the setup, but not who and what nights they are.'''
*'''Mafia are told pregame exactly how many Cops and Docs exist in the setup, but not who and what nights they are.'''
*Cops and Doctors flip only as "Town Cop" or "Town Doctor".  
*Cops and Doctors flip only as "Town Cop" or "Town Doctor".  


==Sample Role PM's==
==Sample Role PM's==
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'''Win condition:'''  
'''Win condition:'''  
*You win when all threats to the town have been eliminated.
*You win when all threats to the town have been eliminated.


==Game History==
==Game History==


*'''{{plink|t|22474|Open 419}}''' (Mafia Win)
{{SetupHistory}}
*'''{{plink|t|23531|Open 448}}''' (Mafia Win)
 
*'''{{plink|t|25670|Open 478}}''' (Town Win)
==Stats==
*'''{{plink|t|30019|Open 511}}''' (Abandoned)
*'''{{plink|t|34936|Open 538}}''' (Mafia Win)


[[Category:Mini_Open_Setups]]
{{:Diffusion of Power/Stats}}

Latest revision as of 10:59, 20 February 2023

Name:
  • Diffusion of Power
Setup Size:
Players:
  • 13
Setup Type:
Designer:

Diffusion of Power is a 13p setup where each town player is a night specific Cop or Doctor.

Setup

  • 3 Mafia Goons
  • 4-6 Night Specific Cops
  • 4-6 Night Specific Docs


Mechanics

  • Daystart
  • The Mod randomises how many Cops and Docs there are: 1/3rd chance of a 4/6, 5/5 or 6/4 split each.
  • The Mod then randomises a number from 1-5 for each town player. This is the one night that the players' role works on.
  • It's possible for there to be multiple players with the same power and night.
  • Mafia are told pregame exactly how many Cops and Docs exist in the setup, but not who and what nights they are.
  • Cops and Doctors flip only as "Town Cop" or "Town Doctor".


Sample Role PM's

Mafia Goon

  • Welcome, [Player Name]. You are a Mafia Goon, along with your partners, [Player Name] and [Player Name].

Abilities:

  • Factional communication: During the night phase you may talk with your partner here [QuickTopic link].
  • Factional kill: Each night phase, one of you or your partner may perform the factional kill.
  • Setup Information: You know that there are exactly X number of Docs in the game and Y number of Cops.

Win condition:

  • You win when all members of the town have been eliminated or nothing can prevent this from occurring.


Town Night-X Doctor

  • Welcome, [Player Name], you are a Town Night-X Doctor.

Abilities:

  • On Night X, you may protect one player in the game from being nightkilled.

Win condition:

  • You win when all threats to the town have been eliminated.


Town Night-Y Cop

  • Welcome, [Player Name], you are a Town Night-Y Cop.

Abilities:

  • On Night Y, you may investigate one player in the game.

Win condition:

  • You win when all threats to the town have been eliminated.


Game History

History
Open 419 - (Mafia Win)
Open 448 - (Mafia Win)
Open 478 - (Town Win)
Open 511 - (Abandoned)
Open 538 - (Mafia Win)
Open 559 - (Town Win)
Open 590 - (Town Win)
Open 601 - (Mafia Win)
Open 614 - (Town Win)
Open 631 - (Mafia Win)
Open 640 - (Abandoned)
Open 647 - (Mafia Win)
Open 668 - (Town Win)
Open 685 - (Mafia Win)
Open 688 - (Mafia Win)
Open 736 - (Town Win)
Open 842 - (Town Win)
Open 862 - (Mafia Win)

Stats

  • Total Games: 16
  • Town Win: 43.75%
  • Scum Win: 56.25%
  • Draw: 0%