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{{SetupPage
{{SetupParser
| Players = 9
| Players = 9
| Type1 = Untested Micro
| Type1 = Micro Open
| Designer1 = callforjudgement
| Designer1 = callforjudgement
| Role1 = Town | Quan1 = 7
| Role2 = Mafia | Quan2 = 2
| Introduction = Desperation Day is a 9-player Open setup by callforjudgement. It is heavily focused on dayplay, and is one of the least swingy setups ever created. The setup is purely vanilla, with all players being [[Vanilla Townie]]s or [[Compulsive]] [[Mafia Goon]]s.
| Introduction = Desperation Day is a 9-player Open setup by callforjudgement. It is heavily focused on dayplay, and is one of the least swingy setups ever created. The setup is purely vanilla, with all players being [[Vanilla Townie]]s or [[Compulsive]] [[Mafia Goon]]s.


[[Expected value]] is 44.7% to town.
[[Expected value]] is 44.7% to town.
| TownRoles =* 7 [[Vanilla Townie]]s
 
| ScumRoles1 =* 2 [[Compulsive]] [[Mafia Goon]]s
| GlobalRules = Compulsive
| Mechanics =* If a [[Mafia]] member is lynched on [[Day]] 3, [[Town]] win. (Otherwise factions win or lose as normal.)
| Mechanics = * If a [[Mafia]] member is [[elimination|eliminated]], or voted out, on [[Day]] 3, [[Town]] win. (Otherwise factions win or lose as normal.)
| RolePM1 = Custom
| WinconF1 = Town | Wincon1 = You win when there are no longer any Mafia, or if a Mafia member is eliminated on Day 3.
| CustomPM1Color = green
| WinconF2 = Mafia | Wincon2 = You win when there are no longer any Town (or nothing can prevent this), but lose if a Mafia member is eliminated on Day 3.}}
| CustomPM1Role = Vanilla Townie
| CustomPM1Wincon =* You win if a Mafia member is lynched on day 3.
* You also win once all Mafia members are eliminated.
* You lose when all Town members are eliminated (or nothing can prevent this).
| CustomPM1Abilities =* You have no abilities but your voice and your vote.
| RolePM2 = Custom
| CustomPM2Color = red
| CustomPM2Role = Compulsive Mafia Goon
| CustomPM2Wincon =* You win when all Town members are eliminated (or nothing can prevent this).
* You lose if all Mafia members are eliminated.
* You also lose if a Mafia member is lynched on day 3.
| CustomPM2Abilities =* You have a voice in the thread and a vote, just as though you were a Townie.
* You can communicate privately with the other Mafia members in <u>this</u> private topic, during confirmations and night phases.
* The Mafia share a [[compulsive]] factional nightkill; each night, the Mafia '''must''' collectively choose a player to eliminate.
}}

Latest revision as of 02:19, 12 July 2020

Name:
  • Desperation Day
Setup Size:
Players:
  • 9
Setup Type:
Designer:

Desperation Day is a 9-player Open setup by callforjudgement. It is heavily focused on dayplay, and is one of the least swingy setups ever created. The setup is purely vanilla, with all players being Vanilla Townies or Compulsive Mafia Goons.

Expected value is 44.7% to town.

Setup

Mechanics

Role PMs

Welcome to game! You are a Vanilla Townie.

You have no active abilities.

You win when there are no longer any Mafia, or if a Mafia member is eliminated on Day 3.

Confirm by replying to this PM with a summary of your role.

Welcome to game! You are a Mafia Goon.

Your team-mates are names. You may talk to them here during night phases and confirmations only.

You have the following active ability:

  • Each Night, if no other member of your faction is performing this action, you must target a player. Assuming no interference with your action, that player will die.

You win when there are no longer any Town (or nothing can prevent this), but lose if a Mafia member is eliminated on Day 3.

Confirm by replying to this PM with a summary of your role.


History

History
Open 667 - (Town Win)
Micro 643 - (Mafia Win)
Micro 687 - (Mafia Win)
Micro 966 - (Mafia Win)