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Desperation Day: Difference between revisions

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(apparently I deleted the introduction by mistake)
(term replacement)
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| GlobalRules = Compulsive
| GlobalRules = Compulsive
| Mechanics = * If a [[Mafia]] member is lynched on [[Day]] 3, [[Town]] win. (Otherwise factions win or lose as normal.)
| Mechanics = * If a [[Mafia]] member is eliminated on [[Day]] 3, [[Town]] win. (Otherwise factions win or lose as normal.)
| WinconF1 = Town | Wincon1 = You win if all Mafia are eliminated, or if a Mafia member is lynched on Day 3.
| WinconF1 = Town | Wincon1 = You win when there are no longer any Mafia, or if a Mafia member is eliminated on Day 3.
| WinconF2 = Mafia | Wincon2 = You win if all town are eliminated (or nothing can prevent this), but lose if a Mafia member is lynched on Day 3.}}
| WinconF2 = Mafia | Wincon2 = You win when there are no longer any Town (or nothing can prevent this), but lose if a Mafia member is eliminated on Day 3.}}

Revision as of 04:58, 3 July 2020

Name:
  • Desperation Day
Setup Size:
Players:
  • 9
Setup Type:
Designer:

Desperation Day is a 9-player Open setup by callforjudgement. It is heavily focused on dayplay, and is one of the least swingy setups ever created. The setup is purely vanilla, with all players being Vanilla Townies or Compulsive Mafia Goons.

Expected value is 44.7% to town.

Setup

Mechanics

  • Factional kills are compulsive.
  • If a Mafia member is eliminated on Day 3, Town win. (Otherwise factions win or lose as normal.)

Role PMs

Welcome to game! You are a Vanilla Townie.

You have no active abilities.

You win when there are no longer any Mafia, or if a Mafia member is eliminated on Day 3.

Confirm by replying to this PM with a summary of your role.

Welcome to game! You are a Mafia Goon.

Your team-mates are names. You may talk to them here during night phases and confirmations only.

You have the following active ability:

  • Each Night, if no other member of your faction is performing this action, you must target a player. Assuming no interference with your action, that player will die.

You win when there are no longer any Town (or nothing can prevent this), but lose if a Mafia member is eliminated on Day 3.

Confirm by replying to this PM with a summary of your role.


History

History
Open 667 - (Town Win)
Micro 643 - (Mafia Win)
Micro 687 - (Mafia Win)
Micro 966 - (Mafia Win)