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{{role
{{RolePage
|alias= Retired Cop
|Alias= Retired Cop
|align= Pro-town
|Align= Town
|type= Informative
|Type= Investigative
|type2= Linked
|Type2= Linked
|type3= Support
|Choice= Night
|choice= Night
|Normal= Complex
|notes= linked to [[Cop]]
|BoxNotes= linked to [[Cop]]
}}
|Introduction=A '''Deputy''' is a flavor name for a [[Backup]] [[Cop]]. Once a [[Cop]] has died, the Deputy will become an ordinary [[Cop]] (the flavor logic being that the Deputy steps up to replace the deceased Cop).  The Deputy may or may not be [[self-aware]] (if not, they will receive a [[Vanilla Townie]] Role PM).  Occasionally a [[self-aware]] Deputy is called a '''Retired Cop'''.
__notoc__
A '''Deputy''' is a flavor name for a [[Backup]] [[Cop]]. Once a [[Cop]] has died, the Deputy will become an ordinary [[Cop]] (the flavor logic being that the Deputy steps up to replace the deceased Cop).  The Deputy may or may not be [[self-aware]] (if not, they will receive a [[Vanilla Townie]] Role PM).  Occasionally a [[self-aware]] Deputy is called a '''Retired Cop'''.


This role does not necessarily make any guarantee about the existence of a Cop in the setup to begin with.  If there is no Cop, this role is effectively a [[Named Townie]].  On the other hand, if there are multiple Cops in the setup, the Deputy will traditionally inherit the [[sanity]] of the first deceased Cop.
This role does not necessarily make any guarantee about the existence of a Cop in the setup to begin with.  If there is no Cop, this role is effectively a [[Named Townie]].  On the other hand, if there are multiple Cops in the setup, the Deputy will traditionally inherit the [[sanity]] of the first deceased Cop.
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This version of Deputy, and only this version of Deputy, is considered [[Normal]] on mafiascum.net.
This version of Deputy, and only this version of Deputy, is considered [[Normal]] on mafiascum.net.
|Standard=Deputy is an alias for a Backup Cop, and as such is allowed in Complex Normals.


== Variations ==
The Deputy can investigate one player each Night, but only if a Cop has died; the target is not informed of the investigation. The Deputy will receive results of the form "Town" or "Not Town"; they cannot distinguish between players who belong to different anti-town and third-party factions.
 
|Variations=
An older variant is that the Deputy can choose to 'retrieve' the results of a dead Cop's investigations instead of becoming a full Cop. If there is more than one Cop, the deputy usually can only get the results of one of the Cop's investigations, so they must choose wisely when and on whom to use their ability.
An older variant is that the Deputy can choose to 'retrieve' the results of a dead Cop's investigations instead of becoming a full Cop. If there is more than one Cop, the deputy usually can only get the results of one of the Cop's investigations, so they must choose wisely when and on whom to use their ability.


== Use and Power ==
|Use=
A Deputy is used to ensure that the Cop role stays in the game even if the first person holding the role dies.  To that end, it is vaguely similar in power to giving a Cop one shot of death immunity.  This is fairly good for Town; so Deputy is not often seen except in games with variable sanity, Cop-themed games, or in games with no Cop at all.
A Deputy is used to ensure that the Cop role stays in the game even if the first person holding the role dies.  To that end, it is vaguely similar in power to giving a Cop one shot of death immunity.  This is fairly good for Town; so Deputy is not often seen except in games with variable sanity, Cop-themed games, or in games with no Cop at all.


If there is no Cop in the game, the Deputy is essentially a [[Named Townie]]. Use of a Deputy with no Cop in the game is often considered to be [[bastard modding]].
If there is no Cop in the game, the Deputy is essentially a [[Named Townie]]. Use of a Deputy with no Cop in the game is often considered to be [[bastard modding]].
|See Also=<li>[[Cop]]</li>
<li>[[backup]]</li>
}}


[[Category: Normal Roles]]
[[Category: Normal roles]]

Latest revision as of 13:11, 4 March 2024

Deputy
Alias:
  • Retired Cop
Alignment:
Role type:
  • Investigative
  • Linked
Choice:
  • Night
Status: Complex Normal

A Deputy is a flavor name for a Backup Cop. Once a Cop has died, the Deputy will become an ordinary Cop (the flavor logic being that the Deputy steps up to replace the deceased Cop). The Deputy may or may not be self-aware (if not, they will receive a Vanilla Townie Role PM). Occasionally a self-aware Deputy is called a Retired Cop.

This role does not necessarily make any guarantee about the existence of a Cop in the setup to begin with. If there is no Cop, this role is effectively a Named Townie. On the other hand, if there are multiple Cops in the setup, the Deputy will traditionally inherit the sanity of the first deceased Cop.

This role is virtually always pro-Town.

This version of Deputy, and only this version of Deputy, is considered Normal on mafiascum.net.

Normal version

This role is allowed in Complex Normal games.

Deputy is an alias for a Backup Cop, and as such is allowed in Complex Normals.

The Deputy can investigate one player each Night, but only if a Cop has died; the target is not informed of the investigation. The Deputy will receive results of the form "Town" or "Not Town"; they cannot distinguish between players who belong to different anti-town and third-party factions.

Variations

An older variant is that the Deputy can choose to 'retrieve' the results of a dead Cop's investigations instead of becoming a full Cop. If there is more than one Cop, the deputy usually can only get the results of one of the Cop's investigations, so they must choose wisely when and on whom to use their ability.

Use & Balance

A Deputy is used to ensure that the Cop role stays in the game even if the first person holding the role dies. To that end, it is vaguely similar in power to giving a Cop one shot of death immunity. This is fairly good for Town; so Deputy is not often seen except in games with variable sanity, Cop-themed games, or in games with no Cop at all.

If there is no Cop in the game, the Deputy is essentially a Named Townie. Use of a Deputy with no Cop in the game is often considered to be bastard modding.


Sample Role PMs

The standardized Role PM for "Deputy" describes the action as follows:

  • As an active action: but only once a non-Backup Cop has died, you may target a player. Assuming no interference with your action, you will learn whether that player wins with Town. (You will get "no result" if this action is blocked.) (edit)

Example (simplest form)

Welcome to game! You are a Town Deputy.

You have the following active ability:

  • Each Night, but only once a non-Backup Cop has died, you may target a player. Assuming no interference with your action, you will learn whether that player wins with Town. (You will get "no result" if this action is blocked.)

You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Confirm by replying to this PM with a summary of your role.

Example (with modifiers)

Welcome to game! You are a Town 1-shot Deputy.

You have the following active ability:

  • Once in the game at Night, but only once a non-Backup Cop has died, you may target a player. Assuming no interference with your action, you will learn whether that player wins with Town. (You will get "no result" if this action is blocked.)

You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Confirm by replying to this PM with a summary of your role.

See also

  • Cop
  • backup