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|Title=Daytalk 12
|Title=Daytalk 12
|Setup Size=Mini
|Setup Size=Mini
|type=Historical Open
|type2=
|type3=
|type4=
|type5=
|type6=
|Players=12
|Players=12
|Designer=xyzzy
|Designer=xyzzy

Latest revision as of 19:48, 14 June 2017

Name:
  • Daytalk 12
Setup Size:
Players:
  • 12
Setup Type:
Designer:

Daytalk12 is an Open setup which is mainly characterized by the rule allowing players to privately communicate during the day, hence the name.

The original idea was created by xyzzy.

Setup

Mechanics

  • Daystart
  • Private communication is allowed between all living players during the day phase of the game.
  • Private communication is not allowed during the night phase, with the exception of mafia players.

Role PM's

Mafia Goon

  • Welcome, [Player Name]. You are a Mafia Goon, along with your partners, [Player Name] and [Player Name].

Abilities:

  • Factional communication: During the night phase you may talk with your partners here [QuickTopic link].
  • Factional kill: Each night phase, one of you or your partners may perform the factional kill.
  • Daytalk: You may privately communicate with any other player in the game during the day.

Win condition:

  • You win when all members of the town have been eliminated or nothing can prevent this from occurring.


Vanilla Townie

  • Welcome, [Player Name], you are a Vanilla Townie.

Abilities:

  • Your weapon is your vote, you have no night actions.
  • You may privately communicate with anyone during the day phase.

Win condition:

  • You win when all threats to the town have been eliminated.

History