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1 I - Innocent Child
1 I - Innocent Child


2 I - Role Oracle
2 I - Role Oracle (each night may choose a player, upon death the mod will publicly reveal the role of the last player the Oracle chose)


3 I - Role Cop
3 I - Role Cop

Revision as of 20:29, 21 October 2023

This is a setup for thirteen players, 3 mafia and 10 villagers. Roll a die 6 times and mark down the numbers obtained. The value of the roll corresponds to the type of role used in the game, with more rolls in the same grouping increasing the power of that type of role. Please refer to the test rand below for a worked example.

1-3 rolled = Investigation role

4-5 rolled = Preventative role

6 rolled = Killing role


1 I - Innocent Child

2 I - Role Oracle (each night may choose a player, upon death the mod will publicly reveal the role of the last player the Oracle chose)

3 I - Role Cop

4 I - Tracker

5 I - Parity Cop

6 I - Cop who is informed that a random player is town


1 P - Bodyguard

2 P - Doctor

3 P - Roleblocker

4 P - Jailkeeper

5 P - Jailkeeper + Bodyguard

6 P - Roleblocker + Doctor


1 K - 1-Shot Vigilante

2 K - 2-Shot Vigilante

3 K - Vigilante

4 K - Vigilante

5 K - Vigilante + 1-Shot Vigilante

6 K - Vigilante + 2-Shot Vigilante

--

Then, roll for mafia roles.

Roll a die (n-1) times, where n is the number of town power roles. Whatever number it lands on, mafia get that role.

Mafia:

1 - Roleblocker

2 - Roleblocker

3 - Jailkeeper

4 - Role Cop

5 - Tracker

6 - Watcher