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<u>Abilities</u>
<u>Abilities</u>
*During the Day, you may vote for whomever you want lynched.
*During the Day, you may vote for whomever you want lynched.
*Cop: During the Night, you may PM me the name of another player. You will receive [i]You believe NAME to be GUILTY[/i] if that player is aligned with the Mafia. You will receive [i]You believe NAME to be NOT GUILTY[/i] if that player is not aligned with the Mafia. You will receive [i]No result[/i] if your investigation failed.
*Cop: During the Night, you may PM me the name of another player. You will receive <i>You believe NAME to be GUILTY</i> if that player is aligned with the Mafia. You will receive <i>You believe NAME to be NOT GUILTY</i> if that player is not aligned with the Mafia. You will receive <i>No result</i> if your investigation failed.
<u>Win Condition</u>
<u>Win Condition</u>
*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
Line 127: Line 127:
<u>Abilities</u>
<u>Abilities</u>
*During the Day, you may vote for whomever you want lynched.
*During the Day, you may vote for whomever you want lynched.
*Cop: During the Night, you may PM me the name of another player. You will receive [i]You believe NAME to be GUILTY[/i] if that player is aligned with the Mafia. You will receive [i]You believe NAME to be NOT GUILTY[/i] if that player is not aligned with the Mafia. You will receive [i]No result[/i] if your investigation failed.
*Cop: During the Night, you may PM me the name of another player. You will receive <i>You believe NAME to be GUILTY</i> if that player is aligned with the Mafia. You will receive <i>You believe NAME to be NOT GUILTY</i> if that player is not aligned with the Mafia. You will receive <i>No result</i> if your investigation failed.
*Ascetic: You are immune to all Night actions except kills.
*Ascetic: You are immune to all Night actions except kills.
<u>Win Condition</u>
<u>Win Condition</u>
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<u>Abilities</u>
<u>Abilities</u>
*During the Day, you may vote for whomever you want lynched.
*During the Day, you may vote for whomever you want lynched.
*Cop: During the Night, you may PM me the name of another player. You will receive [i]You believe NAME to be GUILTY[/i] if that player is aligned with the Mafia. You will receive [i]You believe NAME to be NOT GUILTY[/i] if that player is not aligned with the Mafia. You will receive [i]No result[/i] if your investigation failed.
*Cop: During the Night, you may PM me the name of another player. You will receive <i>You believe NAME to be GUILTY</i> if that player is aligned with the Mafia. You will receive <i>You believe NAME to be NOT GUILTY</i> if that player is not aligned with the Mafia. You will receive <i>No result</i> if your investigation failed.
*Backup: You cannot use your Cop ability unless a player with a Cop role dies.
*Backup: You cannot use your Cop ability unless a player with a Cop role dies.
<u>Win Condition</u>
<u>Win Condition</u>
Line 191: Line 191:
*During the Day, you may vote for whomever you want lynched.
*During the Day, you may vote for whomever you want lynched.
*Area 51 Area 51 Immunologist: During the Night, you may PM me the name of another player. This player will become immune to Alien nightkills (starting the next Night).
*Area 51 Area 51 Immunologist: During the Night, you may PM me the name of another player. This player will become immune to Alien nightkills (starting the next Night).
<u>Win Condition</u>
*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
If you have any questions or comments, feel free to PM me. Please confirm your participation in this game by responding to this PM with your role name.
===Conspiracy Theorist (27-32)===
You are a <font color="green">Conspiracy Theorist</font>.
<u>Abilities</u>
*During the Day, you may vote for whomever you want lynched.
*Conspiracy Theorist:
*During the Night, you may PM me the name of another player. You will receive <i>You believe NAME to be GUILTY</i> if that player is aligned with the Aliens. You will receive <i>You believe NAME to be NOT GUILTY</i> if that player is not aligned with the Aliens. You will receive <i>No result</i> if your investigation failed.
*Alien-Immune: You cannot be nightkilled by Aliens.
*Tentacled: You will investigate as "GUILTY" to other Alien investigators.
<u>Win Condition</u>
*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
If you have any questions or comments, feel free to PM me. Please confirm your participation in this game by responding to this PM with your role name.
===Town Clairvoyant (33-35)===
You are a <font color="green">Town Clairvoyant</font>.
<u>Abilities</u>
*During the Day, you may vote for whomever you want lynched.
*Clairvoyant: At the start of Day 1, you will be told how many factions there are. Note that the Lyncher and Pseudojester roles are each considered separate factions.
<u>Win Condition</u>
*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
If you have any questions or comments, feel free to PM me. Please confirm your participation in this game by responding to this PM with your role name.
===Town Roleblocker (36)===
You are a <font color="green">Town Roleblocker</font>.
<u>Abilities</u>
*During the Day, you may vote for whomever you want lynched.
*Roleblocker: During the Night, you may PM me the name of another player. This player will be unable to use his/her ability (if he/she has one).
<u>Win Condition</u>
*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
If you have any questions or comments, feel free to PM me. Please confirm your participation in this game by responding to this PM with your role name.
===Compulsive Town Roleblocker (37)===
You are a <font color="green">Compulsive Town Roleblocker</font>.
<u>Abilities</u>
*During the Day, you may vote for whomever you want lynched.
*Roleblocker: During the Night, you may PM me the name of another player. This player will be unable to use his/her ability (if he/she has one).
*Compulsive: You are required to use your ability each Night. If you do not submit a target, it will be randomized.
<u>Win Condition</u>
*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
If you have any questions or comments, feel free to PM me. Please confirm your participation in this game by responding to this PM with your role name.
===Town Redirector (38)===
You are a <font color="green">Town Redirector</font>.
<u>Abilities</u>
*During the Day, you may vote for whomever you want lynched.
*Redirector: During the Night, you may redirect all actions on a specified player to target a different player.
<u>Win Condition</u>
*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
If you have any questions or comments, feel free to PM me. Please confirm your participation in this game by responding to this PM with your role name.
===Town Jailkeeper (39-40)===
You are a <font color="green">Town Jailkeeper</font>.
<u>Abilities</u>
*During the Day, you may vote for whomever you want lynched.
*Jailkeeper: During the Night, you may PM me the name of another player. This player will be unable to use his/her ability (if he/she has one). This player will also be immune to nightkills for that Night.
<u>Win Condition</u>
*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
If you have any questions or comments, feel free to PM me. Please confirm your participation in this game by responding to this PM with your role name.
===Town Jack-of-all-Trades (41)===
You are a <font color="green">Town Jack-of-all-Trades</font>.
<u>Abilities</u>
*During the Day, you may vote for whomever you want lynched.
*You may use each of the following abilities once per game. You may not use more than one ability per Night.
**Roleblocker: During the Night, you may PM me the name of another player. This player will be unable to use his/her ability (if he/she has one).
**Cop: During the Night, you may PM me the name of another player. You will receive <i>You believe NAME to be GUILTY</i> if that player is aligned with the Mafia. You will receive <i>You believe NAME to be NOT GUILTY</i> if that player is not aligned with the Mafia. You will receive <i>No result</i> if your investigation failed.
**Doctor: During the Night, you may PM me the name of another player. This player will be protected from <u>all</u> nightkills for that Night.
<u>Win Condition</u>
*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
If you have any questions or comments, feel free to PM me. Please confirm your participation in this game by responding to this PM with your role name.
===Town Mason (42-43)===
You are a <font color="green">Town Mason</font>.
<u>Abilities</u>
*During the Day, you may vote for whomever you want lynched.
*Mason: If there are other Masons in the game, you will form a Mason group with them. There will be a Mason QT that can be used pre-game and during the Night.
<u>Win Condition</u>
*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
If you have any questions or comments, feel free to PM me. Please confirm your participation in this game by responding to this PM with your role name.
===Ascetic Town Mason (44)===
You are an <font color="green">Ascetic Town Mason</font>.
<u>Abilities</u>
*During the Day, you may vote for whomever you want lynched.
*Mason: If there are other Masons in the game, you will form a Mason group with them. There will be a Mason QT that can be used pre-game and during the Night.
*Ascetic: You are immune to all Night actions except kills.
<u>Win Condition</u>
*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
If you have any questions or comments, feel free to PM me. Please confirm your participation in this game by responding to this PM with your role name.
===Town Mason Compulsive Bodyguard (45)===
You are a <font color="green">Town Mason Compulsive Bodyguard</font>.
<u>Abilities</u>
*During the Day, you may vote for whomever you want lynched.
*Mason: If there are other Masons in the game, you will form a Mason group with them. There will be a Mason QT that can be used pre-game and during the Night.
*Bodyguard: During the Night, you may PM me the name of another player. If this player is nightkilled, you will die instead.
*Compulsive: You are required to use your ability each Night. If you do not submit a target, it will be randomized.
<u>Win Condition</u>
*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
If you have any questions or comments, feel free to PM me. Please confirm your participation in this game by responding to this PM with your role name.
===Mason Hesitant Cop Doctor (46)===
You are a <font color="green">Mason Hesitant Cop Doctor</font>.
<u>Abilities</u>
*During the Day, you may vote for whomever you want lynched.
*Mason: If there are other Masons in the game, you will form a Mason group with them. There will be a Mason QT that can be used pre-game and during the Night.
*Cop-Doctor: During the Night, you may PM me the name of another player. You will receive <i>You believe NAME to be GUILTY</i> if that player is aligned with the Mafia. You will receive <i>You believe NAME to be NOT GUILTY</i> if that player is not aligned with the Mafia. You will receive <i>No result</i> if your investigation failed. This player will also be protected from <u>all</u> nightkills for that Night.
*Hesitant: Your Cop-Doctor ability will only be successful if you are targeted at Night.
<u>Win Condition</u>
*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
If you have any questions or comments, feel free to PM me. Please confirm your participation in this game by responding to this PM with your role name.
===1-Shot Town Vigilante (47)===
You are a <font color="green">1-Shot Town Vigilante</font>.
<u>Abilities</u>
*During the Day, you may vote for whomever you want lynched.
*Vigilante: During the Night, you may PM me the name of another player. This player will die.
*1-Shot: You may only use this ability once during the game.
<u>Win Condition</u>
*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
If you have any questions or comments, feel free to PM me. Please confirm your participation in this game by responding to this PM with your role name.
===Town Miller Vigilante (48)===
You are a <font color="green">Town Miller Vigilante</font>.
<u>Abilities</u>
*During the Day, you may vote for whomever you want lynched.
*Vigilante: During the Night, you may PM me the name of another player. This player will die.
*Miller: You will investigate as "GUILTY" to any Cops.
<u>Win Condition</u>
*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
If you have any questions or comments, feel free to PM me. Please confirm your participation in this game by responding to this PM with your role name.
===1-Shot Town Day Vigilante (49)===
You are a <font color="green">1-Shot Town Day Vigilante</font>.
<u>Abilities</u>
*During the Day, you may vote for whomever you want lynched.
*Day Vigilante: During the Day, you may PM me the name of another player. This player will die (as soon as I receive the PM).
*1-Shot: You may only use this ability once during the game.
<u>Win Condition</u>
*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
If you have any questions or comments, feel free to PM me. Please confirm your participation in this game by responding to this PM with your role name.
===1-Shot Town Paranoid Gun Owner (50)===
You are a <font color="green">Town 1-Shot Paranoid Gun Owner</font>.
<u>Abilities</u>
*During the Day, you may vote for whomever you want lynched.
*Paranoid Gun Owner: Every player that targets you will die.
*1-Shot: This role will only activate the first Night you are targeted.
<u>Win Condition</u>
<u>Win Condition</u>
*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.


If you have any questions or comments, feel free to PM me. Please confirm your participation in this game by responding to this PM with your role name.
If you have any questions or comments, feel free to PM me. Please confirm your participation in this game by responding to this PM with your role name.

Revision as of 14:29, 27 June 2013

Town

Vanilla Townie (1-7)

You are a Vanilla Townie.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • During the Night, you may sleep.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

If you have any questions or comments, feel free to PM me. Please confirm your participation in this game by responding to this PM with your role name.

Bulletproof Townie (8-9)

You are a Bulletproof Townie.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Bulletproof: You cannot be nightkilled.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

If you have any questions or comments, feel free to PM me. Please confirm your participation in this game by responding to this PM with your role name.

Town Doctor (10-11)

You are a Town Doctor.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Doctor: During the Night, you may PM me the name of another player. This player will be protected from all nightkills for that Night.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

If you have any questions or comments, feel free to PM me. Please confirm your participation in this game by responding to this PM with your role name.

Town Coroner (12-13)

You are a Town Coroner.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Coroner: During the Night, you may PM me the name of another player. If this player is dead before the next Day, you will be informed of the role name that killed them.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

If you have any questions or comments, feel free to PM me. Please confirm your participation in this game by responding to this PM with your role name.

Town Bodyguard (14)

You are a Town Bodyguard.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Bodyguard: During the Night, you may PM me the name of another player. If this player is nightkilled, you will die instead.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

If you have any questions or comments, feel free to PM me. Please confirm your participation in this game by responding to this PM with your role name.

Town Bulletproof Bodyguard (15)

You are a Town Bulletproof Bodyguard.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Bodyguard: During the Night, you may PM me the name of another player. If this player is nightkilled, you will die instead.
  • Bulletproof: You cannot be nightkilled (other than by using your Bodyguard ability).

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

If you have any questions or comments, feel free to PM me. Please confirm your participation in this game by responding to this PM with your role name.

1-Shot Town Commuter (16)

You are a 1-Shot Town Commuter.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Commuter: Once in the game, at Night, you may "commute". All abilities that target you that Night will fail.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

If you have any questions or comments, feel free to PM me. Please confirm your participation in this game by responding to this PM with your role name.

Town Watcher (17)

You are a Town Watcher.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Watcher: During the Night, you may PM me the name of another player. You will be informed of the name of anyone who targeted that person during that Night.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

If you have any questions or comments, feel free to PM me. Please confirm your participation in this game by responding to this PM with your role name.

Town Tracker (18)

You are a Town Tracker.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Tracker: During the Night, you may PM me the name of another player. You will be informed of the name of anyone that player targeted during that Night.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

If you have any questions or comments, feel free to PM me. Please confirm your participation in this game by responding to this PM with your role name.

Town Cop (19-20)

You are a Town Cop.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Cop: During the Night, you may PM me the name of another player. You will receive You believe NAME to be GUILTY if that player is aligned with the Mafia. You will receive You believe NAME to be NOT GUILTY if that player is not aligned with the Mafia. You will receive No result if your investigation failed.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

If you have any questions or comments, feel free to PM me. Please confirm your participation in this game by responding to this PM with your role name.

Ascetic Town Cop (21)

You are an Ascetic Town Cop.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Cop: During the Night, you may PM me the name of another player. You will receive You believe NAME to be GUILTY if that player is aligned with the Mafia. You will receive You believe NAME to be NOT GUILTY if that player is not aligned with the Mafia. You will receive No result if your investigation failed.
  • Ascetic: You are immune to all Night actions except kills.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

If you have any questions or comments, feel free to PM me. Please confirm your participation in this game by responding to this PM with your role name.

Backup Town Cop (22)

You are a Backup Town Cop.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Cop: During the Night, you may PM me the name of another player. You will receive You believe NAME to be GUILTY if that player is aligned with the Mafia. You will receive You believe NAME to be NOT GUILTY if that player is not aligned with the Mafia. You will receive No result if your investigation failed.
  • Backup: You cannot use your Cop ability unless a player with a Cop role dies.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

If you have any questions or comments, feel free to PM me. Please confirm your participation in this game by responding to this PM with your role name.

Town Hider (23)

You are a Town Hider.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Hider: During the Night, you may PM me the name of another player. You will "hide" behind that player, making you immune to any actions that target you. However, if you hide behind a Mafia-aligned player, you will die.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

If you have any questions or comments, feel free to PM me. Please confirm your participation in this game by responding to this PM with your role name.

Ascetic Town Hider (24)

You are an Ascetic Town Hider.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Hider: During the Night, you may PM me the name of another player. You will "hide" behind that player, making you immune to any actions that target you. However, if you hide behind a Mafia-aligned player, you will die.
  • Ascetic: You are immune to all Night actions except kills (even when not using your Hider ability).

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

If you have any questions or comments, feel free to PM me. Please confirm your participation in this game by responding to this PM with your role name.

Area 51 Detective (25)

You are an Area 51 Detective.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Area 51 Detective: During the Night, you may PM me the name of another player. This player will be roleblocked if they are an Alien.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

If you have any questions or comments, feel free to PM me. Please confirm your participation in this game by responding to this PM with your role name.

Area 51 Immunologist (26)

You are an Area 51 Immunologist.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Area 51 Area 51 Immunologist: During the Night, you may PM me the name of another player. This player will become immune to Alien nightkills (starting the next Night).

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

If you have any questions or comments, feel free to PM me. Please confirm your participation in this game by responding to this PM with your role name.

Conspiracy Theorist (27-32)

You are a Conspiracy Theorist.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Conspiracy Theorist:
  • During the Night, you may PM me the name of another player. You will receive You believe NAME to be GUILTY if that player is aligned with the Aliens. You will receive You believe NAME to be NOT GUILTY if that player is not aligned with the Aliens. You will receive No result if your investigation failed.
  • Alien-Immune: You cannot be nightkilled by Aliens.
  • Tentacled: You will investigate as "GUILTY" to other Alien investigators.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

If you have any questions or comments, feel free to PM me. Please confirm your participation in this game by responding to this PM with your role name.

Town Clairvoyant (33-35)

You are a Town Clairvoyant.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Clairvoyant: At the start of Day 1, you will be told how many factions there are. Note that the Lyncher and Pseudojester roles are each considered separate factions.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

If you have any questions or comments, feel free to PM me. Please confirm your participation in this game by responding to this PM with your role name.

Town Roleblocker (36)

You are a Town Roleblocker.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Roleblocker: During the Night, you may PM me the name of another player. This player will be unable to use his/her ability (if he/she has one).

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

If you have any questions or comments, feel free to PM me. Please confirm your participation in this game by responding to this PM with your role name.

Compulsive Town Roleblocker (37)

You are a Compulsive Town Roleblocker.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Roleblocker: During the Night, you may PM me the name of another player. This player will be unable to use his/her ability (if he/she has one).
  • Compulsive: You are required to use your ability each Night. If you do not submit a target, it will be randomized.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

If you have any questions or comments, feel free to PM me. Please confirm your participation in this game by responding to this PM with your role name.

Town Redirector (38)

You are a Town Redirector.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Redirector: During the Night, you may redirect all actions on a specified player to target a different player.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

If you have any questions or comments, feel free to PM me. Please confirm your participation in this game by responding to this PM with your role name.

Town Jailkeeper (39-40)

You are a Town Jailkeeper.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Jailkeeper: During the Night, you may PM me the name of another player. This player will be unable to use his/her ability (if he/she has one). This player will also be immune to nightkills for that Night.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

If you have any questions or comments, feel free to PM me. Please confirm your participation in this game by responding to this PM with your role name.

Town Jack-of-all-Trades (41)

You are a Town Jack-of-all-Trades.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • You may use each of the following abilities once per game. You may not use more than one ability per Night.
    • Roleblocker: During the Night, you may PM me the name of another player. This player will be unable to use his/her ability (if he/she has one).
    • Cop: During the Night, you may PM me the name of another player. You will receive You believe NAME to be GUILTY if that player is aligned with the Mafia. You will receive You believe NAME to be NOT GUILTY if that player is not aligned with the Mafia. You will receive No result if your investigation failed.
    • Doctor: During the Night, you may PM me the name of another player. This player will be protected from all nightkills for that Night.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

If you have any questions or comments, feel free to PM me. Please confirm your participation in this game by responding to this PM with your role name.

Town Mason (42-43)

You are a Town Mason.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Mason: If there are other Masons in the game, you will form a Mason group with them. There will be a Mason QT that can be used pre-game and during the Night.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

If you have any questions or comments, feel free to PM me. Please confirm your participation in this game by responding to this PM with your role name.

Ascetic Town Mason (44)

You are an Ascetic Town Mason.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Mason: If there are other Masons in the game, you will form a Mason group with them. There will be a Mason QT that can be used pre-game and during the Night.
  • Ascetic: You are immune to all Night actions except kills.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

If you have any questions or comments, feel free to PM me. Please confirm your participation in this game by responding to this PM with your role name.

Town Mason Compulsive Bodyguard (45)

You are a Town Mason Compulsive Bodyguard.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Mason: If there are other Masons in the game, you will form a Mason group with them. There will be a Mason QT that can be used pre-game and during the Night.
  • Bodyguard: During the Night, you may PM me the name of another player. If this player is nightkilled, you will die instead.
  • Compulsive: You are required to use your ability each Night. If you do not submit a target, it will be randomized.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

If you have any questions or comments, feel free to PM me. Please confirm your participation in this game by responding to this PM with your role name.

Mason Hesitant Cop Doctor (46)

You are a Mason Hesitant Cop Doctor.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Mason: If there are other Masons in the game, you will form a Mason group with them. There will be a Mason QT that can be used pre-game and during the Night.
  • Cop-Doctor: During the Night, you may PM me the name of another player. You will receive You believe NAME to be GUILTY if that player is aligned with the Mafia. You will receive You believe NAME to be NOT GUILTY if that player is not aligned with the Mafia. You will receive No result if your investigation failed. This player will also be protected from all nightkills for that Night.
  • Hesitant: Your Cop-Doctor ability will only be successful if you are targeted at Night.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

If you have any questions or comments, feel free to PM me. Please confirm your participation in this game by responding to this PM with your role name.

1-Shot Town Vigilante (47)

You are a 1-Shot Town Vigilante.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Vigilante: During the Night, you may PM me the name of another player. This player will die.
  • 1-Shot: You may only use this ability once during the game.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

If you have any questions or comments, feel free to PM me. Please confirm your participation in this game by responding to this PM with your role name.

Town Miller Vigilante (48)

You are a Town Miller Vigilante.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Vigilante: During the Night, you may PM me the name of another player. This player will die.
  • Miller: You will investigate as "GUILTY" to any Cops.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

If you have any questions or comments, feel free to PM me. Please confirm your participation in this game by responding to this PM with your role name.

1-Shot Town Day Vigilante (49)

You are a 1-Shot Town Day Vigilante.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Day Vigilante: During the Day, you may PM me the name of another player. This player will die (as soon as I receive the PM).
  • 1-Shot: You may only use this ability once during the game.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

If you have any questions or comments, feel free to PM me. Please confirm your participation in this game by responding to this PM with your role name.

1-Shot Town Paranoid Gun Owner (50)

You are a Town 1-Shot Paranoid Gun Owner.

Abilities

  • During the Day, you may vote for whomever you want lynched.
  • Paranoid Gun Owner: Every player that targets you will die.
  • 1-Shot: This role will only activate the first Night you are targeted.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

If you have any questions or comments, feel free to PM me. Please confirm your participation in this game by responding to this PM with your role name.