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<u>Abilities</u>
<u>Abilities</u>
*During the Day, you may vote for whomever you want lynched.
*During the Day, you may vote for whomever you want eliminated.
*During the Night, you may sleep.
<u>Win Condition</u>
<u>Win Condition</u>
*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
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<u>Abilities</u>
<u>Abilities</u>
*During the Day, you may vote for whomever you want lynched.
*During the Day, you may vote for whomever you want eliminated.
*Bulletproof: You cannot be nightkilled.
*Bulletproof: You cannot be nightkilled.
<u>Win Condition</u>
<u>Win Condition</u>
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<u>Abilities</u>
<u>Abilities</u>
*During the Day, you may vote for whomever you want lynched.
*During the Day, you may vote for whomever you want eliminated.
*Doctor: During the Night, you may PM me the name of another player. This player will be protected from <u>all</u> nightkills for that Night.
*Doctor: During the Night, you may PM me the name of another player. This player will be protected from <u>all</u> nightkills for that Night.
<u>Win Condition</u>
<u>Win Condition</u>
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<u>Abilities</u>
<u>Abilities</u>
*During the Day, you may vote for whomever you want lynched.
*During the Day, you may vote for whomever you want eliminated.
*Coroner: During the Night, you may PM me the name of another player. If this player is dead before the next Day, you will be informed of the role name that killed them.
*Coroner: During the Night, you may PM me the name of another player. If this player is dead before the next Day, you will be informed of the role-name that killed them.
<u>Win Condition</u>
<u>Win Condition</u>
*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
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<u>Abilities</u>
<u>Abilities</u>
*During the Day, you may vote for whomever you want lynched.
*During the Day, you may vote for whomever you want eliminated.
*Bodyguard: During the Night, you may PM me the name of another player. If this player is nightkilled, you will die instead.
*Bodyguard: During the Night, you may PM me the name of another player. If this player is nightkilled, you will die instead.
<u>Win Condition</u>
<u>Win Condition</u>
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If you have any questions or comments, feel free to PM me. Please confirm your participation in this game by responding to this PM with your role name.
If you have any questions or comments, feel free to PM me. Please confirm your participation in this game by responding to this PM with your role name.


===Town Bulletproof Bodyguard===
===One-Shot Town Commuter===


You are a <font color="green">Town Bulletproof Bodyguard</font>.
You are a <font color="green">One-Shot Town Commuter</font>.


<u>Abilities</u>
<u>Abilities</u>
*During the Day, you may vote for whomever you want lynched.
*During the Day, you may vote for whomever you want eliminated.
*Bodyguard: During the Night, you may PM me the name of another player. If this player is nightkilled, you will die instead.
*One-Shot Commuter: Once in the game, at Night, you may "commute". All abilities that target you that Night will fail.
*Bulletproof: You cannot be nightkilled (other than by using your Bodyguard ability).
<u>Win Condition</u>
<u>Win Condition</u>
*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
If you have any questions or comments, feel free to PM me. Please confirm your participation in this game by responding to this PM with your role name.
If you have any questions or comments, feel free to PM me. Please confirm your participation in this game by responding to this PM with your role name.


===1-Shot Town Commuter===


You are a <font color="green">1-Shot Town Commuter</font>.
===Town Cop===


<u>Abilities</u>
You are a <font color="green">Town Cop</font>.
*During the Day, you may vote for whomever you want lynched.
*Commuter: Once in the game, at Night, you may "commute". All abilities that target you that Night will fail.
<u>Win Condition</u>
*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
If you have any questions or comments, feel free to PM me. Please confirm your participation in this game by responding to this PM with your role name.
 
===Town Watcher===
 
You are a <font color="green">Town Watcher</font>.


<u>Abilities</u>
<u>Abilities</u>
*During the Day, you may vote for whomever you want lynched.
*During the Day, you may vote for whomever you want eliminated.
*Watcher: During the Night, you may PM me the name of another player. You will be informed of the name of anyone who targeted that person during that Night.
*Cop: During the Night, you may PM me the name of another player. You will receive <i>You believe NAME to be MAFIA</i> if that player is aligned with the Mafia. You will receive <i>You believe NAME to be NOT MAFIA</i> if that player is not aligned with the Mafia. You will receive <i>No result</i> if your investigation failed.
<u>Win Condition</u>
<u>Win Condition</u>
*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
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If you have any questions or comments, feel free to PM me. Please confirm your participation in this game by responding to this PM with your role name.
If you have any questions or comments, feel free to PM me. Please confirm your participation in this game by responding to this PM with your role name.


===Town Tracker===
===Ascetic Town Cop===


You are a <font color="green">Town Tracker</font>.
You are an <font color="green">Ascetic Town Cop</font>.


<u>Abilities</u>
<u>Abilities</u>
*During the Day, you may vote for whomever you want lynched.
*During the Day, you may vote for whomever you want eliminated.
*Tracker: During the Night, you may PM me the name of another player. You will be informed of the name of anyone that player targeted during that Night.
*Cop: During the Night, you may PM me the name of another player. You will receive <i>You believe NAME to be MAFIA</i> if that player is aligned with the Mafia. You will receive <i>You believe NAME to be NOT MAFIA</i> if that player is not aligned with the Mafia. You will receive <i>No result</i> if your investigation failed.
*Ascetic: You are immune to all Night actions except kills.
<u>Win Condition</u>
<u>Win Condition</u>
*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
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If you have any questions or comments, feel free to PM me. Please confirm your participation in this game by responding to this PM with your role name.
If you have any questions or comments, feel free to PM me. Please confirm your participation in this game by responding to this PM with your role name.


===Town Cop===
===Backup Town Cop===


You are a <font color="green">Town Cop</font>.
You are a <font color="green">Backup Town Cop</font>.


<u>Abilities</u>
<u>Abilities</u>
*During the Day, you may vote for whomever you want lynched.
*During the Day, you may vote for whomever you want eliminated.
*Cop: During the Night, you may PM me the name of another player. You will receive <i>You believe NAME to be GUILTY</i> if that player is aligned with the Mafia. You will receive <i>You believe NAME to be NOT GUILTY</i> if that player is not aligned with the Mafia. You will receive <i>No result</i> if your investigation failed.
*Cop: During the Night, you may PM me the name of another player. You will receive <i>You believe NAME to be MAFIA</i> if that player is aligned with the Mafia. You will receive <i>You believe NAME to be NOT MAFIA</i> if that player is not aligned with the Mafia. You will receive <i>No result</i> if your investigation failed.
*Backup: You cannot use your Cop ability unless a player with a 'Cop' ability dies dies.
<u>Win Condition</u>
<u>Win Condition</u>
*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
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If you have any questions or comments, feel free to PM me. Please confirm your participation in this game by responding to this PM with your role name.
If you have any questions or comments, feel free to PM me. Please confirm your participation in this game by responding to this PM with your role name.


===Ascetic Town Cop===
===Town Watcher===


You are an <font color="green">Ascetic Town Cop</font>.
You are a <font color="green">Town Watcher</font>.


<u>Abilities</u>
<u>Abilities</u>
*During the Day, you may vote for whomever you want lynched.
*During the Day, you may vote for whomever you want eliminated.
*Cop: During the Night, you may PM me the name of another player. You will receive <i>You believe NAME to be GUILTY</i> if that player is aligned with the Mafia. You will receive <i>You believe NAME to be NOT GUILTY</i> if that player is not aligned with the Mafia. You will receive <i>No result</i> if your investigation failed.
*Watcher: During the Night, you may PM me the name of another player. You will be informed of which players targeted that person during that Night.
*Ascetic: You are immune to all Night actions except kills.
<u>Win Condition</u>
<u>Win Condition</u>
*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
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If you have any questions or comments, feel free to PM me. Please confirm your participation in this game by responding to this PM with your role name.
If you have any questions or comments, feel free to PM me. Please confirm your participation in this game by responding to this PM with your role name.


===Backup Town Cop===
===Town Tracker===


You are a <font color="green">Backup Town Cop</font>.
You are a <font color="green">Town Tracker</font>.


<u>Abilities</u>
<u>Abilities</u>
*During the Day, you may vote for whomever you want lynched.
*During the Day, you may vote for whomever you want eliminated.
*Cop: During the Night, you may PM me the name of another player. You will receive <i>You believe NAME to be GUILTY</i> if that player is aligned with the Mafia. You will receive <i>You believe NAME to be NOT GUILTY</i> if that player is not aligned with the Mafia. You will receive <i>No result</i> if your investigation failed.
*Tracker: During the Night, you may PM me the name of another player. You will be informed of which player(s) that player targeted during that Night.
*Backup: You cannot use your Cop ability unless a player with a Cop role dies.
<u>Win Condition</u>
<u>Win Condition</u>
*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
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<u>Abilities</u>
<u>Abilities</u>
*During the Day, you may vote for whomever you want lynched.
*During the Day, you may vote for whomever you want eliminated.
*Hider: During the Night, you may PM me the name of another player. You will "hide" behind that player, making you immune to any actions that target you. However, if you hide behind a Mafia, Alien or Goo-aligned player, or that player dies that night, you will die.
*Hider: During the Night, you may PM me the name of another player. If you successfully target that player (i.e. you are not blocked,) you are immune to any night actions that night, unless they are Mafia, Alien or Goo-aligned, or they die during the night, in which case you will die yourself.
<u>Win Condition</u>
<u>Win Condition</u>
*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
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<u>Abilities</u>
<u>Abilities</u>
*During the Day, you may vote for whomever you want lynched.
*During the Day, you may vote for whomever you want eliminated.
*Hider: During the Night, you may PM me the name of another player. You will "hide" behind that player, making you immune to any actions that target you. However, if you hide behind a Mafia, Alien or Goo-aligned player, or that player dies that night, you will die.
*Hider: During the Night, you may PM me the name of another player. If you successfully target that player (i.e. you are not blocked,) you are immune to any night actions that night, unless they are Mafia, Alien or Goo-aligned, or they die during the night, in which case you will die yourself.
*Ascetic: You are immune to all Night actions except kills (even when not using your Hider ability).
*Ascetic: You are immune to all Night actions except kills (even when not using your Hider ability).
<u>Win Condition</u>
<u>Win Condition</u>
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<u>Abilities</u>
<u>Abilities</u>
*During the Day, you may vote for whomever you want lynched.
*During the Day, you may vote for whomever you want eliminated.
*Area 51 Detective: During the Night, you may PM me the name of another player. This player will be roleblocked if they are an Alien.
*Area 51 Detective: During the Night, you may PM me the name of another player. This player will be roleblocked (any targets/nightkills that player make will fail) if they are an Alien.
<u>Win Condition</u>
<u>Win Condition</u>
*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
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<u>Abilities</u>
<u>Abilities</u>
*During the Day, you may vote for whomever you want lynched.
*During the Day, you may vote for whomever you want eliminated.
*Area 51 Area 51 Immunologist: During the Night, you may PM me the name of another player. This player will become immune to Alien nightkills (starting the next Night).
*Area 51 Area 51 Immunologist: During the Night, you may PM me the name of another player. This player will become immune to Alien nightkills (including on that night).
<u>Win Condition</u>
<u>Win Condition</u>
*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
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<u>Abilities</u>
<u>Abilities</u>
*During the Day, you may vote for whomever you want lynched.
*During the Day, you may vote for whomever you want eliminated.
*Conspiracy Theorist:
*Conspiracy Theorist:
**During the Night, you may PM me the name of another player. You will receive <i>You believe NAME to be GUILTY</i> if that player is aligned with the Aliens. You will receive <i>You believe NAME to be NOT GUILTY</i> if that player is not aligned with the Aliens. You will receive <i>No result</i> if your investigation failed.
**During the Night, you may PM me the name of another player. You will receive <i>You believe NAME to be ALIEN</i> if that player is aligned with the Aliens. You will receive <i>You believe NAME to be NOT ALIEN</i> if that player is not aligned with the Aliens. You will receive <i>No result</i> if your investigation failed.
**Alien-Immune: You cannot be nightkilled by Aliens.
**Alien-Immune: You cannot be killed in any way by Aliens.
**Tentacled: You will investigate as "GUILTY" to other Alien investigators.
**Tentacled: You will investigate as "GUILTY" to other Alien investigators.
<u>Win Condition</u>
*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
If you have any questions or comments, feel free to PM me. Please confirm your participation in this game by responding to this PM with your role name.
===Town Clairvoyant===
You are a <font color="green">Town Clairvoyant</font>.
<u>Abilities</u>
*During the Day, you may vote for whomever you want lynched.
*Clairvoyant: At the start of Day 1, you will be told how many factions there are. Note that the Lyncher and Pseudojester roles are each considered separate factions.
<u>Win Condition</u>
<u>Win Condition</u>
*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
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<u>Abilities</u>
<u>Abilities</u>
*During the Day, you may vote for whomever you want lynched.
*During the Day, you may vote for whomever you want eliminated.
*Roleblocker: During the Night, you may PM me the name of another player. This player will be unable to use his/her ability (if he/she has one).
*Roleblocker: During the Night, you may PM me the name of another player. Any targets/nightkills that player make will fail.
*Compulsive: You are required to use your ability each Night. If you do not submit a target, it will be randomized.
*Compulsive: You are required to use your ability each Night. If you do not submit a target, it will be randomized.
<u>Win Condition</u>
*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
If you have any questions or comments, feel free to PM me. Please confirm your participation in this game by responding to this PM with your role name.
===Town Redirector===
You are a <font color="green">Town Redirector</font>.
<u>Abilities</u>
*During the Day, you may vote for whomever you want lynched.
*Redirector: During the Night, you may redirect all actions on a specified player to target a different player.
<u>Win Condition</u>
<u>Win Condition</u>
*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
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<u>Abilities</u>
<u>Abilities</u>
*During the Day, you may vote for whomever you want lynched.
*During the Day, you may vote for whomever you want eliminated.
*Jailkeeper: During the Night, you may PM me the name of another player. This player will be unable to use his/her ability (if he/she has one). This player will also be immune to nightkills for that Night.
*Jailkeeper: During the Night, you may PM me the name of another player. Any targets/nightkills that player make will fail. This player will also be immune to nightkills for that Night.
<u>Win Condition</u>
<u>Win Condition</u>
*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
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<u>Abilities</u>
<u>Abilities</u>
*During the Day, you may vote for whomever you want lynched.
*During the Day, you may vote for whomever you want eliminated.
*You may use each of the following abilities once per game. You may not use more than one ability per Night.
*You may use each of the following abilities once per game. You may not use more than one ability per Night.
**Roleblocker: During the Night, you may PM me the name of another player. This player will be unable to use his/her ability (if he/she has one).
**Roleblocker: During the Night, you may PM me the name of another player. Any targets/nightkills that player make will fail.
**Cop: During the Night, you may PM me the name of another player. You will receive <i>You believe NAME to be GUILTY</i> if that player is aligned with the Mafia. You will receive <i>You believe NAME to be NOT GUILTY</i> if that player is not aligned with the Mafia. You will receive <i>No result</i> if your investigation failed.
**Cop: During the Night, you may PM me the name of another player. You will receive <i>You believe NAME to be MAFIA</i> if that player is aligned with the Mafia. You will receive <i>You believe NAME to be NOT MAFIA</i> if that player is not aligned with the Mafia. You will receive <i>No result</i> if your investigation failed.
**Doctor: During the Night, you may PM me the name of another player. This player will be protected from <u>all</u> nightkills for that Night.
**Doctor: During the Night, you may PM me the name of another player. This player will be protected from <u>all</u> nightkills for that Night.
<u>Win Condition</u>
<u>Win Condition</u>
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<u>Abilities</u>
<u>Abilities</u>
*During the Day, you may vote for whomever you want lynched.
*During the Day, you may vote for whomever you want eliminated.
*Mason: If there are other Masons in the game, you will form a Mason group with them. There will be a Mason QT that can be used pre-game and during the Night.
*Mason: If there are other Masons in the game, you will form a Mason group with them. There will be a Mason QT that can be used pre-game and during the Night.
<u>Win Condition</u>
<u>Win Condition</u>
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<u>Abilities</u>
<u>Abilities</u>
*During the Day, you may vote for whomever you want lynched.
*During the Day, you may vote for whomever you want eliminated.
*Mason: If there are other Masons in the game, you will form a Mason group with them. There will be a Mason QT that can be used pre-game and during the Night.
*Mason: If there are other Masons in the game, you will form a Mason group with them. There will be a Mason QT that can be used pre-game and during the Night.
*Ascetic: You are immune to all Night actions except kills.
*Ascetic: You are immune to all Night actions except kills.
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<u>Abilities</u>
<u>Abilities</u>
*During the Day, you may vote for whomever you want lynched.
*During the Day, you may vote for whomever you want eliminated.
*Mason: If there are other Masons in the game, you will form a Mason group with them. There will be a Mason QT that can be used pre-game and during the Night.
*Mason: If there are other Masons in the game, you will form a Mason group with them. There will be a Mason QT that can be used pre-game and during the Night.
*Bodyguard: During the Night, you may PM me the name of another player. If this player is nightkilled, you will die instead.
*Bodyguard: During the Night, you may PM me the name of another player. If this player is nightkilled, you will die instead.
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If you have any questions or comments, feel free to PM me. Please confirm your participation in this game by responding to this PM with your role name.
If you have any questions or comments, feel free to PM me. Please confirm your participation in this game by responding to this PM with your role name.


===Mason Hesitant Cop Doctor===
===Mason Reflexive Doctor===


You are a <font color="green">Mason Hesitant Cop Doctor</font>.
You are a <font color="green">Reflexive Town Doctor</font>.


<u>Abilities</u>
<u>Abilities</u>
*During the Day, you may vote for whomever you want lynched.
*During the Day, you may vote for whomever you want eliminated.
*Mason: If there are other Masons in the game, you will form a Mason group with them. There will be a Mason QT that can be used pre-game and during the Night.
*Mason: If there are other Masons in the game, you will form a Mason group with them. There will be a Mason QT that can be used pre-game and during the Night.
*Cop-Doctor: During the Night, you may PM me the name of another player. You will receive <i>You believe NAME to be GUILTY</i> if that player is aligned with the Mafia. You will receive <i>You believe NAME to be NOT GUILTY</i> if that player is not aligned with the Mafia. You will receive <i>No result</i> if your investigation failed. This player will also be protected from <u>all</u> nightkills for that Night.
*Reflexive Doctor: Any players who target you tonight will be protected from <u>all</u> nightkills for that Night.
*Hesitant: Your Cop-Doctor ability will only be successful if you are targeted at Night.
<u>Win Condition</u>
<u>Win Condition</u>
*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
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If you have any questions or comments, feel free to PM me. Please confirm your participation in this game by responding to this PM with your role name.
If you have any questions or comments, feel free to PM me. Please confirm your participation in this game by responding to this PM with your role name.


===1-Shot Town Vigilante===
===One-Shot Vigilante===


You are a <font color="green">1-Shot Town Vigilante</font>.
You are a <font color="green">One-Shot Town Vigilante</font>.


<u>Abilities</u>
<u>Abilities</u>
*During the Day, you may vote for whomever you want lynched.
*During the Day, you may vote for whomever you want eliminated.
*Vigilante: During the Night, you may PM me the name of another player. This player will die.
*One-Shot Vigilante: Once during the game, at the Night, you may PM me the name of another player. This player will die.
*1-Shot: You may only use this ability once during the game.
<u>Win Condition</u>
<u>Win Condition</u>
*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
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<u>Abilities</u>
<u>Abilities</u>
*During the Day, you may vote for whomever you want lynched.
*During the Day, you may vote for whomever you want eliminated.
*Vigilante: During the Night, you may PM me the name of another player. This player will die.
*Vigilante: During the Night, you may PM me the name of another player. This player will die.
*Miller: You will investigate as "GUILTY" to any Cops.
*Miller: You will investigate as "MAFIA" to any Cops.
<u>Win Condition</u>
<u>Win Condition</u>
*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
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If you have any questions or comments, feel free to PM me. Please confirm your participation in this game by responding to this PM with your role name.
If you have any questions or comments, feel free to PM me. Please confirm your participation in this game by responding to this PM with your role name.


===1-Shot Town Day Vigilante===
===One-Shot Town Day Vigilante===


You are a <font color="green">1-Shot Town Day Vigilante</font>.
You are a <font color="green">One-Shot Town Day Vigilante</font>.


<u>Abilities</u>
<u>Abilities</u>
*During the Day, you may vote for whomever you want lynched.
*During the Day, you may vote for whomever you want eliminated.
*Day Vigilante: During the Day, you may PM me the name of another player. This player will die (as soon as I receive the PM).
*One-Shot Day Vigilante: Once during the game, at Day, you may PM me the name of another player. This player will die.
*1-Shot: You may only use this ability once during the game.
<u>Win Condition</u>
<u>Win Condition</u>
*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
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If you have any questions or comments, feel free to PM me. Please confirm your participation in this game by responding to this PM with your role name.
If you have any questions or comments, feel free to PM me. Please confirm your participation in this game by responding to this PM with your role name.


===1-Shot Town Paranoid Gun Owner===
===Town Nymphomaniac===


You are a <font color="green">Town 1-Shot Paranoid Gun Owner</font>.
You are a <font color="green">Town Nymphomaniac</font>.


<u>Abilities</u>
<u>Abilities</u>
*During the Day, you may vote for whomever you want lynched.
*During the Day, you may vote for whomever you want eliminated.
*Paranoid Gun Owner: Every player that targets you will die.
*Nymphomaniac: During Night 1, you must PM me the name of another player. You will form a Lover bond with them (aka if you or your partner is killed, the other Lover will also die).
*1-Shot: This role will only activate the first Night you are targeted.
<u>Win Condition</u>
<u>Win Condition</u>
*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
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If you have any questions or comments, feel free to PM me. Please confirm your participation in this game by responding to this PM with your role name.
If you have any questions or comments, feel free to PM me. Please confirm your participation in this game by responding to this PM with your role name.


===Town Nymphomaniac===
===Excellent Sense of Smell Townie===


You are a <font color="green">Town Nymphomaniac</font>.
You are an <font color="green">Excellent Sense of Smell Townie</font>.


<u>Abilities</u>
<u>Abilities</u>
*During the Day, you may vote for whomever you want lynched.
*During the Day, you may vote for whomever you want eliminated.
*Nymphomaniac: During Night 1, you must PM me the name of another player. You will form a Lover bond with them (aka if you or your partner is killed, the other Lover will also die).
*Excellent Sense of Smell: At the beginning of Day 1, you will be informed how many of each Goo roles are in the game.
<u>Win Condition</u>
<u>Win Condition</u>
*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
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If you have any questions or comments, feel free to PM me. Please confirm your participation in this game by responding to this PM with your role name.
If you have any questions or comments, feel free to PM me. Please confirm your participation in this game by responding to this PM with your role name.


===Macho 1-Shot Kingmaker===
===Ugly Townie===


You are a <font color="green">Macho 1-Shot Kingmaker</font>.
You are an <font color="green">Ugly Townie</font>.


<u>Abilities</u>
<u>Abilities</u>
*During the Day, you may vote for whomever you want lynched.
*During the Day, you may vote for whomever you want eliminated.
*Kingmaker: During the Night, you may PM me the name of another player. This player will be the "King" during the next Day phase and may "execute" (lynch) any player at any time.
*Excellent Sense of Smell: At the beginning of Day 1, you will be informed how many of each Goo roles are in the game.
*1-Shot: You may only use this ability once during the game.
*Ugly: You have a secondary win condition of winning with the goo.
*Macho: Protection roles will not work on you.
*Tentacled: You will investigate as "GUILTY" to Alien investigators.
<u>Win Condition</u>
<u>Win Condition</u>
*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
*You win if you meet either of these win conditions:
**You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
**If there are Goo-aligned players alive and if your membership in their faction would cause them to win, then both the Goo and yourself win.


If you have any questions or comments, feel free to PM me. Please confirm your participation in this game by responding to this PM with your role name.
If you have any questions or comments, feel free to PM me. Please confirm your participation in this game by responding to this PM with your role name.


===Macho Death Kingmaker===
===Town Clairvoyant===


You are a <font color="green">Macho Death Kingmaker</font>.
You are a <font color="green">Town Clairvoyant</font>.


<u>Abilities</u>
<u>Abilities</u>
*During the Day, you may vote for whomever you want lynched.
*During the Day, you may vote for whomever you want eliminated.
*Kingmaker: You may PM me the name of another player. This player will be the "King" during the next Day phase and may "execute" (lynch) any player at any time.
*Clairvoyant: At the start of Day 1, you will be told how many factions there are. Note that the Condemner and Pseudojester roles are each considered separate factions.
*Death: You may only use this ability when you die.
*Macho: Protection roles will not work on you.
<u>Win Condition</u>
<u>Win Condition</u>
*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
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If you have any questions or comments, feel free to PM me. Please confirm your participation in this game by responding to this PM with your role name.
If you have any questions or comments, feel free to PM me. Please confirm your participation in this game by responding to this PM with your role name.


===Excellent Sense of Smell Townie===
===Treestump===


You are an <font color="green">Excellent Sense of Smell Townie</font>.
You are a <font color="green">Treestump</font>.


<u>Abilities</u>
<u>Abilities</u>
*During the Day, you may vote for whomever you want lynched.
*Treestump: During the day, you may activate your Treestump ability by declaring <b>I am a Treestump</b>, at which point you are removed from the game - but you can still post in the thread, and can still win with the Town.
*Excellent Sense of Smell: At the beginning of Day 1, you will be informed of which Goo roles are in the game.
<u>Win Condition</u>
<u>Win Condition</u>
*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
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If you have any questions or comments, feel free to PM me. Please confirm your participation in this game by responding to this PM with your role name.
If you have any questions or comments, feel free to PM me. Please confirm your participation in this game by responding to this PM with your role name.


===Ugly Townie===
===Persona Non Grata===


You are an <font color="green">Ugly Townie</font>.
You are <font color="green">Persona Non Grata</font>.


<u>Abilities</u>
<u>Abilities</u>
*During the Day, you may vote for whomever you want lynched.
*During the Day, you may vote for whomever you want eliminated.
*Excellent Sense of Smell: At the beginning of Day 1, you will be informed of which Goo roles are in the game.
*Persona Non Grata: If there is a Condemner in the game, you are his/her Condemnee.
*Ugly: You can win with the Goo if the Goo faction wins and you are still alive.
*Tentacled: You will investigate as "GUILTY" to Alien investigators.
<u>Win Condition</u>
<u>Win Condition</u>
*You win if you meet either of these win conditions:
*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
**You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
**You win with the Goo if the Goo faction wins and you are still alive.


If you have any questions or comments, feel free to PM me. Please confirm your participation in this game by responding to this PM with your role name.
If you have any questions or comments, feel free to PM me. Please confirm your participation in this game by responding to this PM with your role name.


===Tree Stump===
===Macho One-Shot Kingmaker===


You are a <font color="green">Tree Stump</font>.
You are a <font color="green">Macho One-Shot Kingmaker</font>.


<u>Abilities</u>
<u>Abilities</u>
*Tree Stump: You have no abilities (including the ability to vote).
*During the Day, you may vote for whomever you want eliminated.
*One-Shot Kingmaker: Once during the game, at Night, you may PM me the name of another player. This player will be the "King" during the next Day phase, and they alone decide the day's elimination with their single vote.
*Macho: Protection roles will not work on you.
<u>Win Condition</u>
<u>Win Condition</u>
*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
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If you have any questions or comments, feel free to PM me. Please confirm your participation in this game by responding to this PM with your role name.
If you have any questions or comments, feel free to PM me. Please confirm your participation in this game by responding to this PM with your role name.


===Lynchbait===
===Macho Death Kingmaker===


You are <font color="green">Lynchbait</font>.
You are a <font color="green">Macho Death Kingmaker</font>.


<u>Abilities</u>
<u>Abilities</u>
*During the Day, you may vote for whomever you want lynched.
*During the Day, you may vote for whomever you want eliminated.
*Lynchbait: If there is a Lyncher in the game, you are his/her Lynchee.
*Kingmaker: When you die, you must publicly select one player. This player will be the "King" during the next Day phase, and they alone decide the day's elimination with their single vote.
*Macho: Protection roles will not work on you.
<u>Win Condition</u>
<u>Win Condition</u>
*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
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<u>Abilities</u>
<u>Abilities</u>
*During the Day, you may vote for whomever you want lynched.
*During the Day, you may vote for whomever you want eliminated.
*Supersaint: If you are lynched, whomever placed the hammer vote will die.
*Supersaint: If you are eliminated, whomever placed the hammer vote will die.
<u>Win Condition</u>
<u>Win Condition</u>
*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
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<u>Abilities</u>
<u>Abilities</u>
*During the Day, you may vote for whomever you want lynched.
*During the Day, you may vote for whomever you want eliminated.
*Vengeful: If you are lynched, you may choose to kill one player immediately by posting in-thread <b>Kill: PLAYERNAME</b>. If you do not want to kill anyone, please post <b>Kill: No one</b>.
*Vengeful: If you are eliminated, you may choose to kill one player immediately by posting in-thread <b>Kill: PLAYERNAME</b>. If you do not want to kill anyone, please post <b>Kill: No one</b>.
<u>Win Condition</u>
<u>Win Condition</u>
*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
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If you have any questions or comments, feel free to PM me. Please confirm your participation in this game by responding to this PM with your role name.
If you have any questions or comments, feel free to PM me. Please confirm your participation in this game by responding to this PM with your role name.


===1-Shot Unlynchable Townie===
===Town One-Shot Diplomat===


You are a <font color="green">1-Shot Unlynchable Townie</font>.
You are a <font color="green">Town One-Shot Diplomat</font>.


<u>Abilities</u>
<u>Abilities</u>
*During the Day, you may vote for whomever you want lynched.
*During the Day, you may vote for whomever you want eliminated.
*Unlynchable: If you are lynched, you will not die.
*One-Shot Diplomat: The first time you are eliminated, you will not die.
*1-Shot: This ability only works the first time you are lynched.
<u>Win Condition</u>
<u>Win Condition</u>
*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
*You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
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<u>Abilities</u>
<u>Abilities</u>
*During the Day, you may vote for whomever you want lynched.
*During the Day, you may vote for whomever you want eliminated.
*Universal Backup: You will acquire the current abilities of the first Town-aligned player to die.
*Universal Backup: You will acquire the current abilities of the first Town-aligned player to die.
<u>Win Condition</u>
<u>Win Condition</u>
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<u>Abilities</u>
<u>Abilities</u>
*During the Day, you may vote for whomever you want lynched.
*During the Day, you may vote for whomever you want eliminated.
*Factional Kill: The Mafia may kill one player per Night.
*Factional Kill: The Mafia may kill one player per Night.
*Factional Communication: If there are other Mafia-aligned players, there will be a Mafia QT that can be used pre-game and during the Night.
*Factional Communication: If there are other Mafia-aligned players, there will be a Mafia QT that can be used pre-game and during the Night.
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<u>Abilities</u>
<u>Abilities</u>
*During the Day, you may vote for whomever you want lynched.
*During the Day, you may vote for whomever you want eliminated.
*Factional Kill: The Mafia may kill one player per Night.
*Factional Kill: The Mafia may kill one player per Night.
*Factional Communication: If there are other Mafia-aligned players, there will be a Mafia QT that can be used pre-game and during the Night.
*Factional Communication: If there are other Mafia-aligned players, there will be a Mafia QT that can be used pre-game and during the Night.
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<u>Abilities</u>
<u>Abilities</u>
*During the Day, you may vote for whomever you want lynched.
*During the Day, you may vote for whomever you want eliminated.
*Factional Kill: The Mafia may kill one player per Night.
*Factional Kill: The Mafia may kill one player per Night.
*Factional Communication: If there are other Mafia-aligned players, there will be a Mafia QT that can be used pre-game and during the Night.
*Factional Communication: If there are other Mafia-aligned players, there will be a Mafia QT that can be used pre-game and during the Night.
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<u>Abilities</u>
<u>Abilities</u>
*During the Day, you may vote for whomever you want lynched.
*During the Day, you may vote for whomever you want eliminated.
*Factional Kill: The Mafia may kill one player per Night.
*Factional Kill: The Mafia may kill one player per Night.
*Factional Communication: If there are other Mafia-aligned players, there will be a Mafia QT that can be used pre-game and during the Night.
*Factional Communication: If there are other Mafia-aligned players, there will be a Mafia QT that can be used pre-game and during the Night.
*Tracker: During the Night, you may PM me the name of another player. You will be informed of the name of anyone that player targeted during that Night.
*Tracker: During the Night, you may PM me the name of another player. You will be informed which players that player targeted during that Night.
<u>Win Condition</u>
<u>Win Condition</u>
*You win when all players without a Mafia wincon are eliminated and at least one Mafia-aligned player is still alive (or nothing can prevent the same).
*You win when all players without a Mafia wincon are eliminated and at least one Mafia-aligned player is still alive (or nothing can prevent the same).
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If you have any questions or comments, feel free to PM me. Please confirm your participation in this game by responding to this PM with your role name.
If you have any questions or comments, feel free to PM me. Please confirm your participation in this game by responding to this PM with your role name.


===1-Shot Mafia Role Cop===
===One-Shot Mafia Role Cop===


You are a <font color="red">1-Shot Mafia Role Cop</font>.
You are a <font color="red">One-Shot Mafia Role Cop</font>.


<u>Abilities</u>
<u>Abilities</u>
*During the Day, you may vote for whomever you want lynched.
*During the Day, you may vote for whomever you want eliminated.
*Factional Kill: The Mafia may kill one player per Night.
*Factional Kill: The Mafia may kill one player per Night.
*Factional Communication: If there are other Mafia-aligned players, there will be a Mafia QT that can be used pre-game and during the Night.
*Factional Communication: If there are other Mafia-aligned players, there will be a Mafia QT that can be used pre-game and during the Night.
*Role Cop: During the Night, you may PM me the name of another player. You will be informed of this player's role name (but not alignment).
*One-Shot Role Cop: Once during the game, at Night, you may PM me the name of another player. You will be informed of this player's role name (and hence also alignment).
*1-Shot: This ability may only be used once during the game.
<u>Win Condition</u>
<u>Win Condition</u>
*You win when all players without a Mafia wincon are eliminated and at least one Mafia-aligned player is still alive (or nothing can prevent the same).
*You win when all players without a Mafia wincon are eliminated and at least one Mafia-aligned player is still alive (or nothing can prevent the same).
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<u>Abilities</u>
<u>Abilities</u>
*During the Day, you may vote for whomever you want lynched.
*During the Day, you may vote for whomever you want eliminated.
*Cop: During the Night, you may PM me the name of another player. You will receive <i>You believe NAME to be GUILTY</i> if that player is aligned with the Mafia. You will receive <i>You believe NAME to be NOT GUILTY</i> if that player is not aligned with the Mafia. You will receive <i>No result</i> if your investigation failed.
*Traitor: You do not know your Mafia team-mates (if you have any), and do not have access to their QT.
*Cop: During the Night, you may PM me the name of another player. You will receive <i>You believe NAME to be MAFIA</i> if that player is aligned with the Mafia. You will receive <i>You believe NAME to be NOT MAFIA</i> if that player is not aligned with the Mafia. You will receive <i>No result</i> if your investigation failed.
<u>Win Condition</u>
<u>Win Condition</u>
*You win when all players without a Mafia wincon are eliminated and at least one Mafia-aligned player is still alive (or nothing can prevent the same).
*You win when all players without a Mafia wincon are eliminated and at least one Mafia-aligned player is still alive (or nothing can prevent the same).
Line 609: Line 565:


<u>Abilities</u>
<u>Abilities</u>
*During the Day, you may vote for whomever you want lynched.
*During the Day, you may vote for whomever you want eliminated.
*Factional Kill: The Mafia may kill one player per Night.
*Factional Kill: The Mafia may kill one player per Night.
*Factional Communication: If there are other Mafia-aligned players, there will be a Mafia QT that can be used pre-game and during the Night.
*Factional Communication: If there are other Mafia-aligned players, there will be a Mafia QT that can be used pre-game and during the Night.
*Conspiracy Theorist:
*Conspiracy Theorist:
**During the Night, you may PM me the name of another player. You will receive <i>You believe NAME to be GUILTY</i> if that player is aligned with the Aliens. You will receive <i>You believe NAME to be NOT GUILTY</i> if that player is not aligned with the Aliens. You will receive <i>No result</i> if your investigation failed.
**During the Night, you may PM me the name of another player. You will receive <i>You believe NAME to be ALIEN</i> if that player is aligned with the Aliens. You will receive <i>You believe NAME to be NOT ALIEN</i> if that player is not aligned with the Aliens. You will receive <i>No result</i> if your investigation failed.
**Alien-Immune: You cannot be nightkilled by Aliens.
**Alien-Immune: You cannot be nightkilled by Aliens.
**Tentacled: You will investigate as "GUILTY" to other Alien investigators.
**Tentacled: You will investigate as "GUILTY" to other Alien investigators.
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<u>Abilities</u>
<u>Abilities</u>
*During the Day, you may vote for whomever you want lynched.
*During the Day, you may vote for whomever you want eliminated.
*Factional Kill: The Mafia may kill one player per Night.
*Factional Communication: If there are other Mafia-aligned players, there will be a Mafia QT that can be used pre-game and during the Night.
*Clairvoyant: At the start of Day 1, you will be told how many factions there are. Note that the Lyncher and Pseudojester roles are each considered separate factions.
<u>Win Condition</u>
*You win when all players without a Mafia wincon are eliminated and at least one Mafia-aligned player is still alive (or nothing can prevent the same).
 
If you have any questions or comments, feel free to PM me. Please confirm your participation in this game by responding to this PM with your role name.
 
===1-Shot Mafia Silencer===
 
You are a <font color="red">1-Shot Mafia Silencer</font>.
 
<u>Abilities</u>
*During the Day, you may vote for whomever you want lynched.
*Factional Kill: The Mafia may kill one player per Night.
*Factional Kill: The Mafia may kill one player per Night.
*Factional Communication: If there are other Mafia-aligned players, there will be a Mafia QT that can be used pre-game and during the Night.
*Factional Communication: If there are other Mafia-aligned players, there will be a Mafia QT that can be used pre-game and during the Night.
*Silencer: During the Night, you may PM me the name of another player. This player will not be able to vote during the next Day.
*Clairvoyant: At the start of Day 1, you will be told how many factions there are. Note that the Condemner and Pseudojester roles are each considered separate factions.
*1-Shot: You may only use this ability once during the game.
<u>Win Condition</u>
<u>Win Condition</u>
*You win when all players without a Mafia wincon are eliminated and at least one Mafia-aligned player is still alive (or nothing can prevent the same).
*You win when all players without a Mafia wincon are eliminated and at least one Mafia-aligned player is still alive (or nothing can prevent the same).
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If you have any questions or comments, feel free to PM me. Please confirm your participation in this game by responding to this PM with your role name.
If you have any questions or comments, feel free to PM me. Please confirm your participation in this game by responding to this PM with your role name.


===1-Shot Mafia Day Vigilante===
===One-Shot Mafia Day Vigilante===


You are a <font color="red">1-Shot Mafia Day Vigilante</font>.
You are a <font color="red">One-Shot Mafia Day Vigilante</font>.


<u>Abilities</u>
<u>Abilities</u>
*During the Day, you may vote for whomever you want lynched.
*During the Day, you may vote for whomever you want eliminated.
*Factional Kill: The Mafia may kill one player per Night.
*Factional Kill: The Mafia may kill one player per Night.
*Factional Communication: If there are other Mafia-aligned players, there will be a Mafia QT that can be used pre-game and during the Night.
*Factional Communication: If there are other Mafia-aligned players, there will be a Mafia QT that can be used pre-game and during the Night.
*Day Vigilante: During the Day, you may PM me the name of another player. This player will die (as soon as I receive the PM).
*One-Shot Day Vigilante: Once during the game, at Day, you may PM me the name of another player. This player will die.
*1-Shot: You may only use this ability once during the game.
<u>Win Condition</u>
<u>Win Condition</u>
*You win when all players without a Mafia wincon are eliminated and at least one Mafia-aligned player is still alive (or nothing can prevent the same).
*You win when all players without a Mafia wincon are eliminated and at least one Mafia-aligned player is still alive (or nothing can prevent the same).
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<u>Abilities</u>
<u>Abilities</u>
*During the Day, you may vote for whomever you want lynched.
*During the Day, you may vote for whomever you want eliminated.
*Factional Kill: The Mafia may kill one player per Night.
*Factional Kill: The Mafia may kill one player per Night.
*Factional Communication: If there are other Mafia-aligned players, there will be a Mafia QT that can be used pre-game and during the Night.
*Factional Communication: If there are other Mafia-aligned players, there will be a Mafia QT that can be used pre-game and during the Night.
*Godfather: You will investigate as "Not Guilty" if investigated by a Cop.
*Godfather: You will investigate as "NOT MAFIA" if investigated by a Cop.
<u>Win Condition</u>
<u>Win Condition</u>
*You win when all players without a Mafia wincon are eliminated and at least one Mafia-aligned player is still alive (or nothing can prevent the same).
*You win when all players without a Mafia wincon are eliminated and at least one Mafia-aligned player is still alive (or nothing can prevent the same).
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<u>Abilities</u>
<u>Abilities</u>
*During the Day, you may vote for whomever you want lynched.
*During the Day, you may vote for whomever you want eliminated.
*Factional Kill: The Aliens may kill one player <u>once during the game</u>.
*Factional Kill: The Aliens may teamkill a player at night a limited number of times, depending on the number of players (see the Wiki page.)
*Factional Communication: If there are other Alien-aligned players, there will be an Alien QT that can be used pre-game and during the Night.
*Avenger: If you are lynched, whomever placed the hammer vote will die.
<u>Win Condition</u>
*You win when all players without an Alien wincon are eliminated and at least one Alien-aligned player is still alive (or nothing can prevent the same).
 
If you have any questions or comments, feel free to PM me. Please confirm your participation in this game by responding to this PM with your role name.
 
===1-Shot Alien Vigilante===
 
You are an <font color="fuchsia">1-Shot Alien Vigilante</font>.
 
<u>Abilities</u>
*During the Day, you may vote for whomever you want lynched.
*Factional Kill: The Aliens may kill one player <u>once during the game</u>.
*Factional Communication: If there are other Alien-aligned players, there will be an Alien QT that can be used pre-game and during the Night.
*Factional Communication: If there are other Alien-aligned players, there will be an Alien QT that can be used pre-game and during the Night.
*Vigilante: During the Night, you may PM me the name of another player. This player will die.
*Avenger: If you are eliminated, whomever placed the hammer vote will die.
*1-Shot: You may only use this ability once during the game. Please note that you cannot use this during the same Night as the Factional Kill is used.
<u>Win Condition</u>
<u>Win Condition</u>
*You win when all players without an Alien wincon are eliminated and at least one Alien-aligned player is still alive (or nothing can prevent the same).
*You win when all players without an Alien wincon are eliminated and at least one Alien-aligned player is still alive (or nothing can prevent the same).
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<u>Abilities</u>
<u>Abilities</u>
*During the Day, you may vote for whomever you want lynched.
*During the Day, you may vote for whomever you want eliminated.
*Factional Kill: The Aliens may kill one player <u>once during the game</u>.
*Factional Kill: The Aliens may teamkill a player at night a limited number of times, depending on the number of players (see the Wiki page.)
*Factional Communication: If there are other Alien-aligned players, there will be an Alien QT that can be used pre-game and during the Night.
*Factional Communication: If there are other Alien-aligned players, there will be an Alien QT that can be used pre-game and during the Night.
*Vanillerizer: During the Night, you may PM me the name of another player. This player will lose any abilities they have (not counting factional abilities). This will take effect at the start of the next Day.
*Vanillerizer: During the Night, you may PM me the name of another player. This player will lose any abilities they have (not counting factional abilities). This will take effect at the start of the next Day.
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If you have any questions or comments, feel free to PM me. Please confirm your participation in this game by responding to this PM with your role name.
If you have any questions or comments, feel free to PM me. Please confirm your participation in this game by responding to this PM with your role name.


===Alien Monarch===
===Alien Psychotrooper===


You are an <font color="fuchsia">Alien Monarch</font>.
You are an <font color="fuchsia">Alien Psychotrooper</font>.


<u>Abilities</u>
<u>Abilities</u>
*During the Day, you may vote for whomever you want lynched.
*During the Day, you may vote for whomever you want eliminated.
*Factional Kill: The Aliens may kill one player <u>once during the game</u>.
*Factional Kill: The Aliens may teamkill a player at night a limited number of times, depending on the number of players (see the Wiki page.)
*Factional Communication: If there are other Alien-aligned players, there will be an Alien QT that can be used pre-game and during the Night.
*Factional Communication: If there are other Alien-aligned players, there will be an Alien QT that can be used pre-game and during the Night.
*Monarch: You have each of the following abilities. However, once any of the abilities are used, you will not be able to use any further abilities.
*Psychotrooper: All investigators will receive "No Result" while you are still alive.
**Bulletproof: You cannot be nightkilled. Note that you will not be told when this is used and attempting to use another ability afterwards will fail.
**Unlynchable: You cannot be lynched.
**Day Vigilante: During the Day, you may PM me the name of another player. This player will die (as soon as I receive the PM).
<u>Win Condition</u>
<u>Win Condition</u>
*You win when all players without an Alien wincon are eliminated and at least one Alien-aligned player is still alive (or nothing can prevent the same).
*You win when all players without an Alien wincon are eliminated and at least one Alien-aligned player is still alive (or nothing can prevent the same).
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If you have any questions or comments, feel free to PM me. Please confirm your participation in this game by responding to this PM with your role name.
If you have any questions or comments, feel free to PM me. Please confirm your participation in this game by responding to this PM with your role name.


===Baby Alien Monarch===
===One-Shot Alien Psychomagnet===


You are an <font color="fuchsia">Baby Alien Monarch</font>.
You are a <font color="fuchsia">One-Shot Alien Psychomagnet</font>.


<u>Abilities</u>
<u>Abilities</u>
*During the Day, you may vote for whomever you want lynched.
*During the Day, you may vote for whomever you want eliminated.
*Factional Kill: The Aliens may kill one player <u>once during the game</u>. Note that you cannot perform the factional kill until Day 4 (see Baby below).
*Factional Kill: The Aliens may teamkill a player at night a limited number of times, depending on the number of players (see the Wiki page.)
*Factional Communication: If there are other Alien-aligned players, there will be an Alien QT that can be used pre-game and during the Night.
*Factional Communication: If there are other Alien-aligned players, there will be an Alien QT that can be used pre-game and during the Night.
*Monarch: You have each of the following abilities. However, once any of the abilities are used, you will not be able to use any further abilities.
*One-Shot Psychomagnet: Once during the game, at Night, you may PM me the name of another player. All Night actions will be redirected to this player.
**Bulletproof: You cannot be nightkilled. Note that you will not be told when this is used and attempting to use another ability afterwards will fail.
**Unlynchable: You cannot be lynched.
**Day Vigilante: During the Day, you may PM me the name of another player. This player will die (as soon as I receive the PM).
*Baby: You cannot use your Monarch abilities until Day 4. I will publicly alert the remaining players that a player has become an Alien Monarch at that time.
<u>Win Condition</u>
<u>Win Condition</u>
*You win when all players without an Alien wincon are eliminated and at least one Alien-aligned player is still alive (or nothing can prevent the same).
*You win when all players without an Alien wincon are eliminated and at least one Alien-aligned player is still alive (or nothing can prevent the same).
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If you have any questions or comments, feel free to PM me. Please confirm your participation in this game by responding to this PM with your role name.
If you have any questions or comments, feel free to PM me. Please confirm your participation in this game by responding to this PM with your role name.


===Alien Psychotrooper===
===Alien Monarch===


You are an <font color="fuchsia">Alien Psychotrooper</font>.
You are an <font color="fuchsia">Alien Monarch</font>.


<u>Abilities</u>
<u>Abilities</u>
*During the Day, you may vote for whomever you want lynched.
*During the Day, you may vote for whomever you want eliminated.
*Factional Kill: The Aliens may kill one player <u>once during the game</u>. Note that you cannot perform the factional kill until Day 4 (see Baby below).
*Factional Kill: The Aliens may teamkill a player at night a limited number of times, depending on the number of players (see the Wiki page.)
*Factional Communication: If there are other Alien-aligned players, there will be an Alien QT that can be used pre-game and during the Night.
*Factional Communication: If there are other Alien-aligned players, there will be an Alien QT that can be used pre-game and during the Night.
*Psychotrooper: All investigators will receive "No Result" while you are still alive.
*Monarch: You have each of the following abilities. However, once any of the abilities are used, you will not be able to use any further abilities.
**Bulletproof: You cannot be nightkilled. Note that you will not be told when this is used and attempting to use another ability afterwards will fail.
**Diplomat: You cannot be eliminated.
**Day Vigilante: During the Day, you may PM me the name of another player. This player will die.
<u>Win Condition</u>
<u>Win Condition</u>
*You win when all players without an Alien wincon are eliminated and at least one Alien-aligned player is still alive (or nothing can prevent the same).
*You win when all players without an Alien wincon are eliminated and at least one Alien-aligned player is still alive (or nothing can prevent the same).
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If you have any questions or comments, feel free to PM me. Please confirm your participation in this game by responding to this PM with your role name.
If you have any questions or comments, feel free to PM me. Please confirm your participation in this game by responding to this PM with your role name.


===1-Shot Alien Psychomagnet===
===Baby Alien Monarch===


You are a <font color="fuchsia">1-Shot Alien Psychomagnet</font>.
You are an <font color="fuchsia">Baby Alien Monarch</font>.


<u>Abilities</u>
<u>Abilities</u>
*During the Day, you may vote for whomever you want lynched.
*During the Day, you may vote for whomever you want eliminated.
*Factional Kill: The Aliens may kill one player <u>once during the game</u>. Note that you cannot perform the factional kill until Day 4 (see Baby below).
*Factional Kill: The Aliens may teamkill a player at night a limited number of times, depending on the number of players (see the Wiki page.) Note that you cannot perform the factional kill until Day 4 (see Baby below).
*Factional Communication: If there are other Alien-aligned players, there will be an Alien QT that can be used pre-game and during the Night.
*Factional Communication: If there are other Alien-aligned players, there will be an Alien QT that can be used pre-game and during the Night.
*Psychomagnet: During the Night, you may PM me the name of another player. All Night actions will be redirected to this player.
*Monarch: You have each of the following abilities. However, once any of the abilities are used, you will not be able to use any further abilities.
*1-Shot: You may only use this ability once during the game.
**Bulletproof: You cannot be nightkilled. Note that you will not be told when this is used and attempting to use another ability afterwards will fail.
**Diplomat: You cannot be eliminated.
**Day Vigilante: During the Day, you may PM me the name of another player. This player will die (as soon as I receive the PM).
*Baby: You cannot use your Monarch or team-kill abilities until Day 4. I will publicly alert the remaining players that a player has become an Alien Monarch at that time.
<u>Win Condition</u>
<u>Win Condition</u>
*You win when all players without an Alien wincon are eliminated and at least one Alien-aligned player is still alive (or nothing can prevent the same).
*You win when all players without an Alien wincon are eliminated and at least one Alien-aligned player is still alive (or nothing can prevent the same).
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==Third-Party==
==Third-Party==


===Lyncher===
===Condemner===


You are a <b>Lyncher</b>.
You are a <b>Condemner</b>.


<u>Abilities</u>
<u>Abilities</u>
*During the Day, you may vote for whomever you want lynched.
*During the Day, you may vote for whomever you want eliminated.
*Lyncher: Before the game, I will randomly assign you a target. Your goal is to get that person lynched while being on the wagon. If you fail (your target is nightkilled or is lynched without you being on the wagon), you will convert to a <font color="green">Vanilla Townie</font>.
*Condemner: Before the game, I will randomly assign you a target. Your goal is to get that person eliminated by vote. If that target dies by some other manner, you will convert to a <font color="green">Vanilla Townie</font>.
<u>Win Condition</u>
<u>Win Condition</u>
*You win when your target is lynched and you are on his/her wagon.
*You win when your target is eliminated by vote.


If you have any questions or comments, feel free to PM me. Please confirm your participation in this game by responding to this PM with your role name.
If you have any questions or comments, feel free to PM me. Please confirm your participation in this game by responding to this PM with your role name.
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<u>Abilities</u>
<u>Abilities</u>
*During the Day, you may vote for whomever you want lynched.
*During the Day, you may vote for whomever you want eliminated.
*Pseudojester: If you are lynched, you will convert to the same alignment as the player that hammered you.
*Pseudojester: If you are eliminated, you will convert to the same alignment as the player that hammered you. You cannot win otherwise.
<u>Win Condition</u>
<u>Win Condition</u>
*
*
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===Red Goo===
===Red Goo===


You are <font color="red">Red Goo</font>.
You are <font color="blue">Red Goo</font>.


<u>Abilities</u>
<u>Abilities</u>
*During the Day, you may vote for whomever you want lynched.
*During the Day, you may vote for whomever you want eliminated.
*Red Goo: During the Night, you may PM me the name of another player. This player will die, regardless of any other abilities.
*One-Shot Unstoppable Kill: Once during the game, at Night, you may PM me the name of another player. This player will unstoppably die, even if bulletproof, etc. This ability cannot be redirected or blocked. I will announce this death as being due to a Red Goo.
<u>Win Condition</u>
<u>Win Condition</u>
*You win when all players without a Goo wincon are eliminated and at least one Goo-aligned player is still alive (or nothing can prevent the same).
*You win when all players without a Goo wincon are eliminated and at least one Goo-aligned player is still alive (or nothing can prevent the same).
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===Grey Goo===
===Grey Goo===


You are <font color="gray">Grey Goo</font>.
You are <font color="blue">Grey Goo</font>.


<u>Abilities</u>
<u>Abilities</u>
*During the Day, you may vote for whomever you want lynched.
*During the Day, you may vote for whomever you want eliminated.
*Grey Goo: You will cause anyone who targets you to become Goo-aligned and lose all of his/her abilities. You will automatically die Night 2.
*Grey Goo: You will cause anyone who targets you to become Goo-aligned and lose all of their abilities. You will automatically (and unblockably) die during Night 2.
<u>Win Condition</u>
<u>Win Condition</u>
*You win when all players without a Goo wincon are eliminated and at least one Goo-aligned player is still alive (or nothing can prevent the same).
*You win when all players without a Goo wincon are eliminated and at least one Goo-aligned player is still alive (or nothing can prevent the same).
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===Chameleon Goo===
===Chameleon Goo===


You are <font color="gray">Chameleon Goo</font>.
You are <font color="blue">Chameleon Goo</font>.


<u>Abilities</u>
<u>Abilities</u>
*During the Day, you may vote for whomever you want lynched.
*During the Day, you may vote for whomever you want eliminated.
*Grey Goo: You will cause anyone who targets you to become Goo-aligned and lose all of his/her abilities. You will automatically die Night 2.
*Grey Goo: You will cause anyone who targets you to become Goo-aligned and lose all of their abilities. You will automatically (and unblockably) die Night 2.
*Mason: If there are other Masons in the game, you will form a Mason group with them. There will be a Mason QT that can be used pre-game and during the Night.
*Mason: If there are other Masons in the game, you will form a Mason group with them. There will be a Mason QT that can be used pre-game and during the Night.
<u>Win Condition</u>
<u>Win Condition</u>
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If you have any questions or comments, feel free to PM me. Please confirm your participation in this game by responding to this PM with your role name.
If you have any questions or comments, feel free to PM me. Please confirm your participation in this game by responding to this PM with your role name.
[[Category:Great Idea Role PMs]]

Latest revision as of 20:19, 18 June 2021

Town

Vanilla Townie

You are a Vanilla Townie.

Abilities

  • During the Day, you may vote for whomever you want eliminated.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

If you have any questions or comments, feel free to PM me. Please confirm your participation in this game by responding to this PM with your role name.

Bulletproof Townie

You are a Bulletproof Townie.

Abilities

  • During the Day, you may vote for whomever you want eliminated.
  • Bulletproof: You cannot be nightkilled.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

If you have any questions or comments, feel free to PM me. Please confirm your participation in this game by responding to this PM with your role name.

Town Doctor

You are a Town Doctor.

Abilities

  • During the Day, you may vote for whomever you want eliminated.
  • Doctor: During the Night, you may PM me the name of another player. This player will be protected from all nightkills for that Night.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

If you have any questions or comments, feel free to PM me. Please confirm your participation in this game by responding to this PM with your role name.

Town Coroner

You are a Town Coroner.

Abilities

  • During the Day, you may vote for whomever you want eliminated.
  • Coroner: During the Night, you may PM me the name of another player. If this player is dead before the next Day, you will be informed of the role-name that killed them.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

If you have any questions or comments, feel free to PM me. Please confirm your participation in this game by responding to this PM with your role name.

Town Bodyguard

You are a Town Bodyguard.

Abilities

  • During the Day, you may vote for whomever you want eliminated.
  • Bodyguard: During the Night, you may PM me the name of another player. If this player is nightkilled, you will die instead.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

If you have any questions or comments, feel free to PM me. Please confirm your participation in this game by responding to this PM with your role name.

One-Shot Town Commuter

You are a One-Shot Town Commuter.

Abilities

  • During the Day, you may vote for whomever you want eliminated.
  • One-Shot Commuter: Once in the game, at Night, you may "commute". All abilities that target you that Night will fail.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

If you have any questions or comments, feel free to PM me. Please confirm your participation in this game by responding to this PM with your role name.


Town Cop

You are a Town Cop.

Abilities

  • During the Day, you may vote for whomever you want eliminated.
  • Cop: During the Night, you may PM me the name of another player. You will receive You believe NAME to be MAFIA if that player is aligned with the Mafia. You will receive You believe NAME to be NOT MAFIA if that player is not aligned with the Mafia. You will receive No result if your investigation failed.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

If you have any questions or comments, feel free to PM me. Please confirm your participation in this game by responding to this PM with your role name.

Ascetic Town Cop

You are an Ascetic Town Cop.

Abilities

  • During the Day, you may vote for whomever you want eliminated.
  • Cop: During the Night, you may PM me the name of another player. You will receive You believe NAME to be MAFIA if that player is aligned with the Mafia. You will receive You believe NAME to be NOT MAFIA if that player is not aligned with the Mafia. You will receive No result if your investigation failed.
  • Ascetic: You are immune to all Night actions except kills.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

If you have any questions or comments, feel free to PM me. Please confirm your participation in this game by responding to this PM with your role name.

Backup Town Cop

You are a Backup Town Cop.

Abilities

  • During the Day, you may vote for whomever you want eliminated.
  • Cop: During the Night, you may PM me the name of another player. You will receive You believe NAME to be MAFIA if that player is aligned with the Mafia. You will receive You believe NAME to be NOT MAFIA if that player is not aligned with the Mafia. You will receive No result if your investigation failed.
  • Backup: You cannot use your Cop ability unless a player with a 'Cop' ability dies dies.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

If you have any questions or comments, feel free to PM me. Please confirm your participation in this game by responding to this PM with your role name.

Town Watcher

You are a Town Watcher.

Abilities

  • During the Day, you may vote for whomever you want eliminated.
  • Watcher: During the Night, you may PM me the name of another player. You will be informed of which players targeted that person during that Night.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

If you have any questions or comments, feel free to PM me. Please confirm your participation in this game by responding to this PM with your role name.

Town Tracker

You are a Town Tracker.

Abilities

  • During the Day, you may vote for whomever you want eliminated.
  • Tracker: During the Night, you may PM me the name of another player. You will be informed of which player(s) that player targeted during that Night.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

If you have any questions or comments, feel free to PM me. Please confirm your participation in this game by responding to this PM with your role name.

Town Hider

You are a Town Hider.

Abilities

  • During the Day, you may vote for whomever you want eliminated.
  • Hider: During the Night, you may PM me the name of another player. If you successfully target that player (i.e. you are not blocked,) you are immune to any night actions that night, unless they are Mafia, Alien or Goo-aligned, or they die during the night, in which case you will die yourself.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

If you have any questions or comments, feel free to PM me. Please confirm your participation in this game by responding to this PM with your role name.

Ascetic Town Hider

You are an Ascetic Town Hider.

Abilities

  • During the Day, you may vote for whomever you want eliminated.
  • Hider: During the Night, you may PM me the name of another player. If you successfully target that player (i.e. you are not blocked,) you are immune to any night actions that night, unless they are Mafia, Alien or Goo-aligned, or they die during the night, in which case you will die yourself.
  • Ascetic: You are immune to all Night actions except kills (even when not using your Hider ability).

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

If you have any questions or comments, feel free to PM me. Please confirm your participation in this game by responding to this PM with your role name.

Area 51 Detective

You are an Area 51 Detective.

Abilities

  • During the Day, you may vote for whomever you want eliminated.
  • Area 51 Detective: During the Night, you may PM me the name of another player. This player will be roleblocked (any targets/nightkills that player make will fail) if they are an Alien.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

If you have any questions or comments, feel free to PM me. Please confirm your participation in this game by responding to this PM with your role name.

Area 51 Immunologist

You are an Area 51 Immunologist.

Abilities

  • During the Day, you may vote for whomever you want eliminated.
  • Area 51 Area 51 Immunologist: During the Night, you may PM me the name of another player. This player will become immune to Alien nightkills (including on that night).

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

If you have any questions or comments, feel free to PM me. Please confirm your participation in this game by responding to this PM with your role name.

Conspiracy Theorist

You are a Conspiracy Theorist.

Abilities

  • During the Day, you may vote for whomever you want eliminated.
  • Conspiracy Theorist:
    • During the Night, you may PM me the name of another player. You will receive You believe NAME to be ALIEN if that player is aligned with the Aliens. You will receive You believe NAME to be NOT ALIEN if that player is not aligned with the Aliens. You will receive No result if your investigation failed.
    • Alien-Immune: You cannot be killed in any way by Aliens.
    • Tentacled: You will investigate as "GUILTY" to other Alien investigators.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

If you have any questions or comments, feel free to PM me. Please confirm your participation in this game by responding to this PM with your role name.

Compulsive Town Roleblocker

You are a Compulsive Town Roleblocker.

Abilities

  • During the Day, you may vote for whomever you want eliminated.
  • Roleblocker: During the Night, you may PM me the name of another player. Any targets/nightkills that player make will fail.
  • Compulsive: You are required to use your ability each Night. If you do not submit a target, it will be randomized.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

If you have any questions or comments, feel free to PM me. Please confirm your participation in this game by responding to this PM with your role name.

Town Jailkeeper

You are a Town Jailkeeper.

Abilities

  • During the Day, you may vote for whomever you want eliminated.
  • Jailkeeper: During the Night, you may PM me the name of another player. Any targets/nightkills that player make will fail. This player will also be immune to nightkills for that Night.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

If you have any questions or comments, feel free to PM me. Please confirm your participation in this game by responding to this PM with your role name.

Town Jack-of-all-Trades

You are a Town Jack-of-all-Trades.

Abilities

  • During the Day, you may vote for whomever you want eliminated.
  • You may use each of the following abilities once per game. You may not use more than one ability per Night.
    • Roleblocker: During the Night, you may PM me the name of another player. Any targets/nightkills that player make will fail.
    • Cop: During the Night, you may PM me the name of another player. You will receive You believe NAME to be MAFIA if that player is aligned with the Mafia. You will receive You believe NAME to be NOT MAFIA if that player is not aligned with the Mafia. You will receive No result if your investigation failed.
    • Doctor: During the Night, you may PM me the name of another player. This player will be protected from all nightkills for that Night.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

If you have any questions or comments, feel free to PM me. Please confirm your participation in this game by responding to this PM with your role name.

Town Mason

You are a Town Mason.

Abilities

  • During the Day, you may vote for whomever you want eliminated.
  • Mason: If there are other Masons in the game, you will form a Mason group with them. There will be a Mason QT that can be used pre-game and during the Night.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

If you have any questions or comments, feel free to PM me. Please confirm your participation in this game by responding to this PM with your role name.

Ascetic Town Mason

You are an Ascetic Town Mason.

Abilities

  • During the Day, you may vote for whomever you want eliminated.
  • Mason: If there are other Masons in the game, you will form a Mason group with them. There will be a Mason QT that can be used pre-game and during the Night.
  • Ascetic: You are immune to all Night actions except kills.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

If you have any questions or comments, feel free to PM me. Please confirm your participation in this game by responding to this PM with your role name.

Town Mason Compulsive Bodyguard

You are a Town Mason Compulsive Bodyguard.

Abilities

  • During the Day, you may vote for whomever you want eliminated.
  • Mason: If there are other Masons in the game, you will form a Mason group with them. There will be a Mason QT that can be used pre-game and during the Night.
  • Bodyguard: During the Night, you may PM me the name of another player. If this player is nightkilled, you will die instead.
  • Compulsive: You are required to use your ability each Night. If you do not submit a target, it will be randomized.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

If you have any questions or comments, feel free to PM me. Please confirm your participation in this game by responding to this PM with your role name.

Mason Reflexive Doctor

You are a Reflexive Town Doctor.

Abilities

  • During the Day, you may vote for whomever you want eliminated.
  • Mason: If there are other Masons in the game, you will form a Mason group with them. There will be a Mason QT that can be used pre-game and during the Night.
  • Reflexive Doctor: Any players who target you tonight will be protected from all nightkills for that Night.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

If you have any questions or comments, feel free to PM me. Please confirm your participation in this game by responding to this PM with your role name.

One-Shot Vigilante

You are a One-Shot Town Vigilante.

Abilities

  • During the Day, you may vote for whomever you want eliminated.
  • One-Shot Vigilante: Once during the game, at the Night, you may PM me the name of another player. This player will die.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

If you have any questions or comments, feel free to PM me. Please confirm your participation in this game by responding to this PM with your role name.

Town Miller Vigilante

You are a Town Miller Vigilante.

Abilities

  • During the Day, you may vote for whomever you want eliminated.
  • Vigilante: During the Night, you may PM me the name of another player. This player will die.
  • Miller: You will investigate as "MAFIA" to any Cops.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

If you have any questions or comments, feel free to PM me. Please confirm your participation in this game by responding to this PM with your role name.

One-Shot Town Day Vigilante

You are a One-Shot Town Day Vigilante.

Abilities

  • During the Day, you may vote for whomever you want eliminated.
  • One-Shot Day Vigilante: Once during the game, at Day, you may PM me the name of another player. This player will die.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

If you have any questions or comments, feel free to PM me. Please confirm your participation in this game by responding to this PM with your role name.

Town Nymphomaniac

You are a Town Nymphomaniac.

Abilities

  • During the Day, you may vote for whomever you want eliminated.
  • Nymphomaniac: During Night 1, you must PM me the name of another player. You will form a Lover bond with them (aka if you or your partner is killed, the other Lover will also die).

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

If you have any questions or comments, feel free to PM me. Please confirm your participation in this game by responding to this PM with your role name.

Excellent Sense of Smell Townie

You are an Excellent Sense of Smell Townie.

Abilities

  • During the Day, you may vote for whomever you want eliminated.
  • Excellent Sense of Smell: At the beginning of Day 1, you will be informed how many of each Goo roles are in the game.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

If you have any questions or comments, feel free to PM me. Please confirm your participation in this game by responding to this PM with your role name.

Ugly Townie

You are an Ugly Townie.

Abilities

  • During the Day, you may vote for whomever you want eliminated.
  • Excellent Sense of Smell: At the beginning of Day 1, you will be informed how many of each Goo roles are in the game.
  • Ugly: You have a secondary win condition of winning with the goo.
  • Tentacled: You will investigate as "GUILTY" to Alien investigators.

Win Condition

  • You win if you meet either of these win conditions:
    • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
    • If there are Goo-aligned players alive and if your membership in their faction would cause them to win, then both the Goo and yourself win.

If you have any questions or comments, feel free to PM me. Please confirm your participation in this game by responding to this PM with your role name.

Town Clairvoyant

You are a Town Clairvoyant.

Abilities

  • During the Day, you may vote for whomever you want eliminated.
  • Clairvoyant: At the start of Day 1, you will be told how many factions there are. Note that the Condemner and Pseudojester roles are each considered separate factions.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

If you have any questions or comments, feel free to PM me. Please confirm your participation in this game by responding to this PM with your role name.

Treestump

You are a Treestump.

Abilities

  • Treestump: During the day, you may activate your Treestump ability by declaring I am a Treestump, at which point you are removed from the game - but you can still post in the thread, and can still win with the Town.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

If you have any questions or comments, feel free to PM me. Please confirm your participation in this game by responding to this PM with your role name.

Persona Non Grata

You are Persona Non Grata.

Abilities

  • During the Day, you may vote for whomever you want eliminated.
  • Persona Non Grata: If there is a Condemner in the game, you are his/her Condemnee.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

If you have any questions or comments, feel free to PM me. Please confirm your participation in this game by responding to this PM with your role name.

Macho One-Shot Kingmaker

You are a Macho One-Shot Kingmaker.

Abilities

  • During the Day, you may vote for whomever you want eliminated.
  • One-Shot Kingmaker: Once during the game, at Night, you may PM me the name of another player. This player will be the "King" during the next Day phase, and they alone decide the day's elimination with their single vote.
  • Macho: Protection roles will not work on you.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

If you have any questions or comments, feel free to PM me. Please confirm your participation in this game by responding to this PM with your role name.

Macho Death Kingmaker

You are a Macho Death Kingmaker.

Abilities

  • During the Day, you may vote for whomever you want eliminated.
  • Kingmaker: When you die, you must publicly select one player. This player will be the "King" during the next Day phase, and they alone decide the day's elimination with their single vote.
  • Macho: Protection roles will not work on you.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

If you have any questions or comments, feel free to PM me. Please confirm your participation in this game by responding to this PM with your role name.

Town Supersaint

You are a Town Supersaint.

Abilities

  • During the Day, you may vote for whomever you want eliminated.
  • Supersaint: If you are eliminated, whomever placed the hammer vote will die.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

If you have any questions or comments, feel free to PM me. Please confirm your participation in this game by responding to this PM with your role name.

Vengeful Townie

You are a Vengeful Townie.

Abilities

  • During the Day, you may vote for whomever you want eliminated.
  • Vengeful: If you are eliminated, you may choose to kill one player immediately by posting in-thread Kill: PLAYERNAME. If you do not want to kill anyone, please post Kill: No one.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

If you have any questions or comments, feel free to PM me. Please confirm your participation in this game by responding to this PM with your role name.

Town One-Shot Diplomat

You are a Town One-Shot Diplomat.

Abilities

  • During the Day, you may vote for whomever you want eliminated.
  • One-Shot Diplomat: The first time you are eliminated, you will not die.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

If you have any questions or comments, feel free to PM me. Please confirm your participation in this game by responding to this PM with your role name.

Universal Backup

You are a Universal Backup.

Abilities

  • During the Day, you may vote for whomever you want eliminated.
  • Universal Backup: You will acquire the current abilities of the first Town-aligned player to die.

Win Condition

  • You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

If you have any questions or comments, feel free to PM me. Please confirm your participation in this game by responding to this PM with your role name.

Mafia

Mafia Goon

You are a Mafia Goon.

Abilities

  • During the Day, you may vote for whomever you want eliminated.
  • Factional Kill: The Mafia may kill one player per Night.
  • Factional Communication: If there are other Mafia-aligned players, there will be a Mafia QT that can be used pre-game and during the Night.

Win Condition

  • You win when all players without a Mafia wincon are eliminated and at least one Mafia-aligned player is still alive (or nothing can prevent the same).

If you have any questions or comments, feel free to PM me. Please confirm your participation in this game by responding to this PM with your role name.

Ascetic Mafia Goon

You are a Ascetic Mafia Goon.

Abilities

  • During the Day, you may vote for whomever you want eliminated.
  • Factional Kill: The Mafia may kill one player per Night.
  • Factional Communication: If there are other Mafia-aligned players, there will be a Mafia QT that can be used pre-game and during the Night.
  • Ascetic: You are immune to all Night actions except kills.

Win Condition

  • You win when all players without a Mafia wincon are eliminated and at least one Mafia-aligned player is still alive (or nothing can prevent the same).

If you have any questions or comments, feel free to PM me. Please confirm your participation in this game by responding to this PM with your role name.

Bulletproof Mafia Goon

You are a Bulletproof Mafia Goon.

Abilities

  • During the Day, you may vote for whomever you want eliminated.
  • Factional Kill: The Mafia may kill one player per Night.
  • Factional Communication: If there are other Mafia-aligned players, there will be a Mafia QT that can be used pre-game and during the Night.
  • Bulletproof: You cannot be nightkilled.

Win Condition

  • You win when all players without a Mafia wincon are eliminated and at least one Mafia-aligned player is still alive (or nothing can prevent the same).

If you have any questions or comments, feel free to PM me. Please confirm your participation in this game by responding to this PM with your role name.

Mafia Tracker

You are a Mafia Tracker.

Abilities

  • During the Day, you may vote for whomever you want eliminated.
  • Factional Kill: The Mafia may kill one player per Night.
  • Factional Communication: If there are other Mafia-aligned players, there will be a Mafia QT that can be used pre-game and during the Night.
  • Tracker: During the Night, you may PM me the name of another player. You will be informed which players that player targeted during that Night.

Win Condition

  • You win when all players without a Mafia wincon are eliminated and at least one Mafia-aligned player is still alive (or nothing can prevent the same).

If you have any questions or comments, feel free to PM me. Please confirm your participation in this game by responding to this PM with your role name.

One-Shot Mafia Role Cop

You are a One-Shot Mafia Role Cop.

Abilities

  • During the Day, you may vote for whomever you want eliminated.
  • Factional Kill: The Mafia may kill one player per Night.
  • Factional Communication: If there are other Mafia-aligned players, there will be a Mafia QT that can be used pre-game and during the Night.
  • One-Shot Role Cop: Once during the game, at Night, you may PM me the name of another player. You will be informed of this player's role name (and hence also alignment).

Win Condition

  • You win when all players without a Mafia wincon are eliminated and at least one Mafia-aligned player is still alive (or nothing can prevent the same).

If you have any questions or comments, feel free to PM me. Please confirm your participation in this game by responding to this PM with your role name.

Mafia Traitor Cop

You are a Mafia Traitor Cop.

Abilities

  • During the Day, you may vote for whomever you want eliminated.
  • Traitor: You do not know your Mafia team-mates (if you have any), and do not have access to their QT.
  • Cop: During the Night, you may PM me the name of another player. You will receive You believe NAME to be MAFIA if that player is aligned with the Mafia. You will receive You believe NAME to be NOT MAFIA if that player is not aligned with the Mafia. You will receive No result if your investigation failed.

Win Condition

  • You win when all players without a Mafia wincon are eliminated and at least one Mafia-aligned player is still alive (or nothing can prevent the same).

If you have any questions or comments, feel free to PM me. Please confirm your participation in this game by responding to this PM with your role name.

Mafia Conspiracy Theorist

You are a Mafia Conspiracy Theorist.

Abilities

  • During the Day, you may vote for whomever you want eliminated.
  • Factional Kill: The Mafia may kill one player per Night.
  • Factional Communication: If there are other Mafia-aligned players, there will be a Mafia QT that can be used pre-game and during the Night.
  • Conspiracy Theorist:
    • During the Night, you may PM me the name of another player. You will receive You believe NAME to be ALIEN if that player is aligned with the Aliens. You will receive You believe NAME to be NOT ALIEN if that player is not aligned with the Aliens. You will receive No result if your investigation failed.
    • Alien-Immune: You cannot be nightkilled by Aliens.
    • Tentacled: You will investigate as "GUILTY" to other Alien investigators.

Win Condition

  • You win when all players without a Mafia wincon are eliminated and at least one Mafia-aligned player is still alive (or nothing can prevent the same).

If you have any questions or comments, feel free to PM me. Please confirm your participation in this game by responding to this PM with your role name.

Mafia Clairvoyant

You are a Mafia Clairvoyant.

Abilities

  • During the Day, you may vote for whomever you want eliminated.
  • Factional Kill: The Mafia may kill one player per Night.
  • Factional Communication: If there are other Mafia-aligned players, there will be a Mafia QT that can be used pre-game and during the Night.
  • Clairvoyant: At the start of Day 1, you will be told how many factions there are. Note that the Condemner and Pseudojester roles are each considered separate factions.

Win Condition

  • You win when all players without a Mafia wincon are eliminated and at least one Mafia-aligned player is still alive (or nothing can prevent the same).

If you have any questions or comments, feel free to PM me. Please confirm your participation in this game by responding to this PM with your role name.

One-Shot Mafia Day Vigilante

You are a One-Shot Mafia Day Vigilante.

Abilities

  • During the Day, you may vote for whomever you want eliminated.
  • Factional Kill: The Mafia may kill one player per Night.
  • Factional Communication: If there are other Mafia-aligned players, there will be a Mafia QT that can be used pre-game and during the Night.
  • One-Shot Day Vigilante: Once during the game, at Day, you may PM me the name of another player. This player will die.

Win Condition

  • You win when all players without a Mafia wincon are eliminated and at least one Mafia-aligned player is still alive (or nothing can prevent the same).

If you have any questions or comments, feel free to PM me. Please confirm your participation in this game by responding to this PM with your role name.

Mafia Godfather

You are a Mafia Godfather.

Abilities

  • During the Day, you may vote for whomever you want eliminated.
  • Factional Kill: The Mafia may kill one player per Night.
  • Factional Communication: If there are other Mafia-aligned players, there will be a Mafia QT that can be used pre-game and during the Night.
  • Godfather: You will investigate as "NOT MAFIA" if investigated by a Cop.

Win Condition

  • You win when all players without a Mafia wincon are eliminated and at least one Mafia-aligned player is still alive (or nothing can prevent the same).

If you have any questions or comments, feel free to PM me. Please confirm your participation in this game by responding to this PM with your role name.

Alien

Alien Avenger

You are an Alien Avenger.

Abilities

  • During the Day, you may vote for whomever you want eliminated.
  • Factional Kill: The Aliens may teamkill a player at night a limited number of times, depending on the number of players (see the Wiki page.)
  • Factional Communication: If there are other Alien-aligned players, there will be an Alien QT that can be used pre-game and during the Night.
  • Avenger: If you are eliminated, whomever placed the hammer vote will die.

Win Condition

  • You win when all players without an Alien wincon are eliminated and at least one Alien-aligned player is still alive (or nothing can prevent the same).

If you have any questions or comments, feel free to PM me. Please confirm your participation in this game by responding to this PM with your role name.

Alien Vanillerizer

You are an Alien Vanillerizer.

Abilities

  • During the Day, you may vote for whomever you want eliminated.
  • Factional Kill: The Aliens may teamkill a player at night a limited number of times, depending on the number of players (see the Wiki page.)
  • Factional Communication: If there are other Alien-aligned players, there will be an Alien QT that can be used pre-game and during the Night.
  • Vanillerizer: During the Night, you may PM me the name of another player. This player will lose any abilities they have (not counting factional abilities). This will take effect at the start of the next Day.

Win Condition

  • You win when all players without an Alien wincon are eliminated and at least one Alien-aligned player is still alive (or nothing can prevent the same).

If you have any questions or comments, feel free to PM me. Please confirm your participation in this game by responding to this PM with your role name.

Alien Psychotrooper

You are an Alien Psychotrooper.

Abilities

  • During the Day, you may vote for whomever you want eliminated.
  • Factional Kill: The Aliens may teamkill a player at night a limited number of times, depending on the number of players (see the Wiki page.)
  • Factional Communication: If there are other Alien-aligned players, there will be an Alien QT that can be used pre-game and during the Night.
  • Psychotrooper: All investigators will receive "No Result" while you are still alive.

Win Condition

  • You win when all players without an Alien wincon are eliminated and at least one Alien-aligned player is still alive (or nothing can prevent the same).

If you have any questions or comments, feel free to PM me. Please confirm your participation in this game by responding to this PM with your role name.

One-Shot Alien Psychomagnet

You are a One-Shot Alien Psychomagnet.

Abilities

  • During the Day, you may vote for whomever you want eliminated.
  • Factional Kill: The Aliens may teamkill a player at night a limited number of times, depending on the number of players (see the Wiki page.)
  • Factional Communication: If there are other Alien-aligned players, there will be an Alien QT that can be used pre-game and during the Night.
  • One-Shot Psychomagnet: Once during the game, at Night, you may PM me the name of another player. All Night actions will be redirected to this player.

Win Condition

  • You win when all players without an Alien wincon are eliminated and at least one Alien-aligned player is still alive (or nothing can prevent the same).

If you have any questions or comments, feel free to PM me. Please confirm your participation in this game by responding to this PM with your role name.

Alien Monarch

You are an Alien Monarch.

Abilities

  • During the Day, you may vote for whomever you want eliminated.
  • Factional Kill: The Aliens may teamkill a player at night a limited number of times, depending on the number of players (see the Wiki page.)
  • Factional Communication: If there are other Alien-aligned players, there will be an Alien QT that can be used pre-game and during the Night.
  • Monarch: You have each of the following abilities. However, once any of the abilities are used, you will not be able to use any further abilities.
    • Bulletproof: You cannot be nightkilled. Note that you will not be told when this is used and attempting to use another ability afterwards will fail.
    • Diplomat: You cannot be eliminated.
    • Day Vigilante: During the Day, you may PM me the name of another player. This player will die.

Win Condition

  • You win when all players without an Alien wincon are eliminated and at least one Alien-aligned player is still alive (or nothing can prevent the same).

If you have any questions or comments, feel free to PM me. Please confirm your participation in this game by responding to this PM with your role name.

Baby Alien Monarch

You are an Baby Alien Monarch.

Abilities

  • During the Day, you may vote for whomever you want eliminated.
  • Factional Kill: The Aliens may teamkill a player at night a limited number of times, depending on the number of players (see the Wiki page.) Note that you cannot perform the factional kill until Day 4 (see Baby below).
  • Factional Communication: If there are other Alien-aligned players, there will be an Alien QT that can be used pre-game and during the Night.
  • Monarch: You have each of the following abilities. However, once any of the abilities are used, you will not be able to use any further abilities.
    • Bulletproof: You cannot be nightkilled. Note that you will not be told when this is used and attempting to use another ability afterwards will fail.
    • Diplomat: You cannot be eliminated.
    • Day Vigilante: During the Day, you may PM me the name of another player. This player will die (as soon as I receive the PM).
  • Baby: You cannot use your Monarch or team-kill abilities until Day 4. I will publicly alert the remaining players that a player has become an Alien Monarch at that time.

Win Condition

  • You win when all players without an Alien wincon are eliminated and at least one Alien-aligned player is still alive (or nothing can prevent the same).

If you have any questions or comments, feel free to PM me. Please confirm your participation in this game by responding to this PM with your role name.

Third-Party

Condemner

You are a Condemner.

Abilities

  • During the Day, you may vote for whomever you want eliminated.
  • Condemner: Before the game, I will randomly assign you a target. Your goal is to get that person eliminated by vote. If that target dies by some other manner, you will convert to a Vanilla Townie.

Win Condition

  • You win when your target is eliminated by vote.

If you have any questions or comments, feel free to PM me. Please confirm your participation in this game by responding to this PM with your role name.

Pseudojester

You are a Pseudojester.

Abilities

  • During the Day, you may vote for whomever you want eliminated.
  • Pseudojester: If you are eliminated, you will convert to the same alignment as the player that hammered you. You cannot win otherwise.

Win Condition

If you have any questions or comments, feel free to PM me. Please confirm your participation in this game by responding to this PM with your role name.

Goo

Red Goo

You are Red Goo.

Abilities

  • During the Day, you may vote for whomever you want eliminated.
  • One-Shot Unstoppable Kill: Once during the game, at Night, you may PM me the name of another player. This player will unstoppably die, even if bulletproof, etc. This ability cannot be redirected or blocked. I will announce this death as being due to a Red Goo.

Win Condition

  • You win when all players without a Goo wincon are eliminated and at least one Goo-aligned player is still alive (or nothing can prevent the same).

If you have any questions or comments, feel free to PM me. Please confirm your participation in this game by responding to this PM with your role name.

Grey Goo

You are Grey Goo.

Abilities

  • During the Day, you may vote for whomever you want eliminated.
  • Grey Goo: You will cause anyone who targets you to become Goo-aligned and lose all of their abilities. You will automatically (and unblockably) die during Night 2.

Win Condition

  • You win when all players without a Goo wincon are eliminated and at least one Goo-aligned player is still alive (or nothing can prevent the same).

If you have any questions or comments, feel free to PM me. Please confirm your participation in this game by responding to this PM with your role name.

Chameleon Goo

You are Chameleon Goo.

Abilities

  • During the Day, you may vote for whomever you want eliminated.
  • Grey Goo: You will cause anyone who targets you to become Goo-aligned and lose all of their abilities. You will automatically (and unblockably) die Night 2.
  • Mason: If there are other Masons in the game, you will form a Mason group with them. There will be a Mason QT that can be used pre-game and during the Night.

Win Condition

  • You win when all players without a Goo wincon are eliminated and at least one Goo-aligned player is still alive (or nothing can prevent the same).

If you have any questions or comments, feel free to PM me. Please confirm your participation in this game by responding to this PM with your role name.