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Because they cannot use Night actions, almost all Commuters are pro-Town.
Because they cannot use Night actions, almost all Commuters are pro-Town.
It is worth noting that because in flavor it physically leaves the game for the Night instead of being protected somewhere in Town, Commuter is considered the ultimate in Untargetability, trumping even things like [[Strongman]].


==Variations==
==Variations==

Revision as of 01:38, 1 August 2011

Commuter
Alias:
  • Coward
Alignment:
Role type:
  • Protective
  • Passive
Choice:
  • None

The Commuter is a role that "leaves Town" each Night, thus making them ineligible to be targeted by Night actions. By extension, they cannot use any Night actions they may have.

Because they cannot use Night actions, almost all Commuters are pro-Town.

It is worth noting that because in flavor it physically leaves the game for the Night instead of being protected somewhere in Town, Commuter is considered the ultimate in Untargetability, trumping even things like Strongman.

Variations

Most Commuters cannot Commute each Night. Instead, they generally have Odd-Night or Even-Night modifiers attached.

Alternatively, they may be X-Shot and need to choose if they want to Commute each Night.

Use and Power

Commuter blends all the strongest aspects of Bulletproof and Ascetic. It is futile to target them at all while they commute. However, the only roles that may be helpful if they targeted the Commuter are investigative, so in all other cases, Commuter is strong and difficult to use improperly.

Play Advice

Commuter is not an implausible scum fakeclaim, as it explains immunity to kills and (occasionally) blocked actions. If you are an X-Shot Commuter, keep this in mind.