You are viewing the MafiaScum.net Wiki. To play the game, visit the forum.

Charge Me Up!

From MafiaWiki
Jump to navigation Jump to search
Name:
  • Charge Me Up!
Setup Size:
Players:
  • 14
Setup Type:
Designer:


This will be the page for the Charge Me Up setup, it's under construction.



Charge Me Up is a Semi-Open setup designed for 14 players.

The game contains:

3 Mafia

11 Townies

All of the players may have Power Roles, but all Power Roles are X-Shot. The exact roles and the numbers of shots are determined in a special Pre-Game phase.


Determining the Power Roles

(1) In their first PM players get only their alignment (Mafia or Town). By confirming this, each player sends back a PM including two things:


– the PR they want to have and

– a single name they wish to Charge-up (from now on this is called Pre-Game Vote)


No player is allowed to self-vote in this phase.

Discussing about the Pre-Game phase, including the PRs the pre-Game Votes, in a public topic (eg. the game itself, the Queue) is strictly forbidden.

However, the Mafia has Daytalk and their Private Topic gets opened as soon as they get their Alignment PM. So, they are able to and allowed to discuss about their PR choices and votes.


(2) The possible PRs are the following:

Cop

Rolecop

Tracker

Watcher

Commuter

Doctor

Jailkeeper

Redirector

– Midnight Desperado

– Friendly Neighbour

– Recharger

– Mystic


The Midnight Desperado can Kill a player during the Night phase, but if the Desperado killed a townie, he or she dies instead.

The Redirector can't Redirect the Desperado.

The Friendly Neighbour can target another player during the Night phase who learns their alignment.

The Recharger and the Mystic are unique Power Roles to this setup.

A Recharger can target another player at Night; their target gains an additional shot, regardless of their role.

At Night a Mystic can learn how many actions have been performed during that Night, but not the nature of the actions themselves.

See the sample Role PMs below for details.


(3) Each player gets one charge (shot) after each Pre-Game Vote. But, for determining the amount of the charges, the following rules are applied in THIS order:

– If a player gets no Pre-Game-Vote, they remain Vanilla Townie or Mafia Goon (respectively).

– If there are two or more players choosing the same Power Role, the one who gets less Pre-Game Vote gets the PR and the other one remains Vanilla Townie or Mafia Goon.

– If exactly two players have the same Power Role and the same amount of Pre-Game Vote, both of them will get the desired role.

– If three or more players have the same Power Role and the same amount of Pre-Game Vote, all of them will remain Vanilla Townie or Mafia Goon.


See the example below if it seems too complicated.


(4) As soon as everyone sent their PM about the chosen Power Role and the Pre-Game Vote, the players get informed about the acquired Power Role and the amount of shots.

No other information is available for the players.

This means, noone knows who voted for them and if someone has failed to get a Power Role, they won't be informed, why. (Eg. not getting votes at all, someone else who's received fewer votes has the same role, etc.)

Other things about the Game Mechanics

The Resolution is the following, from highest to lowest priority:

– Mystic

– Commution

– Redirection

– Jailkeep

– Friendly Neighbour's Message

– Protection

– Nightkill

– Investigation

– Recharge


The Mystic gets informed about the total amount of Night actions (Nightkills included), regardless of their success or failure.

If someone's action gets Redirected, they will not be informed about it.

if someone gets Recharged, they'll get a PM about it, but the Recharger will not get information whether he or she was successful. If the Recharger targets a Vanilla Townie (or a Mafia Goon), nothing happens. In this case the Recharger loses a shot.

A Mafia member can not perform a Nightkill and another action at the same Night.

If a player fails to perform a Night Action (eg. because of the getting jailed, targeting a commuting player etc.), the Night Action is still lost.

Sample Role PMs

Taken (and modified) from these pages: Town Sided PM's, Scum Sided PM's, Third Party Sided PM's.

Remember: all Power Roles are X-shot and the value of X is determined Pre-Game.


Vanilla Townie

You are a Vanilla Townie

This means, you failed to get the Power Role you wanted for some reason.

Win Conditions:

  • You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Abilities:

  • You have no special abilities, your strength is your vote and intellect.


X-Shot Cop

Congratulations, you are a X-Shot Cop

Win Conditions:

  • You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Abilities:

  • At one Night of your choice you may target a player to be inspected, thus discovering their alignment. You will receive a Private Message from the moderator containing either [Guilty] or [Not Guilty]. You will receive a Message containing [No Result] if your action fails for any reason.