|Prefer to be a Pro-town Player.
Everything has changed since I left MafiaScum, but one thing has remained the same. Just keep checking those spoilers I keep posting!
How to read Aneninen?
I don't know. I'm outdated, I guess.
Here are some tells based upon my personal experience. Sometimes they even work. Or they used to work a couple of years ago. Never mind, I keep it here. Then my page looks as if I did something useful.
The Regardless Of Card
If someone's scumreading you (or another player) regardless of everything you post, that player is usually scum (or a very bad townie).
It's similar to tunneling with a major difference. The scumread never changes as the game progresses and everything is a scumtell. I mean, if you think that if you posted the opposite thing, it would be just as scummy in the particular player's eyes, it's a Regardless Of Card. Especially if they call scumtells contradicting things!
This dialogue is a typical (and of course, fictional) example for using the Regardless Of Card:
Chenjesu: You're parking your vote Melnorme, and that's a vanity wagon. You're scum!
Mycon: I'm voting for Melnorme because I think he's the scummiest.
Chenjesu: But you posted in [post number] that you're scumreading Thraddash. If you were town, you'd vote for your scumreads.
Mycon: I'm voting for my strongest scumread.
Chenjesu: Because you know that the Melnorme-wagon won't go anywhere.
Mycon: [posts reasons for scumreading Thraddash, who has a long wagon at that moment, and votes for him.]
Chenjesu: Wow, you've just jumped on the longest wagon! Die, scum!
The Regardless Of Card is often paired with tunneling, the one who plays the Regardless Of Card usually starts agitating others to join the wagon against you.
It's a very useful tell on Day1 – however, it's much easier to spot a Regardless Of Card if it's played against you.
Caveat: on later Days (if it's played against another player) it's not essentially a scumtell. It may come from a town-PR with an investigation result too!
This one works on newer and/or unknown players.
If you experience from a player a certain gameplay/posting style that you've already seen in another game from someone else, those two players often have the same alignment.
Fictional example (and this is one of the easiest example too):
You remember a player from a game who kept vote-hopping all the time, made zillions of short posts, FoS-ed everyone, and as a strong wagon had emerged on him/her got sulky and started tunneling the first name on the wagon. Got Eliminated early (most probably on Day1) and flipped town.
You're playing with a player who's doing the same – that player is usually town as well.
For doing MissMarple-ing you need to bank on your own impressions: in most cases phrases, post lengths, etc. are worth more than "traditional" tells.
Caveat: MissMarple-ing is not working if it turns out that the player you don't know is an alt of an experienced player. (In that case they're often miming a newbie!) Also, it can't replace scumtells like votes, slips, etc.
(It's named after the star of the Agatha Christie-books: Miss Jane Marple used to find murders by spotting common things between the people involved in a case and people living in her village.)
Parallel Activity Check
Removed; as far as I can see, it's not allowed to talk about other ongoing games in any form anymore.
The Wikipedia says the following about this concept: fixed action patterns of animal behaviour that are performed in the absence of the external stimuli that normally elicit them. This type of abnormal behaviour shows that a key stimulus is not always needed to produce an activity.
At Mafia, this means the following: townies are scumhunting and they do so even if there are no scumposts present – however, in this case, they start finding scumtells in each others' posts.
So, if there are unusually vehement fights in early-game (typically early-Day1) with only a couple of players involved, and these players flip town later, the scums are probably amongst the lurkers or those players who didn't produce any useful content in that game phase.
There are stalls in almost every games. Sometimes the whole game starts out very slow, sometimes a late-Day is passing without any content for days. Even if it's undesired, it's normal.
On the other hand, sometimes the game gets stalled at strange points. A typical Unexpected Daystall situation is the following: it's Mid-game (eg. Day3), there are two strong wagons, both are close to Elim and suddenly the posts get infrequent, the votes are not moving at all. Even prods occur. It's very likely that in a situation like this none of the wagoned players are scum. The scums are in safety so they don't have to build counterwagons, nor pushing a wagon to mis-Elim – after all, they think being away from a mis-Elim earns them town-credit. (I know it's not true but many scums may think so!)
Caveat: an early-game stall or a MisElim-or-Lose-stall is never an Unexpected Stall. Also, sometimes a game can get stalled because the most active players are away. So, if you suspect that the game has slowed down only because the most talkative players are not posting anything useful, that's a null in most cases.
My games so far...
I don't think I'll ever update this lol.
For those Stat-Freaks...
Yeah, here's how my record stood ages ago.
|As Third Party