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== Setup ==
== Setup ==
*2 {{setuprole|Mafia Goon|Mafia Goons}} or 2 {{setuprole|Werewolf|Werewolves}} (determined randomly)
*2 {{setuprole|Mafia Goon|Mafia Goons}} or 2 {{setuprole|Werewolf|Werewolves}}
*1 {{setuprole|Cop}} (detects mafia)
*1 {{setuprole|Seer}} (detects werewolves)
*3 {{setuprole|Townie|Townies}}
*3 {{setuprole|Townie|Townies}}
<br />
*1 {{setuprole|Cop}}
[[Daystart]]
*1 {{setuprole|Seer}}


== Notes ==
==Mechanics==


== Sample Role PMs ==
*[[Daystart]]
*Mafia Goons or Werewolves are chosen randomly by the mod pregame
*Cop detects Mafia only
*Seer detects Werewolves only


*Mafia Goons:
==Role PM's==
You are a Mafia Goon with XXXXXXXX. You may talk with your partner at night using Quicktopics. Have one person from the group PM me the name of the player on behalf of the mafia. The named player will be killed. You win when at least half of the living players are mafia, or when nothing can prevent the same.


*Werewolves:
===<div style="color:red">Mafia Goon</div>===
You are a Werewolf with XXXXXXXX. You may talk with your partner at night using Quicktopics. Have one person from the group PM me the name of the player on behalf of the mafia. The named player will be killed. You win when at least half of the living players are mafia, or when nothing can prevent the same.  
* Welcome, [Player Name]. You are a '''Mafia Goon''', along with your partner, [Player Name].  


*Cop:
'''Abilities:'''
You are a Cop. Each night, you may PM me the name of a player. If that player is alive, I will tell you if that player is Mafia or Not-mafia. You win when all threats to the town have been eliminated.  
*Factional communication: During the night phase you may talk with your partner here [QuickTopic link].
*Factional kill: Each night phase, one of you or your partner may perform the factional kill.
'''Win condition:'''
*You win when all members of the town have been eliminated or nothing can prevent this from occurring.




*Seer:
===<div style="color:red">Werewolf</div>===
You are a Cop. Each night, you may PM me the name of a player. If that player is alive, I will tell you if that player is Werewolf or Not-werewolf. You win when all threats to the town have been eliminated.  
* Welcome, [Player Name]. You are a '''Werewolf''', along with your partner, [Player Name].  


'''Abilities:'''
*Factional communication: During the night phase you may talk with your partner here [QuickTopic link].
*Factional kill: Each night phase, one of you or your partner may perform the factional kill.
'''Win condition:'''
*You win when all members of the town have been eliminated or nothing can prevent this from occurring.


*Townie:
You are a Townie. You have no nightchoice. You win when all threats to the town have been eliminated.


===<div style="color:green">Vanilla Townie</div>===
* Welcome, [Player Name], you are a '''Vanilla Townie'''.


== Examples ==
'''Abilities:'''
* Open 96
*Your weapon is your vote, you have no night actions.


----
'''Win condition:'''
*You win when all threats to the town have been eliminated.


[[Category:Open Games]]
 
[[Category:Variations]]
===<div style="color:green">Town Cop</div>===
* Welcome, [Player Name], you are a '''Town Cop'''.
 
'''Abilities:'''
*Each night phase, you may investigate one player in the game by PM'ing the mod. You will get results back in the form of Mafia/Not Mafia.
*You know you are guaranteed to be sane.
 
'''Win condition:'''
*You win when all threats to the town have been eliminated.
 
 
===<div style="color:green">Town Seer</div>===
* Welcome, [Player Name], you are a '''Town Seer'''.
 
'''Abilities:'''
*Each night phase, you may investigate one player in the game by PM'ing the mod. You will get results back in the form of Werewolf/Not Werewolf.
*You know you are guaranteed to be sane.
 
'''Win condition:'''
*You win when all threats to the town have been eliminated.
 
==History==
 
*'''{{plink|t|9756|Open 96}}''' - (Town Win)
*'''{{plink|t|10023|Open 107}}''' - (Werewolves Win)
*'''{{plink|t|12350|Open 171}}''' - (Town Win)
*'''{{plink|t|14832|Open 244}}''' - (Werewolves Win)
*'''{{plink|t|16296|Open 282}}''' - (Town Win)
 
[[Category:Open Setups]]

Revision as of 07:06, 15 August 2011

Carbon-14 is an Open setup which is mainly characterized by the single scum-group that can only be successfully investigated by one of the two investigative roles.

The original idea was created by Adel.

Setup

Mechanics

  • Daystart
  • Mafia Goons or Werewolves are chosen randomly by the mod pregame
  • Cop detects Mafia only
  • Seer detects Werewolves only

Role PM's

Mafia Goon

  • Welcome, [Player Name]. You are a Mafia Goon, along with your partner, [Player Name].

Abilities:

  • Factional communication: During the night phase you may talk with your partner here [QuickTopic link].
  • Factional kill: Each night phase, one of you or your partner may perform the factional kill.

Win condition:

  • You win when all members of the town have been eliminated or nothing can prevent this from occurring.


Werewolf

  • Welcome, [Player Name]. You are a Werewolf, along with your partner, [Player Name].

Abilities:

  • Factional communication: During the night phase you may talk with your partner here [QuickTopic link].
  • Factional kill: Each night phase, one of you or your partner may perform the factional kill.

Win condition:

  • You win when all members of the town have been eliminated or nothing can prevent this from occurring.


Vanilla Townie

  • Welcome, [Player Name], you are a Vanilla Townie.

Abilities:

  • Your weapon is your vote, you have no night actions.

Win condition:

  • You win when all threats to the town have been eliminated.


Town Cop

  • Welcome, [Player Name], you are a Town Cop.

Abilities:

  • Each night phase, you may investigate one player in the game by PM'ing the mod. You will get results back in the form of Mafia/Not Mafia.
  • You know you are guaranteed to be sane.

Win condition:

  • You win when all threats to the town have been eliminated.


Town Seer

  • Welcome, [Player Name], you are a Town Seer.

Abilities:

  • Each night phase, you may investigate one player in the game by PM'ing the mod. You will get results back in the form of Werewolf/Not Werewolf.
  • You know you are guaranteed to be sane.

Win condition:

  • You win when all threats to the town have been eliminated.

History