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This page is for the roles and information for Carbon-14 to be played as Open 96
__NOTOC__
{{Setups
|Title=Carbon 14
|Setup Size=Micro
|Players=7
|Designer=Adel
|Designer2=
|Designer3=
|type=Micro Open
|type2=Semi-Open
|type3=
|type4=
|type5=
|type6=
|Notes=}}


7 player game:
[[Carbon-14]] is an [[Open]] setup which is mainly characterized by the single scum-group that can only be successfully investigated by one of the two investigative roles.
<p>
The original idea was created by [[Adel]].


2 goons/werewolves(50% chance of each), 1 Cop(finds mafia), 1 Seer(finds werewolves), 3 Townies
== Setup ==
*2 {{setuprole|Mafia Goon|Mafia Goons}} or 2 {{setuprole|Werewolf|Werewolves}}
*3 {{setuprole|Townie|Townies}}
*1 {{setuprole|Cop}}
*1 {{setuprole|Seer}}


Goon/werewolves:
==Mechanics==
You are a Mafia Goon/ Werewolf with XXXXXXXX. You may talk with your partner at night using Quicktopics. Have one person from the group PM me the name of the player on behalf of the mafia. The named player will be killed. You win when at least half of the living players are mafia, or when nothing can prevent the same.


Cop:
*[[Daystart]]
*Mafia Goons or Werewolves are chosen randomly by the mod pregame
*Cop gets results in the form of Mafia/Not Mafia
*Seer gets results in the form of Werewolf/Not Werewolf


You are a Cop. Each night, you may PM me the name of a player. If that player is alive, I will tell you if that player is Mafia or Not-mafia. You win when all threats to the town have been eliminated.
==Role PM's==


===<div style="color:red">Mafia Goon</div>===
* Welcome, [Player Name]. You are a '''Mafia Goon''', along with your partner, [Player Name].


Seer:
'''Abilities:'''
*Factional communication: During the night phase you may talk with your partner here [QuickTopic link].
*Factional kill: Each night phase, one of you or your partner may perform the factional kill.
'''Win condition:'''
*You win when all members of the town have been eliminated or nothing can prevent this from occurring.


You are a Cop. Each night, you may PM me the name of a player. If that player is alive, I will tell you if that player is Werewolf or Not-werewolf. You win when all threats to the town have been eliminated.


===<div style="color:red">Werewolf</div>===
* Welcome, [Player Name]. You are a '''Werewolf''', along with your partner, [Player Name].


Townie:
'''Abilities:'''
You are a Townie. You have no nightchoice. You win when all threats to the town have been eliminated.
*Factional communication: During the night phase you may talk with your partner here [QuickTopic link].
*Factional kill: Each night phase, one of you or your partner may perform the factional kill.
'''Win condition:'''
*You win when all members of the town have been eliminated or nothing can prevent this from occurring.
 
 
===<div style="color:green">Vanilla Townie</div>===
* Welcome, [Player Name], you are a '''Vanilla Townie'''.
 
'''Abilities:'''
*Your weapon is your vote, you have no night actions.
 
'''Win condition:'''
*You win when all threats to the town have been eliminated.
 
 
===<div style="color:green">Town Cop</div>===
* Welcome, [Player Name], you are a '''Town Cop'''.
 
'''Abilities:'''
*Each night phase, you may investigate one player in the game by PM'ing the mod. You will get results back in the form of Mafia/Not Mafia.
*You know you are guaranteed to be sane.
 
'''Win condition:'''
*You win when all threats to the town have been eliminated.
 
 
===<div style="color:green">Town Seer</div>===
* Welcome, [Player Name], you are a '''Town Seer'''.
 
'''Abilities:'''
*Each night phase, you may investigate one player in the game by PM'ing the mod. You will get results back in the form of Werewolf/Not Werewolf.
*You know you are guaranteed to be sane.
 
'''Win condition:'''
*You win when all threats to the town have been eliminated.
 
==History==
 
{{SetupHistory/Database}}
{{:Carbon-14/Stats}}

Latest revision as of 13:38, 1 February 2015

Name:
  • Carbon 14
Setup Size:
Players:
  • 7
Setup Type:
Designer:

Carbon-14 is an Open setup which is mainly characterized by the single scum-group that can only be successfully investigated by one of the two investigative roles.

The original idea was created by Adel.

Setup

Mechanics

  • Daystart
  • Mafia Goons or Werewolves are chosen randomly by the mod pregame
  • Cop gets results in the form of Mafia/Not Mafia
  • Seer gets results in the form of Werewolf/Not Werewolf

Role PM's

Mafia Goon

  • Welcome, [Player Name]. You are a Mafia Goon, along with your partner, [Player Name].

Abilities:

  • Factional communication: During the night phase you may talk with your partner here [QuickTopic link].
  • Factional kill: Each night phase, one of you or your partner may perform the factional kill.

Win condition:

  • You win when all members of the town have been eliminated or nothing can prevent this from occurring.


Werewolf

  • Welcome, [Player Name]. You are a Werewolf, along with your partner, [Player Name].

Abilities:

  • Factional communication: During the night phase you may talk with your partner here [QuickTopic link].
  • Factional kill: Each night phase, one of you or your partner may perform the factional kill.

Win condition:

  • You win when all members of the town have been eliminated or nothing can prevent this from occurring.


Vanilla Townie

  • Welcome, [Player Name], you are a Vanilla Townie.

Abilities:

  • Your weapon is your vote, you have no night actions.

Win condition:

  • You win when all threats to the town have been eliminated.


Town Cop

  • Welcome, [Player Name], you are a Town Cop.

Abilities:

  • Each night phase, you may investigate one player in the game by PM'ing the mod. You will get results back in the form of Mafia/Not Mafia.
  • You know you are guaranteed to be sane.

Win condition:

  • You win when all threats to the town have been eliminated.


Town Seer

  • Welcome, [Player Name], you are a Town Seer.

Abilities:

  • Each night phase, you may investigate one player in the game by PM'ing the mod. You will get results back in the form of Werewolf/Not Werewolf.
  • You know you are guaranteed to be sane.

Win condition:

  • You win when all threats to the town have been eliminated.

History

History
Open 96 - (Town Win)
Open 107 - (Werewolf Win)
Open 171 - (Town Win)
Open 210 - (Town Win)
Open 244 - (Werewolf Win)
Open 282 - (Town Win)
Open 333 - (Mafia Win)
Open 344 - (Werewolf Win)
Open 361 - (Mafia Win)
Open 375 - (Town Win)
Open 395 - (Mafia Win)
Open 425 - (Werewolf Win)
Open 443.5 - (Mafia Win)
Open 458 - (Town Win)
Open 462 - (Mafia Win)
Open 641 - (Town Win)
Micro 459 - (Town Win)
  • Total Games: 15
  • Town Win: 40%
  • Scum Win: 60%
  • Draw: 0%