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==History==
==History==


*'''{{plink|t|9756|Open 96}}''' (Town Win)
{{SetupHistory/Database}}
*'''{{plink|t|10023|Open 107}}''' (Werewolves Win)
{{:Carbon-14/Stats}}
*'''{{plink|t|12350|Open 171}}''' (Town Win)
*'''{{plink|t|13602|Open 210}}''' (Town Win)
*'''{{plink|t|14832|Open 244}}''' (Werewolves Win)
*'''{{plink|t|16296|Open 282}}''' (Town Win)
*'''{{plink|t|18925|Open 333}}''' (Mafia Win)
*'''{{plink|t|19330|Open 344}}''' (Werewolves Win)
*'''{{plink|t|19629|Open 361}}''' (Mafia Win)
*'''{{plink|t|20562|Open 375}}''' (Town Win)
*'''{{plink|t|21788|Open 395}}''' (Mafia Win)
*'''{{plink|t|22693|Open 425}}''' (Werewolves Win)
*'''{{plink|t|23124|Open 443.5}}''' (Mafia Win)
*'''{{plink|t|23756|Open 458}}''' (Town Win)
*'''{{plink|t|24068|Open 462}}''' (Mafia Win)

Latest revision as of 13:38, 1 February 2015

Name:
  • Carbon 14
Setup Size:
Players:
  • 7
Setup Type:
Designer:

Carbon-14 is an Open setup which is mainly characterized by the single scum-group that can only be successfully investigated by one of the two investigative roles.

The original idea was created by Adel.

Setup

Mechanics

  • Daystart
  • Mafia Goons or Werewolves are chosen randomly by the mod pregame
  • Cop gets results in the form of Mafia/Not Mafia
  • Seer gets results in the form of Werewolf/Not Werewolf

Role PM's

Mafia Goon

  • Welcome, [Player Name]. You are a Mafia Goon, along with your partner, [Player Name].

Abilities:

  • Factional communication: During the night phase you may talk with your partner here [QuickTopic link].
  • Factional kill: Each night phase, one of you or your partner may perform the factional kill.

Win condition:

  • You win when all members of the town have been eliminated or nothing can prevent this from occurring.


Werewolf

  • Welcome, [Player Name]. You are a Werewolf, along with your partner, [Player Name].

Abilities:

  • Factional communication: During the night phase you may talk with your partner here [QuickTopic link].
  • Factional kill: Each night phase, one of you or your partner may perform the factional kill.

Win condition:

  • You win when all members of the town have been eliminated or nothing can prevent this from occurring.


Vanilla Townie

  • Welcome, [Player Name], you are a Vanilla Townie.

Abilities:

  • Your weapon is your vote, you have no night actions.

Win condition:

  • You win when all threats to the town have been eliminated.


Town Cop

  • Welcome, [Player Name], you are a Town Cop.

Abilities:

  • Each night phase, you may investigate one player in the game by PM'ing the mod. You will get results back in the form of Mafia/Not Mafia.
  • You know you are guaranteed to be sane.

Win condition:

  • You win when all threats to the town have been eliminated.


Town Seer

  • Welcome, [Player Name], you are a Town Seer.

Abilities:

  • Each night phase, you may investigate one player in the game by PM'ing the mod. You will get results back in the form of Werewolf/Not Werewolf.
  • You know you are guaranteed to be sane.

Win condition:

  • You win when all threats to the town have been eliminated.

History

History
Open 96 - (Town Win)
Open 107 - (Werewolf Win)
Open 171 - (Town Win)
Open 210 - (Town Win)
Open 244 - (Werewolf Win)
Open 282 - (Town Win)
Open 333 - (Mafia Win)
Open 344 - (Werewolf Win)
Open 361 - (Mafia Win)
Open 375 - (Town Win)
Open 395 - (Mafia Win)
Open 425 - (Werewolf Win)
Open 443.5 - (Mafia Win)
Open 458 - (Town Win)
Open 462 - (Mafia Win)
Open 641 - (Town Win)
Micro 459 - (Town Win)
  • Total Games: 15
  • Town Win: 40%
  • Scum Win: 60%
  • Draw: 0%