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|Title=Cop/Insane Cop 9 (C-C9)
|Title=Cop/Insane Cop 9 (C-C9)
|Setup Size=Micro
|Setup Size=Micro
|type=Small Experimental
|type=
|type2=
|type2=
|type3=
|type3=
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==Mechanics==
==Mechanics==


Town Cops are not aware of their sanity, but their sanities are revealed in their flip.
Town Cops are not aware of their sanity, and their sanities are not revealed in their flip.
 


==Role PM's==
==Role PM's==

Latest revision as of 00:55, 24 February 2018

Name:
  • Cop/Insane Cop 9 (C-C9)
Setup Size:
Players:
  • 9
Setup Type:
Designer:

C-C9 is an Open Setup game which features a Day Start and was designed by FakeGod. The C stands for Cop. The -C stands for Insane Cop. 9 represents the number of players.


Setup

2 Mafia Goons

5 Vanilla Townies

1 Town Cop (Sane)

1 Town Cop (Insane)


Mechanics

Town Cops are not aware of their sanity, and their sanities are not revealed in their flip.

Role PM's

Mafia Goon

  • Welcome, [Player Name]. You are a Mafia Goon, along with your partner, [Player Name].

Abilities:

  • Factional communication: During the night phase you may talk with your partner here [QuickTopic link].
  • Factional kill: Each night phase, your team can also perform a factional kill even if only 1 of you is alive.

Win condition:

  • You win when all members of the town have been eliminated or nothing can prevent this from occurring.


Vanilla Townie

  • Welcome, [Player Name], you are a Vanilla Townie.

Abilities:

  • Your weapon is your vote, you have no night actions.

Win condition:

  • You win when all threats to the town have been eliminated.


Town Cop

  • Welcome, [Player Name], you are a Town Cop.

Abilities:

  • Each night phase, you may investigate one player in the game by PM'ing the mod. You will get results back in the form of Town/Mafia.
  • You do not know if you are Sane or Insane.

Win condition:

  • You win when all threats to the town have been eliminated.

Completed Games