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Black Flag Nightless: Difference between revisions

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{{Setups
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'''Black Flag Nightless''' is a 10-player [[Open Setup]] that uses a modified White Flag mechanic that applies to both factions: town lose if reduced to 3 members, Mafia if reduced to 1 member. It was designed to avoid the largest problem with non-Nightless games (Mafia can kill the leading members of the town), the largest problem with typical Nightless games (the positive feedback when town lynch correctly), and the largest problem with mountainous games (they can last a long time with nothing much happening, demoralizing both factions).
'''Black Flag Nightless''' is a 10-player [[Open Setup]] that uses a modified [[White Flag (mechanic)|White Flag mechanic]] that applies to both factions: town lose if reduced to 3 members, Mafia if reduced to 1 member. It was designed to avoid the largest problem with non-[[Nightless]] games (Mafia can kill the leading members of the town), the largest problem with typical Nightless games (the positive feedback when town correctly vote out the Mafia), and the largest problem with mountainous games (they can last a long time with nothing much happening, demoralizing both factions).


==Setup==
==Setup==
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==Discussion==
==Discussion==
This setup has a similar [[The EV Project|expected value]] to [[White Flag (Open Setup)|White Flag]], 50% rather than 47.8% (slightly higher, because randomly voting towards the start of the game is more likely to hit scum due to the smaller player list). In practice, it's more townsided than White Flag due to the inability for scum to kill leading members of the town, but more scumsided because scum have more control over the lynch vote.
This setup has a similar [[The EV Project|expected value]] to [[White Flag (Open Setup)|White Flag]], 50% rather than 47.8% (slightly higher, because randomly voting towards the start of the game is more likely to hit scum due to the smaller player list). In practice, it's more townsided than White Flag due to the inability for scum to kill leading members of the town, but more scumsided because scum have more control over the Day vote.


The mechanic used is similar to the original version of White Flag proposed by [[mith]], though White Flag later came to be associated only with the Mafia loss condition.
The mechanic used is similar to the original version of White Flag proposed by [[mith]], though White Flag later came to be associated only with the Mafia loss condition.

Latest revision as of 05:54, 21 February 2021

Black Flag.jpg
Name:
  • Black Flag Nightless
Setup Size:
Players:
  • 10
Setup Type:
Designer:

Black Flag Nightless is a 10-player Open Setup that uses a modified White Flag mechanic that applies to both factions: town lose if reduced to 3 members, Mafia if reduced to 1 member. It was designed to avoid the largest problem with non-Nightless games (Mafia can kill the leading members of the town), the largest problem with typical Nightless games (the positive feedback when town correctly vote out the Mafia), and the largest problem with mountainous games (they can last a long time with nothing much happening, demoralizing both factions).

Setup

Mechanics

  • Nightless
  • Modified White Flag:
    • Town lose if reduced to 3 members
    • Mafia lose if reduced to 1 member

Example Role PMs

Mafia Goon

Welcome, player. You are a Mafia Goon, along with player and player.

Abilities
  • Factional communication: At any time, you may talk with your partners here.
  • Apart from your factional communication and knowledge, your only weapon is your vote. You have no nightkill.
Win condition
  • You win if the town is reduced to 3 town-aligned members before the Mafia are reduced to 1 member.

Please confirm via PM.

Townie

Welcome, player. You are a Vanilla Townie.

Abilities
  • Your only weapon is your vote. You have no night actions.
Win condition
  • You win if the Mafia are reduced to 1 member before the town is reduced to 3 town-aligned members.

Please confirm via PM.

Discussion

This setup has a similar expected value to White Flag, 50% rather than 47.8% (slightly higher, because randomly voting towards the start of the game is more likely to hit scum due to the smaller player list). In practice, it's more townsided than White Flag due to the inability for scum to kill leading members of the town, but more scumsided because scum have more control over the Day vote.

The mechanic used is similar to the original version of White Flag proposed by mith, though White Flag later came to be associated only with the Mafia loss condition.

Play History