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A '''bankable deadline''' is an update on the classic fixed-length or reactionary deadline; it tells players what the maximum length of time allowed for a Day is, but rewards them for ending Day early by 'saving' some or all of the unused time for future Days. Often, the 'base time' for each day is decreasing and/or based on a formula, such as how many players are still alive.
A '''bankable deadline''' system is one where the following rules apply:
*All game [[Day|Days]] are guaranteed to last a certain amount of time.
*The first game [[Day]] is particularly long.
*Any time left over between the elimination and the deadline of any given [[Day]] is carried over ("banked") to lengthen the next [[Day]].


Example: Day One may have a bankable deadline of 21 days. If the group lynches after 17 days, then the deadline for Day Two will be extended by four days. In practice, bankable deadlines seem to trade an increased pace in the early game with the freedom to draw out discussion in nerve-wracking endgame situations.
==Example==
*At the beginning of the game, it is stated that all Days will be three days long.
*Day 1 is set to last for 21 days.
*The players eliminate someone after 10 days on Day 1.
*Day 2 is then set to last for 14 days - the three guaranteed days, plus the eleven days not used on Day 1.
*The players eliminate someone after 13 days on Day 2.
*Day 3 is then set to last for 4 days - the three guaranteed days, plus the one day not used on Day 2.


==Commentary==
The advantage of a bankable deadline system is that it allows for predictable deadlines and allows Day 1 to be as long as it needs to be, but still provides an incentive for players to eliminate earlier than the absolute last minute. 
In practice, players tend to not care much about banking ''significantly'' more time for later Days than they are using on average, but later Days do not need as much time anyway, so this does not tend to be a huge flaw.
This system will occasionally lead to weirdnesses like a 37 day 'deadline' for late-game Days; some mods place a cap on how much time can be banked, to avoid this.


[[Category:How to Mod]]
[[Category:How to Mod]]
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[[Category:Glossary]]

Latest revision as of 00:25, 9 July 2020

A bankable deadline system is one where the following rules apply:

  • All game Days are guaranteed to last a certain amount of time.
  • The first game Day is particularly long.
  • Any time left over between the elimination and the deadline of any given Day is carried over ("banked") to lengthen the next Day.

Example

  • At the beginning of the game, it is stated that all Days will be three days long.
  • Day 1 is set to last for 21 days.
  • The players eliminate someone after 10 days on Day 1.
  • Day 2 is then set to last for 14 days - the three guaranteed days, plus the eleven days not used on Day 1.
  • The players eliminate someone after 13 days on Day 2.
  • Day 3 is then set to last for 4 days - the three guaranteed days, plus the one day not used on Day 2.

Commentary

The advantage of a bankable deadline system is that it allows for predictable deadlines and allows Day 1 to be as long as it needs to be, but still provides an incentive for players to eliminate earlier than the absolute last minute.

In practice, players tend to not care much about banking significantly more time for later Days than they are using on average, but later Days do not need as much time anyway, so this does not tend to be a huge flaw.

This system will occasionally lead to weirdnesses like a 37 day 'deadline' for late-game Days; some mods place a cap on how much time can be banked, to avoid this.