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Associative tell: Difference between revisions

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An '''associative tell''' is a [[scumtell]] based on the way that one player is interacting with another specific player. For example, if two players repeatedly try to stall each other's lynch on flimsy reasoning, they would typically be assumed to be either [[groupscum]] or [[Mason]]s.
An '''associative tell''' is a [[scumtell]] based on the way that one player is interacting with another specific player. For example, if two players repeatedly try to stall each other's elimination on flimsy reasoning, they would typically be assumed to be either [[groupscum]] or [[Mason]]s.


[[Category:Glossary]]
[[Category:Glossary]]

Latest revision as of 00:50, 9 July 2020

An associative tell is a scumtell based on the way that one player is interacting with another specific player. For example, if two players repeatedly try to stall each other's elimination on flimsy reasoning, they would typically be assumed to be either groupscum or Masons.