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Associate

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Revision as of 03:11, 24 November 2023 by TemporalLich (talk | contribs) (Created page with "{{RolePage | Align = Town | Align2 = Mafia | Type = Investigative | Introduction = A '''Confidant''' is a player who is informed of another player's role. | Standard = A Confidant is informed (ideally via a Results PM) of another player's role, not including any alignment information (during pregame, or with timing determined by a role modifier). The information on which player's role is should be non-random with regards to what player-slot is being referred to. Fo...")
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Associate
Alias: none
Alignment:
Role type:
  • Investigative
Choice: none

A Confidant is a player who is informed of another player's role.

Standard version

A Confidant is informed (ideally via a Results PM) of another player's role, not including any alignment information (during pregame, or with timing determined by a role modifier). The information on which player's role is should be non-random with regards to what player-slot is being referred to. For example, a Confidant can be told that a Vanilla Townie is Vanilla.

A Confidant flips as a Confidant, but does not flip with the information on a player's role.

Do note that Confidant is not a Normal role.

Variations

Best Friends are two players who are Companions to each other.

Informed is the generalized version of this role.



Sample Role PMs

The standardized Role PM for "Associate" describes the passive ability as follows:

  • As an unmodified passive ability: You are informed of a player's role. (edit)
  • As a passive ability with a modifier: You will be informed of the nth player's role OR a player's role on day n. (edit)

Example (unmodified)

Welcome to game! You are a Town Associate.

You are informed of a player's role.

You have no active abilities.

You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Confirm by replying to this PM with a summary of your role.

Example (modified)

Welcome to game! You are a Town Night 2 Associate.

You will be informed of a player's role during Night 2.

You have no active abilities.

You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Confirm by replying to this PM with a summary of your role.