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Aj The Epic: Difference between revisions

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Yates (This child... is strong in the scum)
Yates (This child... is strong in the scum)
Maestro (his overly Posh game was awesome, and he hangs around with good company)
Maestro (his overly Posh game was awesome, and he hangs around with good company)
[[Category:Scummers]]

Revision as of 07:53, 17 October 2013

Hey everyone. Just redid my wiki page because who needs relevant information?

Anyways: I'm an extremely adept scum player and a mildly adept town player. I'm someone who won't ever hurt your team but may not always be the best help. I could probably be the hardest to lynch person on the site because I slip right on the surface of being scum or town all the time by other reads. But I try not to stick in self-preservation mode because that wouldn't help me win any games. Trolling is only fun for the first couple of pages.

I've found that my strongest skill set is as an SK, or a replacement. As either, I am incredibly more adept than I usually am because I generally have no ties and nothing to lose. No one expects an SK to win.

On meta, I very rarely fake-claim as town. If you find a fake claim of mine, I'm almost certainly scum. I have all kinds of issues in large games (Over 14, below which is perfectly fine) and I generally am either considered scum or unhelpful in these games. Therefore, I play them more often to spread the unhelpfulness.

I was born an intermediate mafia player and shall forever stay that way. Darwin never gave me the correct traits for evolution except an undeveloped 6th sense that generally just represents my laziness and inability to give a damn about writing a case.

I have a decent amount of wins and a few too many losses. I think offhand my w/l is somewhere around 60, but I'm flawless as scum. The two wins I currently have are a decent game as scum and a very good (scarey, according to one player) game as an SK. I have on site probably 20 games of experience and an easy 40 games offsite experience. So yes, I've seen just about every game setup known to man as I read the more interesting games I wasn't in. My knowledge base is fantastic, I just sometimes am inefficient at applying it.

In any game but large, my preference for hunting is by -connection hunting-. I'm an image thinker, so I always visualize webs of interactions with different colored strands between the names of individuals. This is 'gut', something that I developed because of reading, but stored in memory without specific post evidence. That's simply my term for gut.

Don't believe it's possible for someone to have such a visual memory that it's a workable and interacting graph in my mind? I'm actually a genius at remembering unimportant information. You know how your brain clears out useless garbage you hear throughout the day? Like the class gossip or whatnot? Mine doesn't do so well. Everything I hear, I retain. Well, everything but math. I can't remember ANYTHING in math, leading it to be the lowest of my ACT scores (a 27). I no longer take math because I can't retain the formula knowledge. I think it's simply because numbers hold no interest to me. Anything with interest, I can remember. Exact quotes from famous people? Sure, and here's the day, month and year, speech and event. Quadratic function? I had better things to remember.

So after justifying how it is possible to hold a movable graph/save file, I digress. (Btw, awesome perk for writing books is that I remember everything I've written and the wording I used so I can write chapters in my head before going to the computer and typing them up... good for lecture halls).

I don't mod simply because MS would not like my modding. I'm a game modder who likes complication. I made a chess game where there were two levels: Black chess pieces v White Chess pieces and mafia v town. If the chess game was won before the game ended, the side who won the chess match won the game. That was my timing mechanism, and it worked pretty well.

I also made a Dungeons and Dragons mafia game where each person made an actual character beforehand and their powers were determined by a pre-made survey. Everyone had a point system of how much they could use per night and it was health-based. There was a side game to keep the game moving involving the DM's own men and monsters battling and interacting with the players, giving powerups and taking health all by dice rolls, like the real game. It was the pacing mechanism and it worked well. The lynch system was revised that even when lynched, you might escape if you outrolled everyone lynching you. At the same time, highest count was lynched, not majority.

So now that you know why I can't/won't mod a game over here, I'll just finish this off: That game was incredibly fun and I'm so glad I tried modding it.

People I play against all the time and have right to know me: Thezmon (know all, end all on my meta... No one beats his knowledge of me) P_M (we lynch each other in lylo for no reason?) Majiffy (he plays every game anyways) Fuzzybutternut (we've been in 5 together, I think... one as masons) Ms Maraganal (3 games, but one with her was an incredible town victory) Nacho (we have/had a hydra, and at least three independent games of that one) AngryPidgeon (in against him twice when he was hydra-ing, trice when not)

People I'd like to play against more often: Bacade (who wouldn't?) Mastin2 (he's incredibly good at this game and I feel he's one of the few I learn stuff from that I can actually apply) T-bone (Mason buddy, had a fantastic game) RandomYoshi (that avatar itself is epic) JasonWazza (been in two with him, he was scum both times...) Mr_Ree (I'm just now getting used to his playstyle) Yates (This child... is strong in the scum) Maestro (his overly Posh game was awesome, and he hangs around with good company)