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(Setup)
(Setup)
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===Setup name===
 
===Setup name===
The name of the setup is derived from the way the setup can be generated, with the roll of 3 3-sided dice.  3 remains a core theme of the game, with the earliest possible game ending being day 3, and there being on average 3 power roles in the game.   
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The name of the setup is derived from the way the setup can be generated, with the roll of 3 3-sided dice.  3 remains a core theme of the game, with the earliest possible game ending in a scum win on Day 3, and the setup having on average 3 power roles.   
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===Setup===
  
===Setup===
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{|class="wikitable" style="text-align:center"
{| class="wikitable" style="text-align:center"
+
|-
 +
!
 +
!
 +
!colspan=2|Number 1
 +
!colspan=2|Number 2
 +
!colspan=2|Number 3
 
|-
 
|-
! !!Die 1!!Die 2!!Die 3
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!First Die
 +
!{{color|red|Mafia}}
 +
|colspan=2|{{color|red|Mafia Roleblocker}}
 +
|colspan=2|{{color|red|Mafia Rolecop}}
 +
|colspan=2|{{color|red|Mafia Goon}}
 
|-
 
|-
!Mafia
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!||||Number 2||Number 3||Number 2||Number 3||Number 2||Number 3
|[[Roleblocker]]||[[Rolecop]]||[[Goon]]
 
 
|-
 
|-
!Town
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!Second Die
|[[Doctor]]||[[Tracker]]||[[Cop]]
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!{{color|green|Town}}
 +
|{{color|green|Town Tracker}}
 +
|{{color|green|Town Roleblocker}}
 +
|{{color|green|Town Doctor}}
 +
|{{color|green|Town Rolecop}}
 +
|{{color|green|Town Doctor}}
 +
|{{color|green|Town Rolecop}}
 
|-
 
|-
!Town
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!Third Die
|[[Rolecop]]||[[Roleblocker]]||[[Jailkeeper]]
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!{{color|green|Town}}
 +
|{{color|green|Town Cop}}
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|{{color|green|Town Jailkeeper}}
 +
|{{color|green|Town Cop}}
 +
|{{color|green|Town Jailkeeper}}
 +
|{{color|green|Town Tracker}}
 +
|{{color|green|Town Roleblocker}}
 
|}
 
|}
 +
 
   
 
   
 
The setup is determined by randomly rolling three dice with 3 sides each.  The first die selects the "mafia" Die.  The other two rolls determine which of the two "town" roles are to be used.  a "1" result on the second or third die is re-rolled.   
 
The setup is determined by randomly rolling three dice with 3 sides each.  The first die selects the "mafia" Die.  The other two rolls determine which of the two "town" roles are to be used.  a "1" result on the second or third die is re-rolled.   
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For example, if the die came up as "3,1,2" the setup would become 2x Mafia Goon vs. Town Doctor, Town Roleblocker, 5x Town Vanilla
 
For example, if the die came up as "3,1,2" the setup would become 2x Mafia Goon vs. Town Doctor, Town Roleblocker, 5x Town Vanilla
 +
 +
In total, there are 12 possible setups in 3d3
 +
 +
# {{color|red|Mafia Goon}}, {{color|red|Mafia Roleblocker}} vs. {{color|green|Town Tracker}}, {{color|green|Town Cop}}, 5x {{color|green|Town Vanilla}}
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# {{color|red|Mafia Goon}}, {{color|red|Mafia Roleblocker}} vs. {{color|green|Town Roleblocker}}, {{color|green|Town Cop}}, 5x {{color|green|Town Vanilla}}
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# {{color|red|Mafia Goon}}, {{color|red|Mafia Roleblocker}} vs. {{color|green|Town Tracker}}, {{color|green|Town Jailkeeper}}, 5x {{color|green|Town Vanilla}}
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# {{color|red|Mafia Goon}}, {{color|red|Mafia Roleblocker}} vs. {{color|green|Town Roleblocker}}, {{color|green|Town Jailkeeper}}, 5x {{color|green|Town Vanilla}}
 +
# {{color|red|Mafia Goon}}, {{color|red|Mafia Rolecop}} vs. {{color|green|Town Doctor}}, {{color|green|Town Cop}}, 5x {{color|green|Town Vanilla}}
 +
# {{color|red|Mafia Goon}}, {{color|red|Mafia Rolecop}} vs. {{color|green|Town Doctor}}, {{color|green|Town Jailkeeper}}, 5x {{color|green|Town Vanilla}}
 +
# {{color|red|Mafia Goon}}, {{color|red|Mafia Rolecop}} vs. {{color|green|Town Rolecop}}, {{color|green|Town Cop}}, 5x {{color|green|Town Vanilla}}
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# {{color|red|Mafia Goon}}, {{color|red|Mafia Rolecop}} vs. {{color|green|Town Rolecop}}, {{color|green|Town Jailkeeper}}, 5x {{color|green|Town Vanilla}}
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# {{color|red|Mafia Goon}}, {{color|red|Mafia Goon}} vs. {{color|green|Town Doctor}}, {{color|green|Town Tracker}}, 5x {{color|green|Town Vanilla}}
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# {{color|red|Mafia Goon}}, {{color|red|Mafia Goon}} vs. {{color|green|Town Doctor}}, {{color|green|Town Roleblocker}}, 5x {{color|green|Town Vanilla}}
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# {{color|red|Mafia Goon}}, {{color|red|Mafia Goon}} vs. {{color|green|Town Rolecop}}, {{color|green|Town Tracker}}, 5x {{color|green|Town Vanilla}}
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# {{color|red|Mafia Goon}}, {{color|red|Mafia Goon}} vs. {{color|green|Town Rolecop}}, {{color|green|Town Roleblocker}}, 5x {{color|green|Town Vanilla}}
  
 
===Balance discussion/statistics===
 
===Balance discussion/statistics===
None Yet.
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The Mafia Roleblocker or Rolecop are allowed to both submit the nightkill and perform his Roleblocker or RoleCop action. The Roleblocker is stated to resolve before the Jailkeeper. This only matters in the case where the Roleblocker and Jailkeeper target one another, and even in this case only matters if the Roleblocker was also going to submit the kill (the end result being that the kill will not be jailed).
 +
 
 +
The Mafia team have day-and-night access to a private thread for chat.  This is a departure from previous Newbie setups, becauses an earlier trial run of Mafia day talk strongly suggests that having day-talk leads to fewer Newbie scum replace-outs and greater conversion of Newbie players to long-term mafiascum.net players and members.

Revision as of 23:09, 22 September 2017

3d3: A Newbie Setup as inspired by Cabd, and designed by the Newbie Discussion Group

Name:
  • 3d3
Setup Size:
Players:
  • 9
Setup Type:
Designers:

3d3 is the current proposed Newbie Setup, intended to address flaws found in the prior setup. The preceding Newbie Setup was Matrix6, but the setup contained a breaking claim strategy and the potential for major role-related apathy, and was thus phased out.

Setup name

The name of the setup is derived from the way the setup can be generated, with the roll of 3 3-sided dice. 3 remains a core theme of the game, with the earliest possible game ending in a scum win on Day 3, and the setup having on average 3 power roles.

Setup

Number 1 Number 2 Number 3
First Die Mafia Mafia Roleblocker Mafia Rolecop Mafia Goon
Number 2 Number 3 Number 2 Number 3 Number 2 Number 3
Second Die Town Town Tracker Town Roleblocker Town Doctor Town Rolecop Town Doctor Town Rolecop
Third Die Town Town Cop Town Jailkeeper Town Cop Town Jailkeeper Town Tracker Town Roleblocker


The setup is determined by randomly rolling three dice with 3 sides each. The first die selects the "mafia" Die. The other two rolls determine which of the two "town" roles are to be used. a "1" result on the second or third die is re-rolled.

The remaining 6 slots are filled with 5 Vanilla Townies and 1 Mafia Goon to create a 7-town, 2-mafia setup.

For example, if the die came up as "3,1,2" the setup would become 2x Mafia Goon vs. Town Doctor, Town Roleblocker, 5x Town Vanilla

In total, there are 12 possible setups in 3d3

  1. Mafia Goon, Mafia Roleblocker vs. Town Tracker, Town Cop, 5x Town Vanilla
  2. Mafia Goon, Mafia Roleblocker vs. Town Roleblocker, Town Cop, 5x Town Vanilla
  3. Mafia Goon, Mafia Roleblocker vs. Town Tracker, Town Jailkeeper, 5x Town Vanilla
  4. Mafia Goon, Mafia Roleblocker vs. Town Roleblocker, Town Jailkeeper, 5x Town Vanilla
  5. Mafia Goon, Mafia Rolecop vs. Town Doctor, Town Cop, 5x Town Vanilla
  6. Mafia Goon, Mafia Rolecop vs. Town Doctor, Town Jailkeeper, 5x Town Vanilla
  7. Mafia Goon, Mafia Rolecop vs. Town Rolecop, Town Cop, 5x Town Vanilla
  8. Mafia Goon, Mafia Rolecop vs. Town Rolecop, Town Jailkeeper, 5x Town Vanilla
  9. Mafia Goon, Mafia Goon vs. Town Doctor, Town Tracker, 5x Town Vanilla
  10. Mafia Goon, Mafia Goon vs. Town Doctor, Town Roleblocker, 5x Town Vanilla
  11. Mafia Goon, Mafia Goon vs. Town Rolecop, Town Tracker, 5x Town Vanilla
  12. Mafia Goon, Mafia Goon vs. Town Rolecop, Town Roleblocker, 5x Town Vanilla

Balance discussion/statistics

The Mafia Roleblocker or Rolecop are allowed to both submit the nightkill and perform his Roleblocker or RoleCop action. The Roleblocker is stated to resolve before the Jailkeeper. This only matters in the case where the Roleblocker and Jailkeeper target one another, and even in this case only matters if the Roleblocker was also going to submit the kill (the end result being that the kill will not be jailed).

The Mafia team have day-and-night access to a private thread for chat. This is a departure from previous Newbie setups, becauses an earlier trial run of Mafia day talk strongly suggests that having day-talk leads to fewer Newbie scum replace-outs and greater conversion of Newbie players to long-term mafiascum.net players and members.