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10P Jester Mafia

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Revision as of 12:35, 17 October 2014 by Wgeurts (talk | contribs) (→‎History)
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10P Jester Mafia is a simple 10-player game that features Mafia and Jester interplay. 12P Jester Mafia is a variation on this setup. This setup itself has occasionally been played with an extra townie to take it to 11P.

Setup

Mechanics

  • Daystart
  • The Jester wins if it is lynched on any day.
  • The Jester winning does not end the game.
  • The Jester doesn't win if still alive in situations where mafia controls 50% of the votes.

Role PM's

Mafia Goon

  • Welcome, [Player Name]. You are a Mafia Goon, along with your partner, [Player Name].

Abilities:

  • Factional communication: During the night phase you may talk with your partner here [QuickTopic link].
  • Factional kill: Each night phase, one of you or your partner may perform the factional kill.

Win condition:

  • You win when you control 50% of the town or nothing can prevent this from occurring.


Jester

  • Welcome, [Player Name], you are a Jester.

Abilities:

  • It is your mission to get yourself lynched. You have no night actions.

Win condition:

  • You win if you get lynched at any time.


Vanilla Townie

  • Welcome, [Player Name], you are a Vanilla Townie.

Abilities:

  • Your weapon is your vote, you have no night actions.

Win condition:

  • You win when all threats to the town have been eliminated.

Criticism

In practice, the Jester always wins, which raises balance concerns. 10-players is also not a particularly favourable number for the town to begin with. Most recent games using this setup have used 11P.

History

  • Open 25 - (Jester and Mafia Win)
  • Open 71 - (Jester and Mafia Win) Note: Setup used 11p
  • Open 85 - (Jester Win) Note: Setup used 11p and used didn't allow Mafia/Town to continue playing if Jester was lynched.