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Unicorn Brethren/Gametypes/Mafia Scum RR
Setup Design
No vehicles, equipment, grenades, or weapons on the map
Starting Weapon: Hammers (For voting of course)
Secondary Weapon: Random (Random Role)
1 life in respawn settings for all
3 rounds winner has most points
4 minute rounds
Last man standing = Disabled
Alpha Zombies = Enabled
Point Scale
Zombie Victory = 2
Kills as Zombie = 1
Kills as Human = 2
Kills as Last Man Standing = 2
Surviving as Human = 2
Betrayals = -2
Suicides = -1
Variable Math
This is how you decide how many players start out in each faction
Z = Total Players in game
Y = round down (Z / 3)
X = Z - Y
Mafia Setup
Y alpha zombies
No shields, grenades, starting equipment, equipment usage, or weapon pickup
Starting Weapon: Hammers (For voting of course)
Secondary Weapon: DMRS or Battle Rifles
Immune to headshots
Normal Radar 75 meters
WAYPOINT SEEN BY ALLIES (mafia knows who each other are)
NO OTHER APPEARANCE CHANGES
Town Setup
X Base Player Stats
No shields, grenades, starting equipment, equipment usage, or weapon pickup
Starting Weapon: Hammers (For voting of course)
Secondary Weapon: Random (Random Role)
Immune to nothing
NO APPEARANCE CHANGES
Allies only on radar 10 Meters (That guy is not on radar and my gun crosshairs are red.. he's scum!)