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Don't Trust The Cops

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Name:
  • Don't Trust the Cops
Setup Size:
Players:
  • 21
Setup Type:
Designer:


Don't Trust the Cops is a semi-open setup game for 21 players, with roles heavily borrowed from almost-every site Titus has been on. THIS IS NOT AN APPROVED SETUP. THIS IS A WORK IN PROGRESS! DO NOT USE WITHOUT REVIEW!

Setup

  • 16 town
    • 2 Town Investigative Roles
    • 2 Town Protecting
    • 1 Town Killing
    • 1 Town Messaging
    • 1 Town Miscellaneous PR
    • 3 Town Anything Roles (Cannot be Scum Exclusive or Third Party Roles)
    • 6 Vanilla Townies
  • 5 scum
    • 1 Scum Manipulator
    • 1 Scum Chaos Creator
    • 1 Scum Investigative
    • 1 Scum Untraceable
    • 1 Scum Anything
  • 1 Third Party Killer
      • Assign three negative modifiers to players at random. Verify negative modifers have relevance.
        • Check Balance as needed according to the FAQ. Make adjustments as needed.

Mechanics/FAQ

  • Daystart
  • Roll randomly for each category.
  • Roles can repeat, unless described below
  • If a cop or the gunsmith and the doctor and the armorsmith are in the same setup, the scum have a one shot strongman per cop and gunsmith. This is to prevent follow the cop. These strongmen kills are enabled by the cop and the gunsmith. If the cops and the gunsmiths or the doctors and the gunsmiths die, the scum no longer have the strongman kills.
  • Reroll scum roles if they get two or more of dirty old bastards, neighborizing psychotic kidnappers, and 1-shot dayvigs.
  • Scum Dirty Old Bastards, Day-vigs and neighborizing psychotic jailkeepers are kills in addition to the normal night kill. This is why scum can only have one of these.
  • Any scum player can kill and use their ability in the same night. They will "visit" both locations for the purposes of trackers and watchers. If a player somehow targets a player twice, trackers and watchers only see one visit.
  • Scum do not have daychat unless they have an encryptor.


  • A self-targeting bus driver is not immune from roleblocking.
  • If a bus driver is redirected, his first target is changed to who the redirector selects, even if he selected himself.
  • Mods should check for any breaking scenarios after rolling, but there should not be any. If the setup is unfair, reroll.

Categories

Town Investigative Roles

Agent, Big Brother (1-shot), Coroner, Cop, Gunsmith, Stalker, Tracker, Watcher

Protective Roles

Bulletproof, Commuter, Doctor, Escort, Jailor (Mafiascum normal variant), Neighborizing Psychotic Jailkeeper

Killing Roles

Day-Vig (1 shot), Dirty Old Bastard, Neighborizing Psychotic Jailkeeper, Veteran, Vigilante

Messaging Roles

Informed Townie, Neighborizer, Neighborizing Psychotic Jailkeeper, Strongman Messenger

Miscellaneous Roles

Amnesiac, Judge, Overzealous Bartender, Pretender, Wagon Sensor (1-shot)

Town Anything

Agent, Amnesiac, Ascetic, Big Brother (1-shot), Bulletproof, Commuter, Coroner, Cop, Day-Vig (1 shot), Dirty Old Bastard, Doctor, Escort, Gunsmith, Informed Townie, Jailor (Mafiascum normal variant), Judge, Neighborizer, Neighborizing Psychotic Jailkeeper, Overzealous Bartender, Pretender, Rolecop, Stalker, Strongman Messenger, Tracker, Veteran, Vigilante, Wagon Sensor (1-shot), Watcher

Scum Manipulators

Actress, Drug Dealer, Framer, Janitor

Scum Chaos Creators

Bus Driver, Consort, Neighborizing Psychotic Kidnapper, Redirector

Scum Investigative Roles

Agent, Big Brother (1-shot), Rolecop, Stalker, Tracker, Watcher

Scum Untraceables

Ascetic, Day-Vig (1-shot), Godfather, Ninja

Scum Anything

Actress, Agent, Amnesiac, Ascetic, Big Brother (1-shot), Bulletproof, Bus Driver, Commuter, Day-Vig (1 shot), Dirty Old Bastard, Drug Dealer, Encryptor, Escort, Framer, Godfather, Gunsmith, Jailor (Mafiascum normal variant), Judge, Neighborizer, Neighborizing Psychotic Jailkeeper, Ninja, Overzealous Bartender, Pretender, Rolecop, Stalker, Strongman Messenger, Tracker, Watcher

Third Party Killers

Arsonist, Mass Murderer, Riddler, Serial Killer


Order of Operations

  • Day Starts
    • Day-Vigs shoot (if desired)
    • Neighborizing Psychotic Jailkeepers/Kidnappers and Overzealous Bartenders finalize targets
    • Day Ends
    • Judge turns lynch into no-lynch
    • Dirty Old Bastard triggers if lynched
  • Night Starts
    • Pretender gets their night role
    • Overzealous Bartenders act
    • Neighborhoods are formed with the prior night's selection
    • Neighborizing Psychotic Jailkeepers/Kidnappers jail their targets, which removes them from chats
    • Riddler submits their guesses
    • Commuters Leave
    • Veteran arms
    • Bus Drivers act if not targeted by Consorts/Escorts, Jailors, Redirectors and Neighborizing Psychos
    • Consorts, Escorts, and Jailors act
    • Redirectors Redirect
    • Bus Drivers if visited by Consorts, Escorts, Jailors Redirectors or Neighborizing Psychos
    • Arsonists, Mass Murderers, Serial Killers, and Group Scum select their target
    • Drug Dealers, Strongman Messengers, and Neighborizers select targets
    • Doctors select targets
    • Framers select targets
    • Investigative Roles Visit Their Targets
    • Investigative Roles Get Results
    • Actress and Amnesiac Selects Their Targets
    • Coroner digs up role info
    • Kills Resolve
    • Protects Resolve

Role PMs

Mafia Goon

  • Welcome, [Player Name]. You are a Mafia Goon, along with your partner, [Player Name].

Abilities:

  • Factional communication: During the night phase you may talk with your partner here [QuickTopic link].
  • Factional kill: Each night phase, one of you or your partner may perform the factional kill.

Win condition:

  • You win when the other scum team is eliminated and you control 50% of the town or nothing can prevent this from occurring.

Stealth Arsonist

  • Welcome, [Player Name]. You are a Stealth Arsonist, along with your partner, [Player Name].

Abilities:

  • Factional dousing: Each night phase, you may perform the factional dousing.
  • Factional ignition: Each night phase, you may kill all players doused.
  • No players will be notified of being doused until you have ignited successfully once.

Win condition:

  • You win when the other scum team is eliminated and you control 50% of the town or nothing can prevent this from occurring.

Vanilla Townie

  • Welcome, [Player Name], you are a Vanilla Townie.

Abilities:

  • Your weapon is your vote, you have no night actions.

Win condition:

  • You win when all threats to the town have been eliminated and there is at least one town player alive.


Town Doctor

  • Welcome, [Player Name], you are a Town Doctor.

Abilities:

  • Each night phase, you may protect one player in the game from being nightkilled by the mafia.

Win condition:

  • You win when all threats to the town have been eliminated and there is at least one town player alive.

Town Firefigher

  • Welcome, [Player Name], you are a Town Firefighter.

Abilities:

  • Each night phase, you may protect one player in the game from being nightkilled by the arsonists by undoing their douse attempt.

Win condition:

  • You win when all threats to the town have been eliminated and there is at least one town player alive.

History

None. This game is in design by Titus.