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Unicorn Brethren/Gametypes/Mafia Scum RR
Setup Design
No vehicles, equipment, grenades, or weapons on the map
Starting Weapon: Hammers (For voting of course)
Secondary Weapon: Random (Random Role)
1 life in respawn settings for all
3 rounds winner has most points
Last man standing = Disabled
Alpha Zombies = Enabled
Points Scales (Try Either One)
Logical Point Scale
Zombie Victory = 1
Kills as Zombie = 1
Kills as Human = 2
Kills as Last Man Standing = 2
Surviving as Human or Last Man = 2
Betrayals = -1
Suicides = -1
Mafia Like Point Scale
Zombie Victory = 2
Kills as Zombie = 1
Kills as Human = 2
Kills as Last Man Standing = 5
Surviving as Human or Last Man = 2
Betrayals = -2
Suicides = -1
Variable Math
This is how you decide how many players start out in each faction
Z = Total Players in game
V = (Z / 3)
W = V rounded up
Y = W - 1
X = Z - Y
2 lives in Respawn Settings
Mafia Cult Setup
Y alpha zombies
No shields, grenades, starting equipment, equipment usage, or weapon pickup
Starting Weapon: Hammers (For voting of course)
Secondary Weapon: Magnums
Immune to headshots
Normal Radar 75 meters
WAYPOINT SEEN BY ALLIES (mafia knows who each other are)
NO OTHER APPEARANCE CHANGES
Town Setup
X Base Player Stats
No shields, grenades, starting equipment, equipment usage, or weapon pickup
Get Hammers (For voting of course)
Get Random other gun (Random Role)
Immune to nothing
NO APPEARANCE CHANGES
Allies only on radar 10 Meters (Hmm that guy is not on my radar... he is scum!)