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Unicorn Brethren/Gametypes/Mafia Cult Rec: Difference between revisions
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Allies only on radar 10 Meters (Hmm that guy is not on my radar... he is scum!) | Allies only on radar 10 Meters (Hmm that guy is not on my radar... he is scum!) | ||
[[Category:Unicorn Brethren]] |
Revision as of 02:58, 1 August 2011
Setup Design
No vehicles, equipment, grenades, or weapons on the map
Starting Weapon: Hammers (For voting of course)
Secondary Weapon: Random (Random Role)
2 lives in respawn settings for all
3 rounds winner has most points
Last man standing = Disabled
Alpha Zombies = Enabled
Point Scale
Zombie Victory = 2
Kills as Zombie = 1
Kills as Human = 2
Kills as Last Man Standing = 5
Surviving as Human or Last Man = 2
Betrayals = -2
Suicides = -1
Variable Math
This is how you decide how many players start out in each faction
Z = Total Players in game
V = (Z / 3)
W = V rounded up
Y = W - 1
X = Z - Y
Mafia Setup
Y alpha zombies
No shields, grenades, starting equipment, equipment usage, or weapon pickup
Starting Weapon: Hammers (For voting of course)
Secondary Weapon: Magnums
Immune to headshots
Normal Radar 75 meters
WAYPOINT SEEN BY ALLIES (mafia knows who each other are)
NO OTHER APPEARANCE CHANGES
Infected players (Those lynched / recruited / taken over by the scum)
No shields, grenades, starting equipment, equipment usage, or weapon pickup
Starting Weapon: Hammers (For voting of course)
Secondary Weapon: Random (Random Role)
Immune to headshots
Normal Radar 25 meters
WAYPOINT SEEN BY ALLIES (scum knows who each other are)
NO OTHER APPEARANCE CHANGES
Town Setup
X Base Player Stats
No shields, grenades, starting equipment, equipment usage, or weapon pickup
Starting Weapon: Hammers (For voting of course)
Secondary Weapon: Random (Random Role)
Immune to nothing
NO APPEARANCE CHANGES
Allies only on radar 10 Meters (Hmm that guy is not on my radar... he is scum!)