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(Created page with "{{Setups |Title=Cult Semi-Nightless |Setup Size=Micro |Players=9 |Designer=usesPython |Designer2= |Designer3= |type=Untested Micro |type2= |type3= |type4= |type5= |type6= |Notes=}} '''Cult Semi-Nightless''' is an 9 player setup with no power roles and a Cult that can recruit once in the game. ==Setup== *2 {{setuprole|Cultist|Cultists}} *7 {{setuprole|Townie|Vanilla Townies}} ==Mechanics== *Daystart *The Cult has a 1-shot factional Cult Leader|re...")
 
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'''Cult Semi-Nightless''' is an 9 player setup with no power roles and a [[Cult]] that can recruit [[1-shot|once in the game]].
'''Cult Semi-Nightless''' is a 9 player setup with no power roles and a [[Cult]] that can recruit [[1-shot|once in the game]].


==Setup==
==Setup==

Latest revision as of 22:13, 10 June 2024

Name:
  • Cult Semi-Nightless
Setup Size:
Players:
  • 9
Setup Type:
Designer:

Cult Semi-Nightless is a 9 player setup with no power roles and a Cult that can recruit once in the game.

Setup

Mechanics

Role PMs

Cultist

  • Welcome, [Player Name]. You are a Cultist, along with your partner, [Player Name].

Abilities:

  • Factional communication: At any time, you may talk with your partner here [Private Topic link].
  • Factional 1-shot recruit: Once in the game during night, one of you or your partner may recruit a player to the cult.

Win condition:

  • You win when the Town has been wiped out, or nothing can stop this from occurring.

Vanilla Townie

  • Welcome, [Player Name], you are a Vanilla Townie.

Abilities:

  • You have no special abilities.

Win condition:

  • You win when there are no longer any threats to town.