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**Protects Resolve
**Protects Resolve


==Role PMs==
==Role Descriptions==


===<div style="color:red">Mafia Goon</div>===
===Actress===
* Welcome, [Player Name]. You are a '''Mafia Goon''', along with your partner, [Player Name].  
Select one player at night. If you flip, you will flip as this player's role but with a different flavor name.


'''Abilities:'''
===Agent===
*Factional communication: During the night phase you may talk with your partner here [QuickTopic link].
Select one player at night. You know who they targeted and who targeted them.
*Factional kill: Each night phase, one of you or your partner may perform the factional kill.
'''Win condition:'''
*You win when the other scum team is eliminated and you control 50% of the town or nothing can prevent this from occurring.


===<span style="color: orange">Stealth Arsonist</span>===
===Amnesiac===
* Welcome, [Player Name]. You are a '''Stealth Arsonist''', along with your partner, [Player Name].


'''Abilities:'''
===Ascetic===
*Factional dousing: Each night phase, you may perform the factional dousing.
Big Brother (1-shot)
*Factional ignition: Each night phase, you may kill all players doused.
Bulletproof
*No players will be notified of being doused until you have ignited successfully once.
Bus Driver
'''Win condition:'''
Commuter
*You win when the other scum team is eliminated and you control 50% of the town or nothing can prevent this from occurring.
Cop
 
Coroner
===<div style="color:green">Vanilla Townie</div>===
Day-Vig (1 shot)
* Welcome, [Player Name], you are a '''Vanilla Townie'''.
Dirty Old Bastard
 
Doctor
'''Abilities:'''
Drug Dealer
*Your weapon is your vote, you have no night actions.
Encryptor
 
Escort
'''Win condition:'''
Framer
*You win when all threats to the town have been eliminated and there is at least one town player alive.
Godfather
 
Gunsmith
 
Informed Townie
===<div style="color:green">Town Doctor</div>===
Jailor (Mafiascum normal variant)
* Welcome, [Player Name], you are a '''Town Doctor'''.
Judge
 
Neighborizer
'''Abilities:'''
Neighborizing Psychotic Jailkeeper/Kidnapper
*Each night phase, you may protect one player in the game from being nightkilled by the mafia.
Neighbors (Scum can get a neighbor)*
 
Ninja
'''Win condition:'''
Overzealous Bartender
*You win when all threats to the town have been eliminated and there is at least one town player alive.
Pretender
 
Rolecop
===<div style="color:green">Town Firefigher</div>===
Stalker
* Welcome, [Player Name], you are a '''Town Firefighter'''.
Strongman Messenger
 
Tracker
'''Abilities:'''
Veteran
*Each night phase, you may protect one player in the game from being nightkilled by the arsonists by undoing their douse attempt.
Vigilante
 
Wagon Sensor
'''Win condition:'''
Watcher
*You win when all threats to the town have been eliminated and there is at least one town player alive.


==History==
==History==


None. This game is in design by Titus.
None. This game is in design by Titus.

Revision as of 06:29, 26 June 2015

Name:
  • Don't Trust the Cops
Setup Size:
Players:
  • 21
Setup Type:
Designer:


Don't Trust the Cops is a semi-open setup game for 21 players, with roles heavily borrowed from almost-every site Titus has been on. THIS IS NOT AN APPROVED SETUP. THIS IS A WORK IN PROGRESS! DO NOT USE WITHOUT REVIEW!

Setup

  • 16 town
    • 2 Town Investigative Roles
    • 2 Town Protecting
    • 1 Town Killing
    • 1 Town Messaging
    • 1 Town Miscellaneous PR
    • 3 Town Anything Roles (Cannot be Scum Exclusive or Third Party Roles)
    • 6 Vanilla Townies
  • 5 scum
    • 1 Scum Manipulator
    • 1 Scum Chaos Creator
    • 1 Scum Investigative
    • 1 Scum Untraceable
    • 1 Scum Anything
  • 1 Third Party Killer
      • Assign three negative modifiers to players at random. Verify negative modifers have relevance.
        • Check Balance as needed according to the FAQ. Make adjustments as needed.

Mechanics/FAQ

  • Daystart
  • Roll randomly for each category.
  • Roles can repeat, unless described below
  • If a cop or the gunsmith and the doctor and the armorsmith are in the same setup, the scum have a one shot strongman per cop and gunsmith. This is to prevent follow the cop. These strongmen kills are enabled by the cop and the gunsmith. If the cops and the gunsmiths or the doctors and the gunsmiths die, the scum no longer have the strongman kills.
  • Reroll scum roles if they get two or more of dirty old bastards, neighborizing psychotic kidnappers, and 1-shot dayvigs.
  • Scum Dirty Old Bastards, Day-vigs and neighborizing psychotic jailkeepers are kills in addition to the normal night kill. This is why scum can only have one of these.
  • Any scum player can kill and use their ability in the same night. They will "visit" both locations for the purposes of trackers and watchers. If a player somehow targets a player twice, trackers and watchers only see one visit.
  • Scum do not have daychat unless they have an encryptor.


  • A self-targeting bus driver is not immune from roleblocking.
  • If a bus driver is redirected, his first target is changed to who the redirector selects, even if he selected himself.
  • Mods should check for any breaking scenarios after rolling, but there should not be any. If the setup is unfair, reroll.

Categories

Town Investigative Roles

Agent, Big Brother (1-shot), Coroner, Cop, Gunsmith, Stalker, Tracker, Watcher

Protective Roles

Bulletproof, Commuter, Doctor, Escort, Jailor (Mafiascum normal variant), Neighborizing Psychotic Jailkeeper

Killing Roles

Day-Vig (1 shot), Dirty Old Bastard, Neighborizing Psychotic Jailkeeper, Veteran, Vigilante

Messaging Roles

Informed Townie, Neighborizer, Neighborizing Psychotic Jailkeeper, Strongman Messenger

Miscellaneous Roles

Amnesiac, Judge, Overzealous Bartender, Pretender, Wagon Sensor (1-shot)

Town Anything

Agent, Amnesiac, Ascetic, Big Brother (1-shot), Bulletproof, Commuter, Coroner, Cop, Day-Vig (1 shot), Dirty Old Bastard, Doctor, Escort, Gunsmith, Informed Townie, Jailor (Mafiascum normal variant), Judge, Neighborizer, Neighborizing Psychotic Jailkeeper, Overzealous Bartender, Pretender, Rolecop, Stalker, Strongman Messenger, Tracker, Veteran, Vigilante, Wagon Sensor (1-shot), Watcher

Scum Manipulators

Actress, Drug Dealer, Framer, Janitor

Scum Chaos Creators

Bus Driver, Consort, Neighborizing Psychotic Kidnapper, Redirector

Scum Investigative Roles

Agent, Big Brother (1-shot), Rolecop, Stalker, Tracker, Watcher

Scum Untraceables

Ascetic, Day-Vig (1-shot), Godfather, Ninja

Scum Anything

Actress, Agent, Amnesiac, Ascetic, Big Brother (1-shot), Bulletproof, Bus Driver, Commuter, Day-Vig (1 shot), Dirty Old Bastard, Drug Dealer, Encryptor, Escort, Framer, Godfather, Gunsmith, Jailor (Mafiascum normal variant), Judge, Neighborizer, Neighborizing Psychotic Jailkeeper, Ninja, Overzealous Bartender, Pretender, Rolecop, Stalker, Strongman Messenger, Tracker, Watcher

Third Party Killers

Arsonist, Mass Murderer, Riddler, Serial Killer


Order of Operations

  • Day Starts
    • Day-Vigs shoot (if desired)
    • Neighborizing Psychotic Jailkeepers/Kidnappers and Overzealous Bartenders finalize targets
    • Day Ends
    • Judge turns lynch into no-lynch
    • Dirty Old Bastard triggers if lynched
  • Night Starts
    • Pretender gets their night role
    • Overzealous Bartenders act
    • Neighborhoods are formed with the prior night's selection
    • Neighborizing Psychotic Jailkeepers/Kidnappers jail their targets, which removes them from chats
    • Riddler submits their guesses
    • Commuters Leave
    • Veteran arms
    • Bus Drivers act if not targeted by Consorts/Escorts, Jailors, Redirectors and Neighborizing Psychos
    • Consorts, Escorts, and Jailors act
    • Redirectors Redirect
    • Bus Drivers if visited by Consorts, Escorts, Jailors Redirectors or Neighborizing Psychos
    • Arsonists, Mass Murderers, Serial Killers, and Group Scum select their target
    • Drug Dealers, Strongman Messengers, and Neighborizers select targets
    • Doctors select targets
    • Framers select targets
    • Investigative Roles Visit Their Targets
    • Investigative Roles Get Results
    • Actress and Amnesiac Selects Their Targets
    • Coroner digs up role info
    • Kills Resolve
    • Protects Resolve

Role Descriptions

Actress

Select one player at night. If you flip, you will flip as this player's role but with a different flavor name.

Agent

Select one player at night. You know who they targeted and who targeted them.

Amnesiac

Ascetic

Big Brother (1-shot) Bulletproof Bus Driver Commuter Cop Coroner Day-Vig (1 shot) Dirty Old Bastard Doctor Drug Dealer Encryptor Escort Framer Godfather Gunsmith Informed Townie Jailor (Mafiascum normal variant) Judge Neighborizer Neighborizing Psychotic Jailkeeper/Kidnapper Neighbors (Scum can get a neighbor)* Ninja Overzealous Bartender Pretender Rolecop Stalker Strongman Messenger Tracker Veteran Vigilante Wagon Sensor Watcher

History

None. This game is in design by Titus.