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Unicorn Brethren/Gametypes/Mafia Scum MT: Difference between revisions
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== Setup Design == | == Setup Design == | ||
No vehicles, equipment, grenades, or weapons on the map | No vehicles, equipment, grenades, or weapons on the map | ||
Line 12: | Line 13: | ||
4 minute rounds | 4 minute rounds | ||
Alpha Zombies = Disabled | |||
Last man standing = Disabled | Last man standing = Disabled | ||
Line 22: | Line 23: | ||
Zombie Victory = | Zombie Victory = 1 | ||
Survivor Victory (Surviving as Human = 1) | |||
Suicides = -1 | |||
Betrayals = -1 | |||
Kills as Human = 2 | |||
Kills as Zombie = 1 | |||
Line 44: | Line 45: | ||
Y = round down (Z / 3) | Y = round down (Z / 3) | ||
Starting Zombies = Y | |||
X = Z - Y | X = Z - Y | ||
Line 52: | Line 55: | ||
=== Y | === Y Infected === | ||
Line 63: | Line 66: | ||
Immune to headshots | Immune to headshots | ||
Normal Radar | Normal Radar 25 meters | ||
WAYPOINT and NAMES SEEN BY ALLIES ( | WAYPOINT and NAMES SEEN BY ALLIES (mafia knows who each other are) | ||
Cloak and Forced Color: Off | |||
Line 85: | Line 88: | ||
Immune to nothing | Immune to nothing | ||
Cloak, Waypoint, Names, and Forced Color: Off | |||
Allies only on radar 10 Meters | |||
That guy is not on radar {Scumdar :)} and my gun crosshairs are red.. he's scum!) | |||
[[Category:Unicorn Brethren]] | [[Category:Unicorn Brethren]] |
Revision as of 00:41, 3 October 2011
Setup Design
No vehicles, equipment, grenades, or weapons on the map
Starting Weapon: Hammers (For voting of course)
Secondary Weapon: None
1 life in respawn settings for all
3 rounds winner has most points
4 minute rounds
Alpha Zombies = Disabled
Last man standing = Disabled
Point Scale
Zombie Victory = 1
Survivor Victory (Surviving as Human = 1)
Suicides = -1
Betrayals = -1
Kills as Human = 2
Kills as Zombie = 1
Variable Math
This is how you decide how many players start out in each faction
Z = Total Players in game
Y = round down (Z / 3)
Starting Zombies = Y
X = Z - Y
Mafia Setup
Y Infected
No shields, grenades, starting equipment, equipment usage, or weapon pickup
Starting Weapon: Hammers (For voting of course)
Secondary Weapon: Magnums
Immune to headshots
Normal Radar 25 meters
WAYPOINT and NAMES SEEN BY ALLIES (mafia knows who each other are)
Cloak and Forced Color: Off
Town Setup
X Base Player Stats
No shields, grenades, starting equipment, equipment usage, or weapon pickup
Starting Weapon: Hammers (For voting of course)
Secondary Weapon: None
Immune to nothing
Cloak, Waypoint, Names, and Forced Color: Off
Allies only on radar 10 Meters
That guy is not on radar {Scumdar :)} and my gun crosshairs are red.. he's scum!)