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Unicorn Brethren/Gametypes/Mafia Scum MT: Difference between revisions
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== Gametype Description == | |||
Lynch the Mafia before they overtake the town. Mountainous. 1 Life | |||
== Setup Design == | == Setup Design == | ||
No vehicles, grenades, or weapons on the map | '''No vehicles, grenades, or weapons on the map''' | ||
Starting Weapon: Hammers (For voting of course) | '''Starting Weapon: Hammers (For voting of course)''' | ||
'''Secondary Weapon: None''' | '''Secondary Weapon: None''' | ||
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'''Last man standing = Disabled''' | '''Last man standing = Disabled''' | ||
'''Suicides Enforce Zombification: | '''Suicides Enforce Zombification: Disabled''' | ||
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Survivor Victory (Surviving as Human = 1) | |||
'''Zombie Victory = 1''' | |||
'''Suicides = -1''' | '''Suicides = -1''' | ||
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'''Kills as Zombie = 1''' | '''Kills as Zombie = 1''' | ||
'''Kills as Last Man = 1 <This is added to kills as human so you get 3 total''' | |||
=== Variable Math === | === Variable Math === | ||
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'''Starting Zombies = Y. This number is usually 2 in standard mafia mountainous setups''' | '''Starting Zombies = Y. This number is usually 2 in standard mafia mountainous setups''' | ||
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No shields | No shields or grenades | ||
Starting Weapon: Hammers (For voting of course) | Starting Weapon: Hammers (For voting of course) | ||
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Unlimited Ammo: Enabled | Unlimited Ammo: Enabled | ||
'''Weapon Pickup: Disabled''' | |||
Immune to headshots | Immune to headshots | ||
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WAYPOINT and NAMES SEEN BY ALLIES (mafia knows who each other are) | WAYPOINT and NAMES SEEN BY ALLIES (mafia knows who each other are) | ||
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No shields | No shields or grenades | ||
Starting Weapon: Hammers (For voting of course) | Starting Weapon: Hammers (For voting of course) | ||
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'''Unlimited Ammo: Enabled''' | '''Unlimited Ammo: Enabled''' | ||
'''Weapon Pickup: Disabled''' | |||
Immune to nothing | Immune to nothing | ||
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Health Recharge = 200% | No shields or grenades | ||
'''Health Recharge = 200%''' | |||
Damage Resistance 110% | |||
Unlimited Ammo: Enabled | |||
'''Weapon Pickup: Enabled''' | |||
Damage and Melee Modifier = 125% | |||
Movement and jump height = 110% | |||
Starting Weapon: Unchanged (Keep what you currently got) | Starting Weapon: Unchanged (Keep what you currently got) | ||
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Secondary Weapon: Unchanged (Keep what you currently got) | Secondary Weapon: Unchanged (Keep what you currently got) | ||
Enhanced Radar 25 meters (The world is against you so you see everyone) | '''Enhanced Radar 25 meters (The world is against you so you see everyone)''' | ||
Imune to assassinations (slight kill immunity) | Imune to assassinations (slight kill immunity) | ||
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Normal Sprint | Normal Sprint | ||
[[Category:Unicorn Brethren]] | [[Category:Unicorn Brethren]] |
Latest revision as of 13:34, 30 May 2016
Gametype Description
Lynch the Mafia before they overtake the town. Mountainous. 1 Life
Setup Design
No vehicles, grenades, or weapons on the map
Starting Weapon: Hammers (For voting of course)
Secondary Weapon: None
1 life in respawn settings for all
3 rounds winner has most points
4 minute rounds
Alpha Zombies = Disabled
Last man standing = Disabled
Suicides Enforce Zombification: Disabled
Point Scale
Survivor Victory (Surviving as Human = 1)
Zombie Victory = 1
Suicides = -1
Betrayals = -1
Kills as Human = 2
Kills as Zombie = 1
Kills as Last Man = 1 <This is added to kills as human so you get 3 total
Variable Math
This is how you decide how many players start out in each faction
Z = Total Players in game
Y = round down (Z / 3)
Starting Zombies = Y. This number is usually 2 in standard mafia mountainous setups
Mafia Setup
Infected Traits
No shields, grenades, or weapon pickup
Starting Weapon: Hammers (For voting of course)
Secondary Weapon: Magnums
Unlimited Ammo: Enabled
Normal Sprint
Immune to headshots
Normal Radar 25 meters
Cloak and Forced Color: Off
WAYPOINT and NAMES SEEN BY ALLIES (mafia knows who each other are)
Alpha Traits
No shields or grenades
Starting Weapon: Hammers (For voting of course)
Secondary Weapon: DMRs or Battle Rifles
Unlimited Ammo: Enabled
Weapon Pickup: Disabled
Immune to headshots
Normal Sprint
Normal Radar 25 meters
Cloak and Forced Color: Off
WAYPOINT and NAMES SEEN BY ALLIES (mafia knows who each other are)
Town Setup
Base Player Stats
No shields or grenades
Starting Weapon: Hammers (For voting of course)
Secondary Weapon: None
Unlimited Ammo: Enabled
Weapon Pickup: Disabled
Immune to nothing
Normal Sprint
Cloak, Waypoint, Names, and Forced Color: Off
Allies only on radar 10 Meters
That guy is not on radar (Scumdar) and my gun crosshairs are red.. he's scum!)
SK Setup
Last Human Standing
No shields or grenades
Health Recharge = 200%
Damage Resistance 110%
Unlimited Ammo: Enabled
Weapon Pickup: Enabled
Damage and Melee Modifier = 125%
Movement and jump height = 110%
Starting Weapon: Unchanged (Keep what you currently got)
Secondary Weapon: Unchanged (Keep what you currently got)
Enhanced Radar 25 meters (The world is against you so you see everyone)
Imune to assassinations (slight kill immunity)
Appearance: Poor Camo (slight investigation immunity)
No Name or Waypoints
Normal Sprint