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Martyr: Difference between revisions
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|Introduction=A '''Martyr''' is a player who, upon dying, causes all deaths next night phase to be negated. | |Introduction=A '''Martyr''' is a player who, upon dying, causes all deaths next night phase to be negated. | ||
Latest revision as of 22:29, 28 March 2024
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A Martyr is a player who, upon dying, causes all deaths next night phase to be negated.
Standard version
Whenever a Martyr dies, all deaths the next night phase will be negated.
Variations
A Martyr's death negation may only work when the Martyr is eliminated. Alternately, a Martyr's death negation may only work when the Martyr dies during the night.
A Martyr may instead cause the next day's elimination to fail when the Martyr dies, this makes the Martyr similar to a Beloved Princess.
Sample Role PMs
The standardized Role PM for "Martyr" describes the passive ability as follows:
- As an unmodified passive ability:
If you die, no one dies the following Night.
(edit)
- As a passive ability with a modifier:
the nth time you die OR If you die on day n, no one dies the following Night.
(edit)
Example (unmodified)
Welcome to game! You are a Town Martyr.
If you die, no one dies the following Night.
You have no active abilities.
You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Confirm by replying to this PM with a summary of your role.
Example (modified)
Welcome to game! You are a Town Odd Night Martyr.
If you die during odd-numbered Nights, no one dies the following Night.
You have no active abilities.
You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Confirm by replying to this PM with a summary of your role.