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Unicorn Brethren/Gametypes/Mafia Scum RR: Difference between revisions
m (moved Unicorn Brethren/Gametypes/Mafia Scum RR to Unicorn Brethren/Gametypes/Mafia Scum PR: Gametype name changed) |
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Damage Resistance 110% | Damage Resistance 110% | ||
''' | '''Weapon Pickup: Enabled''' | ||
'''Unlimited Ammo: Enabled''' | '''Unlimited Ammo: Enabled''' | ||
Damage and Melee Modifier = | Damage and Melee Modifier = 110% | ||
No shields | No shields or grenades | ||
'''Health Recharge = 200%''' | |||
Starting Weapon: Unchanged (Keep what you currently got) | Starting Weapon: Unchanged (Keep what you currently got) |
Revision as of 18:56, 26 August 2012
Gametype Description
Lynch the Mafia before they overtake the town. Power Roles. 1 Life
Setup Design
No vehicles, grenades, or weapons on the map
Starting Weapon: Hammers (For voting of course)
Secondary Weapon: Random (For Random Roles)
1 life in respawn settings for all
3 rounds winner has most points
4 minute rounds
Alpha Zombies = Enabled
Last man standing = Disabled
Suicides Enforce Zombification: Enabled
Point Scale
Survivor Victory (Surviving as Human = 1)
Zombie Victory = 1
Suicides = -1
Betrayals = -1
Kills as Human = 2
Kills as Zombie = 1
Kills as Last Man = 1 <This is added to kills as human so you get 3 total
Variable Math
This is how you decide how many players start out in each faction
Z = Total Players in game
Y = round down (Z / 3)
Starting Zombies = Y
Mafia Setup
Infected Traits
No shields, grenades, or weapon pickup
Starting Weapon: Hammers (For voting of course)
Secondary Weapon: Magnums
Unlimited Ammo: Enabled
Immune to headshots
Normal Sprint
Normal Radar 25 meters
Cloak and Forced Color: Off
WAYPOINT and NAMES SEEN BY ALLIES (mafia knows who each other are)
Alpha Traits
No shields, grenades, or weapon pickup
Starting Weapon: Hammers (For voting of course)
Secondary Weapon: DMRs or Battle Rifles
Unlimited Ammo: Enabled
Immune to headshots
Normal Sprint
Normal Radar 25 meters
Cloak and Forced Color: Off
WAYPOINT and NAMES SEEN BY ALLIES (mafia knows who each other are)
Town Setup
Base Player Stats
No shields, grenades, or weapon pickup
Starting Weapon: Hammers (For voting of course)
Secondary Weapon: Random (For Random Roles)
Unlimited Ammo: Enabled
Immune to nothing
Normal Sprint
Cloak, Waypoint, Names, and Forced Color: Off
Allies only on radar 10 Meters
That guy is not on radar {Scumdar :)} and my gun crosshairs are red.. he's scum!)
SK Setup
Last Human Standing
Damage Resistance 110%
Weapon Pickup: Enabled
Unlimited Ammo: Enabled
Damage and Melee Modifier = 110%
No shields or grenades
Health Recharge = 200%
Starting Weapon: Unchanged (Keep what you currently got)
Secondary Weapon: Unchanged (Keep what you currently got)
Enhanced Radar 25 meters (The world is against you so you see everyone)
Imune to assassinations (slight kill immunity)
Appearance: Poor Camo (slight investigation immunity)
No Name or Waypoints
Normal Sprint