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Unicorn Brethren/Gametypes/Mafia Scum Rec: Difference between revisions
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Damage Resistance 110% | |||
'''Normal Shields''' | |||
'''Weapon Pickup: Enabled''' | |||
'''Unlimited Ammo: Enabled''' | '''Unlimited Ammo: Enabled''' | ||
Damage and Melee Modifier = 125% | |||
'''Shield and Health Recharge = 200%''' | |||
Starting Weapon: Unchanged (Keep what you currently got) | Starting Weapon: Unchanged (Keep what you currently got) | ||
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Secondary Weapon: Unchanged (Keep what you currently got) | Secondary Weapon: Unchanged (Keep what you currently got) | ||
Enhanced Radar 25 meters (The world is against you so you see everyone) | |||
Appearance: Poor Camo (slight investigation immunity) | |||
Imune to assassinations (slight kill immunity) | Imune to assassinations (slight kill immunity) | ||
Waypoint, Names, and Forced Color: Off | |||
Normal Sprint | Normal Sprint |
Revision as of 17:28, 21 July 2012
Setup Design
No vehicles, grenades, or weapons on the map
Starting Weapon: Hammers (For voting of course)
Secondary Weapon: Random (For Random Roles)
2 life in respawn settings for all
3 rounds winner has most points
4 minute rounds
Alpha Zombies = Disabled
Last man standing = Enabled
Suicides Enforce Zombification: Enabled
Point Scale
Zombie Victory = 1
Survivor Victory (Surviving as Human = 1)
Suicides = -1
Betrayals = 1 Yes killing other humans to become Last Man Faster is encouraged in this variant
Kills as Human = 2
Kills as Zombie = 1
Kills as Last Man = 1 <This is added to kills as human so you get 3 total
Suicides Enforce Zombification: Enabled
Variable Math
This is how you decide how many players start out in each faction
Z = Total Players in game
Y = round down (Z / 3)
Starting Zombies = Y
Mafia Setup
Infected Traits
No shields, grenades, or weapon pickup
Starting Weapon: Hammers (For voting of course)
Secondary Weapon: Magnums
Unlimited Ammo: Enabled
Immune to headshots
Normal Sprint
Normal Radar 25 meters
Cloak and Forced Color: Off
WAYPOINT and NAMES SEEN BY ALLIES (mafia knows who each other are)
Alpha Traits
No shields, grenades, or weapon pickup
Starting Weapon: Hammers (For voting of course)
Secondary Weapon: DMRs or Battle Rifles
Unlimited Ammo: Enabled
Immune to headshots
Normal Sprint
Normal Radar 25 meters
Cloak and Forced Color: Off
WAYPOINT and NAMES SEEN BY ALLIES (mafia knows who each other are)
Town Setup
Base Player Stats
No shields, grenades, or weapon pickup
Starting Weapon: Hammers (For voting of course)
Secondary Weapon: Random (For Random Roles)
Unlimited Ammo: Enabled
Immune to nothing
Normal Sprint
Cloak, Waypoint, Names, and Forced Color: Off
Allies only on radar 10 Meters
That guy is not on radar {Scumdar :)} and my gun crosshairs are red.. he's scum!)
SK Setup
Last Human Standing
Damage Resistance 110%
Normal Shields
Weapon Pickup: Enabled
Unlimited Ammo: Enabled
Damage and Melee Modifier = 125%
Shield and Health Recharge = 200%
Starting Weapon: Unchanged (Keep what you currently got)
Secondary Weapon: Unchanged (Keep what you currently got)
Enhanced Radar 25 meters (The world is against you so you see everyone)
Appearance: Poor Camo (slight investigation immunity)
Imune to assassinations (slight kill immunity)
Waypoint, Names, and Forced Color: Off
Normal Sprint