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Unicorn Brethren/Gametypes/Mafia Scum Rec: Difference between revisions
m (moved Unicorn Brethren/Gametypes/Mafia Cult SK to Unicorn Brethren/Gametypes/Mafia Scum Rec: housekeeping move, per PF) |
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== Setup Design == | == Setup Design == | ||
No vehicles, equipment, grenades, or weapons on the map | No vehicles, equipment, grenades, or weapons on the map | ||
Line 5: | Line 6: | ||
Starting Weapon: Hammers (For voting of course) | Starting Weapon: Hammers (For voting of course) | ||
Secondary Weapon: Random (Random | '''Secondary Weapon: Random (For Random Roles)''' | ||
2 | '''2 life in respawn settings for all''' | ||
3 rounds winner has most points | 3 rounds winner has most points | ||
Last man standing = Enabled | 4 minute rounds | ||
'''Alpha Zombies = Disabled''' | |||
'''Last man standing = Enabled''' | |||
'''(Give scum a lesser second weapon with time to recruit people)''' | |||
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Zombie Victory = | Zombie Victory = 1 | ||
Survivor Victory (Surviving as Human = 1) | |||
Suicides = -1 | |||
'''Betrayals = 1 Yes killing other humans to become Last Man Faster is encouraged in this variant''' | |||
Kills as Human = 2 | |||
Kills as Zombie = 1 | |||
Kills as Last Man = 1 <This is added to kills as human so you get 3 total | |||
Line 43: | Line 48: | ||
Z = Total Players in game | Z = Total Players in game | ||
Y = | Y = round down (Z / 3) | ||
'''Starting Zombies = Y | |||
This number is usually 2 in standard mafia mountainous setups''' | |||
== Mafia Setup == | == Mafia Setup == | ||
=== | === Infected Traits === | ||
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Immune to headshots | Immune to headshots | ||
Normal Radar | Normal Radar 25 meters | ||
Cloak and Forced Color: Off | |||
WAYPOINT and NAMES SEEN BY ALLIES (mafia knows who each other are) | |||
=== Alpha Traits === | |||
=== | |||
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Starting Weapon: Hammers (For voting of course) | Starting Weapon: Hammers (For voting of course) | ||
Secondary Weapon: | Secondary Weapon: DMRs or Battle Rifles | ||
Immune to headshots | Immune to headshots | ||
Line 82: | Line 88: | ||
Normal Radar 25 meters | Normal Radar 25 meters | ||
WAYPOINT SEEN BY ALLIES ( | Cloak and Forced Color: Off | ||
WAYPOINT and NAMES SEEN BY ALLIES (mafia knows who each other are) | |||
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=== | === Base Player Stats === | ||
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Starting Weapon: Hammers (For voting of course) | Starting Weapon: Hammers (For voting of course) | ||
Secondary Weapon: Random (Random | '''Secondary Weapon: Random (For Random Roles)''' | ||
Immune to nothing | Immune to nothing | ||
Cloak, Waypoint, Names, and Forced Color: Off | |||
Allies only on radar 10 Meters | |||
That guy is not on radar {Scumdar :)} and my gun crosshairs are red.. he's scum!) | |||
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=== Last Human Standing === | === Last Human Standing === | ||
Health Recharge = 200% | |||
No shields, grenades, or weapon pickup | No shields, grenades, or weapon pickup | ||
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Secondary Weapon: Unchanged (Keep what you currently got) | Secondary Weapon: Unchanged (Keep what you currently got) | ||
Enhanced Radar 25 meters (The world is against you so you see everyone) | |||
Imune to assassinations (slight kill immunity) | Imune to assassinations (slight kill immunity) | ||
Appearance: Poor Camo (slight investigation immunity) | |||
No Name or Waypoints | |||
[[Category:Unicorn Brethren]] | [[Category:Unicorn Brethren]] |
Revision as of 01:20, 3 October 2011
Setup Design
No vehicles, equipment, grenades, or weapons on the map
Starting Weapon: Hammers (For voting of course)
Secondary Weapon: Random (For Random Roles)
2 life in respawn settings for all
3 rounds winner has most points
4 minute rounds
Alpha Zombies = Disabled
Last man standing = Enabled
(Give scum a lesser second weapon with time to recruit people)
Point Scale
Zombie Victory = 1
Survivor Victory (Surviving as Human = 1)
Suicides = -1
Betrayals = 1 Yes killing other humans to become Last Man Faster is encouraged in this variant
Kills as Human = 2
Kills as Zombie = 1
Kills as Last Man = 1 <This is added to kills as human so you get 3 total
Variable Math
This is how you decide how many players start out in each faction
Z = Total Players in game
Y = round down (Z / 3)
Starting Zombies = Y This number is usually 2 in standard mafia mountainous setups
Mafia Setup
Infected Traits
No shields, grenades, starting equipment, equipment usage, or weapon pickup
Starting Weapon: Hammers (For voting of course)
Secondary Weapon: Magnums
Immune to headshots
Normal Radar 25 meters
Cloak and Forced Color: Off
WAYPOINT and NAMES SEEN BY ALLIES (mafia knows who each other are)
Alpha Traits
No shields, grenades, starting equipment, equipment usage, or weapon pickup
Starting Weapon: Hammers (For voting of course)
Secondary Weapon: DMRs or Battle Rifles
Immune to headshots
Normal Radar 25 meters
Cloak and Forced Color: Off
WAYPOINT and NAMES SEEN BY ALLIES (mafia knows who each other are)
Town Setup
Base Player Stats
No shields, grenades, starting equipment, equipment usage, or weapon pickup
Starting Weapon: Hammers (For voting of course)
Secondary Weapon: Random (For Random Roles)
Immune to nothing
Cloak, Waypoint, Names, and Forced Color: Off
Allies only on radar 10 Meters
That guy is not on radar {Scumdar :)} and my gun crosshairs are red.. he's scum!)
SK Setup
Last Human Standing
Health Recharge = 200%
No shields, grenades, or weapon pickup
Starting Weapon: Unchanged (Keep what you currently got)
Secondary Weapon: Unchanged (Keep what you currently got)
Enhanced Radar 25 meters (The world is against you so you see everyone)
Imune to assassinations (slight kill immunity)
Appearance: Poor Camo (slight investigation immunity)
No Name or Waypoints