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Unicorn Brethren/Gametypes/Mafia Scum Rec: Difference between revisions
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Zombie Victory = 2 | Zombie Victory = 2 | ||
Kills as Zombie = | Kills as Zombie = 2 | ||
Kills as Human = | Kills as Human = 1 | ||
Kills as Last Man Standing = | Kills as Last Man Standing = 2 | ||
Surviving as Human or Last Man = 2 | Surviving as Human or Last Man = 2 | ||
Betrayals = - | Betrayals = -1 | ||
Suicides = -1 | Suicides = -1 | ||
Line 43: | Line 43: | ||
Z = Total Players in game | Z = Total Players in game | ||
Y = rounded down (Z / 3) | |||
X = Z - Y | X = Z - Y |
Revision as of 16:58, 27 September 2011
Setup Design
No vehicles, equipment, grenades, or weapons on the map
Starting Weapon: Hammers (For voting of course)
Secondary Weapon: Random (Random Role)
2 lives in respawn settings for all
3 rounds winner has most points
Last man standing = Enabled
Alpha Zombies = Enabled
Point Scale
Zombie Victory = 2
Kills as Zombie = 2
Kills as Human = 1
Kills as Last Man Standing = 2
Surviving as Human or Last Man = 2
Betrayals = -1
Suicides = -1
Variable Math
This is how you decide how many players start out in each faction
Z = Total Players in game
Y = rounded down (Z / 3)
X = Z - Y
Mafia Setup
Y alpha zombies
No shields, grenades, starting equipment, equipment usage, or weapon pickup
Starting Weapon: Hammers (For voting of course)
Secondary Weapon: Magnums
Immune to headshots
Normal Radar 75 meters
WAYPOINT SEEN BY ALLIES (mafia knows who each other are)
NO OTHER APPEARANCE CHANGES
Infected players (Those lynched / recruited / taken over by the scum)
No shields, grenades, starting equipment, equipment usage, or weapon pickup
Starting Weapon: Hammers (For voting of course)
Secondary Weapon: Random (Random Role)
Immune to headshots
Normal Radar 25 meters
WAYPOINT SEEN BY ALLIES (scum knows who each other are)
NO OTHER APPEARANCE CHANGES
Town Setup
X Base Player Stats
No shields, grenades, starting equipment, equipment usage, or weapon pickup
Starting Weapon: Hammers (For voting of course)
Secondary Weapon: Random (Random Role)
Immune to nothing
NO APPEARANCE CHANGES
Allies only on radar 10 Meters (Hmm that guy is not on my radar... he is scum!)
SK Setup
Last Human Standing
No shields, grenades, or weapon pickup
Starting Weapon: Unchanged (Keep what you currently got)
Secondary Weapon: Unchanged (Keep what you currently got)
Imune to assassinations (slight kill immunity)
Starting Equipment: Camo (slight investigation immunity)
Enhanced Radar 150 meters (The world is against you so you see everyone)
NO APPEARANCE CHANGES (Though everyone else is scum at this point, you are only one without a waypoint)