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Unicorn Brethren/Gametypes/Mafia Scum Rec: Difference between revisions
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== Gametype Description == | |||
Overtake The Town, Lynch The Scum, Kill Everything in sight. Only Two lives. Mafia can recruit | |||
== Setup Design == | == Setup Design == | ||
'''No Vehicles on Map''' | |||
'''Grenades, and weapons on the map''' | |||
Starting Weapon: Hammers (For voting of course) | '''Starting Weapon: Hammers (For voting of course)''' | ||
'''Secondary Weapon: | '''Secondary Weapon: Map Default (For UPick)''' | ||
'''2 life in respawn settings for all''' | '''2 life in respawn settings for all''' | ||
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4 minute rounds | 4 minute rounds | ||
'''Alpha Zombies = | '''Alpha Zombies = Enabled''' | ||
'''Last man standing = Enabled''' | '''Last man standing = Enabled''' | ||
''' | '''Suicides Enforce Zombification: Enabled''' | ||
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Survivor Victory (Surviving as Human = 1) | |||
'''Zombie Victory = 2''' | |||
'''Suicides = -1''' | '''Suicides = -1''' | ||
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'''Starting Zombies = Y''' | '''Starting Zombies = Y''' | ||
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No shields, grenades | No shields, grenades, or weapon pickup | ||
Starting Weapon: Hammers (For voting of course) | Starting Weapon: Hammers (For voting of course) | ||
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Immune to headshots | Immune to headshots | ||
Normal Sprint | |||
Normal Radar 25 meters | Normal Radar 25 meters | ||
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No shields | No shields or grenades | ||
Starting Weapon: Hammers (For voting of course) | Starting Weapon: Hammers (For voting of course) | ||
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Unlimited Ammo: Enabled | Unlimited Ammo: Enabled | ||
'''Weapon Pickup: Enabled''' | |||
Immune to headshots | Immune to headshots | ||
Normal Sprint | |||
Normal Radar 25 meters | Normal Radar 25 meters | ||
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WAYPOINT and NAMES SEEN BY ALLIES (mafia knows who each other are) | WAYPOINT and NAMES SEEN BY ALLIES (mafia knows who each other are) | ||
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No shields | No shields or grenades | ||
Starting Weapon: Hammers (For voting of course) | Starting Weapon: Hammers (For voting of course) | ||
'''Secondary Weapon: | '''Secondary Weapon: Map Default (For UPick)''' | ||
'''Unlimited Ammo: Enabled''' | '''Unlimited Ammo: Enabled''' | ||
'''Weapon Pickup: Enabled''' | |||
Immune to nothing | Immune to nothing | ||
Normal Sprint | |||
Cloak, Waypoint, Names, and Forced Color: Off | Cloak, Waypoint, Names, and Forced Color: Off | ||
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Health Recharge = 200% | No shields or grenades | ||
'''Health Recharge = 200%''' | |||
Damage Resistance 110% | |||
Unlimited Ammo: Enabled | Unlimited Ammo: Enabled | ||
'''Weapon Pickup: Enabled''' | |||
Damage and Melee Modifier = 125% | |||
Movement and jump height = 110% | |||
Starting Weapon: Unchanged (Keep what you currently got) | Starting Weapon: Unchanged (Keep what you currently got) | ||
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Secondary Weapon: Unchanged (Keep what you currently got) | Secondary Weapon: Unchanged (Keep what you currently got) | ||
Enhanced Radar 25 meters (The world is against you so you see everyone) | '''Enhanced Radar 25 meters (The world is against you so you see everyone)''' | ||
Imune to assassinations (slight kill immunity) | Imune to assassinations (slight kill immunity) | ||
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No Name or Waypoints | No Name or Waypoints | ||
Normal Sprint | |||
[[Category:Unicorn Brethren]] | [[Category:Unicorn Brethren]] |
Latest revision as of 15:48, 30 May 2016
Gametype Description
Overtake The Town, Lynch The Scum, Kill Everything in sight. Only Two lives. Mafia can recruit
Setup Design
No Vehicles on Map
Grenades, and weapons on the map
Starting Weapon: Hammers (For voting of course)
Secondary Weapon: Map Default (For UPick)
2 life in respawn settings for all
3 rounds winner has most points
4 minute rounds
Alpha Zombies = Enabled
Last man standing = Enabled
Suicides Enforce Zombification: Enabled
Point Scale
Survivor Victory (Surviving as Human = 1)
Zombie Victory = 2
Suicides = -1
Betrayals = 1 Yes killing other humans to become Last Man Faster is encouraged in this variant
Kills as Human = 2
Kills as Zombie = 1
Kills as Last Man = 1 <This is added to kills as human so you get 3 total
Suicides Enforce Zombification: Enabled
Variable Math
This is how you decide how many players start out in each faction
Z = Total Players in game
Y = round down (Z / 3)
Starting Zombies = Y
Mafia Setup
Infected Traits
No shields, grenades, or weapon pickup
Starting Weapon: Hammers (For voting of course)
Secondary Weapon: Magnums
Unlimited Ammo: Enabled
Immune to headshots
Normal Sprint
Normal Radar 25 meters
Cloak and Forced Color: Off
WAYPOINT and NAMES SEEN BY ALLIES (mafia knows who each other are)
Alpha Traits
No shields or grenades
Starting Weapon: Hammers (For voting of course)
Secondary Weapon: DMRs or Battle Rifles
Unlimited Ammo: Enabled
Weapon Pickup: Enabled
Immune to headshots
Normal Sprint
Normal Radar 25 meters
Cloak and Forced Color: Off
WAYPOINT and NAMES SEEN BY ALLIES (mafia knows who each other are)
Town Setup
Base Player Stats
No shields or grenades
Starting Weapon: Hammers (For voting of course)
Secondary Weapon: Map Default (For UPick)
Unlimited Ammo: Enabled
Weapon Pickup: Enabled
Immune to nothing
Normal Sprint
Cloak, Waypoint, Names, and Forced Color: Off
Allies only on radar 10 Meters
That guy is not on radar {Scumdar :)} and my gun crosshairs are red.. he's scum!)
SK Setup
Last Human Standing
No shields or grenades
Health Recharge = 200%
Damage Resistance 110%
Unlimited Ammo: Enabled
Weapon Pickup: Enabled
Damage and Melee Modifier = 125%
Movement and jump height = 110%
Starting Weapon: Unchanged (Keep what you currently got)
Secondary Weapon: Unchanged (Keep what you currently got)
Enhanced Radar 25 meters (The world is against you so you see everyone)
Imune to assassinations (slight kill immunity)
Appearance: Poor Camo (slight investigation immunity)
No Name or Waypoints
Normal Sprint