You are viewing the MafiaScum.net Wiki. To play the game, visit the forum.
Unicorn Brethren/Gametypes/Mafia Scum RR: Difference between revisions
m (moved Unicorn Brethren/Gametypes/Mafia Scum to Unicorn Brethren/Gametypes/Mafia Scum RR: housekeeping move, requested by Pokerface) |
No edit summary |
||
(24 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
== Gametype Description == | |||
Lynch the Mafia before they overtake the town. Random Roles. 1 Life | |||
== Setup Design == | == Setup Design == | ||
Starting Weapon: Hammers (For voting of course) | '''No vehicles, grenades, or weapons on the map''' | ||
'''Starting Weapon: Hammers (For voting of course)''' | |||
Secondary Weapon: Random (Random | '''Secondary Weapon: Random (For Random Roles)''' | ||
1 life in respawn settings for all | '''1 life in respawn settings for all''' | ||
3 rounds winner has most points | 3 rounds winner has most points | ||
Line 13: | Line 20: | ||
4 minute rounds | 4 minute rounds | ||
Last man standing = Disabled | '''Alpha Zombies = Enabled''' | ||
'''Last man standing = Disabled''' | |||
'''Suicides Enforce Zombification: Disabled''' | |||
Line 22: | Line 31: | ||
Survivor Victory (Surviving as Human = 1) | |||
'''Zombie Victory = 1''' | |||
'''Suicides = -1''' | |||
'''Betrayals = -1''' | |||
'''Kills as Human = 2''' | |||
'''Kills as Zombie = 1''' | |||
'''Kills as Last Man = 1 <This is added to kills as human so you get 3 total''' | |||
Line 47: | Line 56: | ||
Y = round down (Z / 3) | Y = round down (Z / 3) | ||
'''Starting Zombies = Y''' | |||
== Mafia Setup == | |||
=== Infected Traits === | |||
No shields, grenades, or weapon pickup | |||
Starting Weapon: Hammers (For voting of course) | |||
Secondary Weapon: Magnums | |||
Unlimited Ammo: Enabled | |||
Immune to headshots | |||
Normal Sprint | |||
Normal Radar 25 meters | |||
Cloak and Forced Color: Off | |||
WAYPOINT and NAMES SEEN BY ALLIES (mafia knows who each other are) | |||
=== | === Alpha Traits === | ||
No shields | No shields or grenades | ||
Starting Weapon: Hammers (For voting of course) | Starting Weapon: Hammers (For voting of course) | ||
Secondary Weapon: | Secondary Weapon: DMRs or Battle Rifles | ||
Unlimited Ammo: Enabled | |||
'''Weapon Pickup: Disabled''' | |||
Immune to headshots | Immune to headshots | ||
Normal Radar | Normal Sprint | ||
Normal Radar 25 meters | |||
WAYPOINT SEEN BY ALLIES (mafia knows who each other are) | Cloak and Forced Color: Off | ||
WAYPOINT and NAMES SEEN BY ALLIES (mafia knows who each other are) | |||
Line 76: | Line 113: | ||
=== | === Base Player Stats === | ||
No shields | No shields or grenades | ||
Starting Weapon: Hammers (For voting of course) | Starting Weapon: Hammers (For voting of course) | ||
Secondary Weapon: Random (Random | '''Secondary Weapon: Random (For Random Roles)''' | ||
'''Unlimited Ammo: Enabled''' | |||
'''Weapon Pickup: Disabled''' | |||
Immune to nothing | Immune to nothing | ||
Normal Sprint | |||
Cloak, Waypoint, Names, and Forced Color: Off | |||
Allies only on radar 10 Meters | |||
That guy is not on radar {Scumdar :)} and my gun crosshairs are red.. he's scum!) | |||
== SK Setup == | |||
=== Last Human Standing === | |||
No shields or grenades | |||
'''Health Recharge = 200%''' | |||
Damage Resistance 110% | |||
Unlimited Ammo: Enabled | |||
'''Weapon Pickup: Enabled''' | |||
Damage and Melee Modifier = 125% | |||
Movement and jump height = 110% | |||
Starting Weapon: Unchanged (Keep what you currently got) | |||
Secondary Weapon: Unchanged (Keep what you currently got) | |||
'''Enhanced Radar 25 meters (The world is against you so you see everyone)''' | |||
Imune to assassinations (slight kill immunity) | |||
Appearance: Poor Camo (slight investigation immunity) | |||
No Name or Waypoints | |||
Normal Sprint | |||
[[Category:Unicorn Brethren]] | [[Category:Unicorn Brethren]] |
Latest revision as of 13:35, 30 May 2016
Gametype Description
Lynch the Mafia before they overtake the town. Random Roles. 1 Life
Setup Design
No vehicles, grenades, or weapons on the map
Starting Weapon: Hammers (For voting of course)
Secondary Weapon: Random (For Random Roles)
1 life in respawn settings for all
3 rounds winner has most points
4 minute rounds
Alpha Zombies = Enabled
Last man standing = Disabled
Suicides Enforce Zombification: Disabled
Point Scale
Survivor Victory (Surviving as Human = 1)
Zombie Victory = 1
Suicides = -1
Betrayals = -1
Kills as Human = 2
Kills as Zombie = 1
Kills as Last Man = 1 <This is added to kills as human so you get 3 total
Variable Math
This is how you decide how many players start out in each faction
Z = Total Players in game
Y = round down (Z / 3)
Starting Zombies = Y
Mafia Setup
Infected Traits
No shields, grenades, or weapon pickup
Starting Weapon: Hammers (For voting of course)
Secondary Weapon: Magnums
Unlimited Ammo: Enabled
Immune to headshots
Normal Sprint
Normal Radar 25 meters
Cloak and Forced Color: Off
WAYPOINT and NAMES SEEN BY ALLIES (mafia knows who each other are)
Alpha Traits
No shields or grenades
Starting Weapon: Hammers (For voting of course)
Secondary Weapon: DMRs or Battle Rifles
Unlimited Ammo: Enabled
Weapon Pickup: Disabled
Immune to headshots
Normal Sprint
Normal Radar 25 meters
Cloak and Forced Color: Off
WAYPOINT and NAMES SEEN BY ALLIES (mafia knows who each other are)
Town Setup
Base Player Stats
No shields or grenades
Starting Weapon: Hammers (For voting of course)
Secondary Weapon: Random (For Random Roles)
Unlimited Ammo: Enabled
Weapon Pickup: Disabled
Immune to nothing
Normal Sprint
Cloak, Waypoint, Names, and Forced Color: Off
Allies only on radar 10 Meters
That guy is not on radar {Scumdar :)} and my gun crosshairs are red.. he's scum!)
SK Setup
Last Human Standing
No shields or grenades
Health Recharge = 200%
Damage Resistance 110%
Unlimited Ammo: Enabled
Weapon Pickup: Enabled
Damage and Melee Modifier = 125%
Movement and jump height = 110%
Starting Weapon: Unchanged (Keep what you currently got)
Secondary Weapon: Unchanged (Keep what you currently got)
Enhanced Radar 25 meters (The world is against you so you see everyone)
Imune to assassinations (slight kill immunity)
Appearance: Poor Camo (slight investigation immunity)
No Name or Waypoints
Normal Sprint