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Cult Semi-Nightless: Difference between revisions
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TemporalLich (talk | contribs) (Created page with "{{Setups |Title=Cult Semi-Nightless |Setup Size=Micro |Players=9 |Designer=usesPython |Designer2= |Designer3= |type=Untested Micro |type2= |type3= |type4= |type5= |type6= |Notes=}} '''Cult Semi-Nightless''' is an 9 player setup with no power roles and a Cult that can recruit once in the game. ==Setup== *2 {{setuprole|Cultist|Cultists}} *7 {{setuprole|Townie|Vanilla Townies}} ==Mechanics== *Daystart *The Cult has a 1-shot factional Cult Leader|re...") |
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'''Cult Semi-Nightless''' is | '''Cult Semi-Nightless''' is a 9 player setup with no power roles and a [[Cult]] that can recruit [[1-shot|once in the game]]. | ||
==Setup== | ==Setup== |
Latest revision as of 22:13, 10 June 2024
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Cult Semi-Nightless is a 9 player setup with no power roles and a Cult that can recruit once in the game.
Setup
Mechanics
Role PMs
Cultist
- Welcome, [Player Name]. You are a Cultist, along with your partner, [Player Name].
Abilities:
- Factional communication: At any time, you may talk with your partner here [Private Topic link].
- Factional 1-shot recruit: Once in the game during night, one of you or your partner may recruit a player to the cult.
Win condition:
- You win when the Town has been wiped out, or nothing can stop this from occurring.
Vanilla Townie
- Welcome, [Player Name], you are a Vanilla Townie.
Abilities:
- You have no special abilities.
Win condition:
- You win when there are no longer any threats to town.