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|result=  Win
|result=  Win
|outcome=  Town Win
|outcome=  Town Win
|notes=    My first game in MS. Both scum ended up replacing out on D1, and town was left pointing fingers at each other. Fortunately, we managed to nail one of the scum and the replacement ({{U|LostGirlChan}}) was in a hopeless position. The jailkeeper ({{U|haycorn}}) jailed me N1, so I was confirmed town come D2 and managed to push the other players into some semblance of activity. {{U|Workdawg}} hammered rather unexpectedly once we got another wagon to L-1, but luckily for us it was the other scum. Flawless town victory!<br>{{plink|p|3599881|My second in-game post}}, while a joke, actually nailed down the scum team.}}
|notes=    My first game in MS. Both scum ended up replacing out on Day 1, and Town was left pointing fingers at each other. Fortunately, we managed to nail one of the scum and the replacement ({{U|LostGirlChan}}) was in a hopeless position. The Jailkeeper ({{U|haycorn}}) jailed me Night 1, so I was confirmed Town come Day 2 and managed to push the other players into some semblance of activity. {{U|Workdawg}} hammered rather unexpectedly once we got another wagon to L-1, but luckily for us it was the other scum. Flawless Town victory!<br>{{plink|p|3599881|My second in-game post}}, while a joke, actually nailed down the scum team.}}


{{Gametable
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|result=  Win
|result=  Win
|outcome=  Town Win
|outcome=  Town Win
|notes=    Quicklynched D2 with two scum and traitor on the wagon. It was a very entertaining and educational game to follow from the dead QT, and town still won by a large margin. Vi-flavor is a thing of beauty, ''if you know what I'm talking about''.}}
|notes=    Quicklynched Day 2 with two scum and Traitor on the wagon. It was a very entertaining and educational game to follow from the dead QT, and Town still won by a large margin. Vi-flavor is a thing of beauty, ''if you know what I'm talking about''.}}


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|result=  Win
|result=  Win
|outcome=  Mafia Win
|outcome=  Mafia Win
|notes=    Replace in, turn L-1 wagon on me around, lynch town, go on to do great things. Excellent game, usually active playerlist and a scum IC ({{U|Thor665}}) that had me trying to adapt to him at every turn. We killed the cop N2, which resulted on a confirmed D3 jailkeeper role on the hands of {{U|zMuffinMan}}. {{U|SnakePlissken}} placed an ill-advised vote in 5p LyLo and we quicklynched within seconds of each other.}}
|notes=    Replace in, turn L-1 wagon on me around, lynch Town, go on to do great things. Excellent game, usually active playerlist and a scum IC ({{U|Thor665}}) that had me trying to adapt to him at every turn. We killed the Cop Night 2, which resulted on a confirmed Day 3 Jailkeeper role on the hands of {{U|zMuffinMan}}. {{U|SnakePlissken}} placed an ill-advised vote in 5p LyLo and we quicklynched within seconds of each other.}}


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|result=  Loss
|result=  Loss
|outcome=  Mafia Win
|outcome=  Mafia Win
|notes=    Replace in, turn L-1 wagon on me around, lynch town, die N1. This game heralded a tendency to die early as town. Town likely lost due to apathy and {{U|zMuffinMan}}'s good scum game--turn about is fair play.}}
|notes=    Replace in, turn L-1 wagon on me around, lynch Town, die Night 1. This game heralded a tendency to die early as Town. Town likely lost due to apathy and {{U|zMuffinMan}}'s good scum game--turn about is fair play.}}


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|result=  Win
|result=  Win
|outcome=  Town / Mafia Win
|outcome=  Town / Mafia Win
|notes=    Replace in, be considered town by most everyone, tunnel on the Cop (oops), lead a tunnel on the SK (yay), end up lynching town... Die N1 by mod error via confusion of usernames. I spent a good chunk of my time in the dead QT figuring out the roles and the scumteam. The joint win is due to a wonky win condition for scum, and the mod ruled that the game would continue with the scum players in the game after they got their victory.}}
|notes=    Replace in, be considered Town by most everyone, tunnel on the Cop (oops), lead a tunnel on the SK (yay), end up lynching Town... Die Night 1 by mod error via confusion of usernames. I spent a good chunk of my time in the dead QT figuring out the roles and the scumteam. The joint win is due to a wonky win condition for scum, and the mod ruled that the game would continue with the scum players in the game after they got their victory.}}


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|result=  Draw
|result=  Draw
|outcome=  Town / Mafia / Werewolves Draw
|outcome=  Town / Mafia / Werewolves Draw
|notes=    Great flavor, varied playerlist. The setup was swingy, yet very fun. A drawn-out town v. town D1 led to several PR claims, including mine, and that hurt us in the long run. I chose to use my role as protection over investigation, and posthumously saved the town Medium ({{U|Pine}}) from a delayed N2 kill from the Warlocks. In the end, town found itself on a 2:1:1 situation after one of the Warlocks ({{U|BBmolla}}) deliberately claimed and the modified Werewolf-directed SK ({{U|Whiskers}}) was killed, and the players were offered a draw.}}
|notes=    Great flavor, varied playerlist. The setup was swingy, yet very fun. A drawn-out Town v. Town Day 1 led to several PR claims, including mine, and that hurt us in the long run. I chose to use my role as protection over investigation, and posthumously saved the Town Medium ({{U|Pine}}) from a delayed Night 2 kill from the Warlocks. In the end, Town found itself on a 2:1:1 situation after one of the Warlocks ({{U|BBmolla}}) deliberately claimed and the modified Werewolf-directed SK ({{U|Whiskers}}) was killed, and the players were offered a draw.}}


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|result=  Draw
|result=  Draw
|outcome=  Town / Third-party Draw
|outcome=  Town / Third-party Draw
|notes=    Mime with {{U|Nobody Special}}, who told unsuspecting me he is usually night-killed. This did not happen, so my amazing pro-town D1 and D2 powerwagons on scummy town did not get me NK'd either because I was stupendously 'wrong'. Eventually, Nobody Special got lynched and I made a plan playing on the town's perceptions of win condition resolution order to get myself lynched in the guise of a joint win (that would actually result in mime solo victory). The plan was overruled by the Listmod, however--sad mime--and a draw ensued.}}
|notes=    Mime with {{U|Nobody Special}}, who told unsuspecting me he is usually night-killed. This did not happen, so my amazing pro-Town Day 1 and Day 2 powerwagons on scummy Town did not get me NK'd either because I was stupendously 'wrong'. Eventually, Nobody Special got lynched and I made a plan playing on the Town's perceptions of win condition resolution order to get myself lynched in the guise of a joint win (that would actually result in mime solo victory). The plan was overruled by the Listmod, however--sad mime--and a draw ensued.}}


<center><h3><font size="5">2012</font></h3></center>
<center><h3><font size="5">2012</font></h3></center>
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|result=  Win
|result=  Win
|outcome=  Mafia Win
|outcome=  Mafia Win
|notes=    Flashwagons aren't necessarily on town. I was wagoned to L-2 (10 to lynch) in a matter of hours on D1. When the wagon dissolved, it gave me a pretty solid base to work on. {{U|Glork}} replaced in as one of my town neighbors, yet he was thankfully looking elsewhere. {{U|Magister Ludi}}, our goon, claimed vig and was outed when the serial killer ({{U|fatlikepig}}) was lynched. {{U|Cogito Ergo Sum}} and I banked on some mod speculation and the fact that there was town with bad connections to our dead buddies to coordinate a quicklynch on D6.}}
|notes=    Flashwagons aren't necessarily on Town. I was wagoned to L-2 (10 to lynch) in a matter of hours on Day 1. When the wagon dissolved, it gave me a pretty solid base to work on. {{U|Glork}} replaced in as one of my Town neighbors, yet he was thankfully looking elsewhere. {{U|Magister Ludi}}, our Goon, claimed Vig and was outed when the Serial Killer ({{U|fatlikepig}}) was lynched. {{U|Cogito Ergo Sum}} and I banked on some mod speculation and the fact that there was Town with bad connections to our dead buddies to coordinate a quicklynch on Day 6.}}


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|result=  Loss
|result=  Loss
|outcome=  Town Win
|outcome=  Town Win
|notes=    A very frustrating game for me. I replaced into a slot that had fakeclaimed cop on Day 1, immediately dropped it since it would have been impossible to maintain in the long run. The actual setup ({{U|Praetyre}} cop, {{U|Thor665}} doctor) made it impossible for scum to win due to that fakeclaim, so I replaced into a hopeless situation. The only way I could have won would be if Praetyre only investigated me the night before LyLo, making it a 50/50 chance, but that never happened.<br>A rules violation by {{U|mcqueen}} after I replaced in led to {{U|kdowns}} replacing out voluntarily, and the whole event increased the suspicious vibes in my direction.<br>All in all, I think I played as well as possible given the options I had, and managed to survive longer than expected.<br>This game is painful to dwell on; I don't think I deserved to lose, even though town ''did'' deserve to win. It serves as a lesson on studying the games I want to replace into before actually jumping in.}}
|notes=    A very frustrating game for me. I replaced into a slot that had fakeclaimed Cop on Day 1, immediately dropped it since it would have been impossible to maintain in the long run. The actual setup ({{U|Praetyre}} Cop, {{U|Thor665}} doctor) made it impossible for scum to win due to that fakeclaim, so I replaced into a hopeless situation. The only way I could have won would be if Praetyre only investigated me the night before LyLo, making it a 50/50 chance, but that never happened.<br>A rules violation by {{U|mcqueen}} after I replaced in led to {{U|kdowns}} replacing out voluntarily, and the whole event increased the suspicious vibes in my direction.<br>All in all, I think I played as well as possible given the options I had, and managed to survive longer than expected.<br>This game is painful to dwell on; I don't think I deserved to lose, even though Town ''did'' deserve to win. It serves as a lesson on studying the games I want to replace into before actually jumping in.}}


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|result=  Loss
|result=  Loss
|outcome=  Mafia Win
|outcome=  Mafia Win
|notes=    No one to blame but myself. Replace in D2, notice someone who has done an overnight 180 on my slot and has an apparent breadcrumb on my role. The player ({{U|Christine}}) turned out to be the cop's innocent, but the way the cop claim was voiced convinced me it was fake. Paranoid doctor-me protected scum, was shot N2 and town mislynched D3. A shout-out to {{U|borkbork}}, who was scum, fakeclaimed jailkeeper and performed fantastically throughout the game. Bitter, maybe. Impressed, definitely.}}
|notes=    No one to blame but myself. Replace in Day 2, notice someone who has done an overnight 180 on my slot and has an apparent breadcrumb on my role. The player ({{U|Christine}}) turned out to be the Cop's innocent, but the way the Cop claim was voiced convinced me it was fake. Paranoid doctor-me protected scum, was shot Night 2 and Town mislynched Day 3. A shout-out to {{U|borkbork}}, who was scum, fakeclaimed Jailkeeper and performed fantastically throughout the game. Bitter, maybe. Impressed, definitely.}}


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|result=  Loss
|result=  Loss
|outcome=  Mafia Win
|outcome=  Mafia Win
|notes=    I deliberately replaced into a mod-confirmed innocent slot. Never again. It completely bungles my scumhunting, due to the loss of certain interactions with my slot since everyone knows my alignment. Drawn-out game, suffering from heavy town v. town. Scum lurked their way into a victory after a crafty Cop fakeclaim via vanillizing+kill of the real cop. The highlight of the game was the 1v1 between the tracker ({{U|Shadoweh}}) and the scum redirector ({{U|zMuffinMan}}), who showed a comical vein once his lynch became inevitable.}}
|notes=    I deliberately replaced into a mod-confirmed innocent slot. Never again. It completely bungles my scumhunting, due to the loss of certain interactions with my slot since everyone knows my alignment. Drawn-out game, suffering from heavy Town v. Town. Scum lurked their way into a victory after a crafty Cop fakeclaim via vanillizing+kill of the real Cop. The highlight of the game was the 1v1 between the tracker ({{U|Shadoweh}}) and the scum redirector ({{U|zMuffinMan}}), who showed a comical vein once his lynch became inevitable.}}


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|result=  Win
|result=  Win
|outcome=  Mafia Win
|outcome=  Mafia Win
|notes=    This was a rather frustrating game, even playing as scum. The focus given to numbers and roles picked by each person detracted somewhat from scumhunting for town, and the forum crash halfway through sapped most of my interest. We got lucky when the vengeful townie ({{U|Amrun}}) picked wrong at MyLo, giving the scumteam ({{U|LlamaFluff|Rainbowdash}}, {{U|BBmolla}} and myself) a perfect win.}}
|notes=    This was a rather frustrating game, even playing as scum. The focus given to numbers and roles picked by each person detracted somewhat from scumhunting for Town, and the forum crash halfway through sapped most of my interest. We got lucky when the vengeful Townie ({{U|Amrun}}) picked wrong at MyLo, giving the scumteam ({{U|LlamaFluff|Rainbowdash}}, {{U|BBmolla}} and myself) a perfect win.}}


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|result=  Win
|result=  Win
|outcome=  Mafia Win
|outcome=  Mafia Win
|notes=    This game was an interesting lesson in how to take advantage of town's shortcomings, and in knowing the players you're facing to nudge them just right. Being an apparent asset to the town got me jailed by {{U|Paid&#32;Pyro}} N2, thus blocking the scumkill, and that threw a temporary wrench in our plans. However, the wrong JK choice in N3 allowed me to kill the pesky jailkeeper for a scum win.}}
|notes=    This game was an interesting lesson in how to take advantage of Town's shortcomings, and in knowing the players you're facing to nudge them just right. Being an apparent asset to the Town got me jailed by {{U|Paid&#32;Pyro}} Night 2, thus blocking the scumkill, and that threw a temporary wrench in our plans. However, the wrong jail choice in Night 3 allowed me to kill the pesky Jailkeeper for a scum win.}}


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|result=  Win
|result=  Win
|outcome=  Town Win
|outcome=  Town Win
|notes=    This was an amazing multiball experience with a great playerlist. We started off in a blaze of glory, with {{U|Benmage}} daykilling {{U|xRECKONERx}}, cop of one of the mafia teams, and a lynch on {{U|BBmolla}}, goon of the other. {{U|hasdgfas}}, town lure-vigilante, killed another member of the second scumteam N2 and sacrificed his life in the process, thereby saving the town coroner ({{U|kuribo}}), a role that would become instrumental in figuring out the obscured kills later in the game.<br>Then we started misfiring, but got lucky enough that the scumteams did not figure out the organic/machine mechanics behind what kills they could perform. The Mafia team failed kills two nights in a row, the Scumbag failed ''four'' nights in a row. In the end, we nailed the remaining scum {{U|DrippingGoofball}} mostly via PoE, even when she had an (insane) cop innocent from {{U|singersigner}}.<br>It was a delight to play this game. Good moderation and setup, great playerlist, a challenge hard to crack--that's what makes games great.}}
|notes=    This was an amazing multiball experience with a great playerlist. We started off in a blaze of glory, with {{U|Benmage}} daykilling {{U|xRECKONERx}}, Cop of one of the mafia teams, and a lynch on {{U|BBmolla}}, Goon of the other. {{U|hasdgfas}}, Town lure-vigilante, killed another member of the second scumteam Night 2 and sacrificed his life in the process, thereby saving the Town coroner ({{U|kuribo}}), a role that would become instrumental in figuring out the obscured kills later in the game.<br>Then we started misfiring, but got lucky enough that the scumteams did not figure out the organic/machine mechanics behind what kills they could perform. The Mafia team failed kills two nights in a row, the Scumbag failed ''four'' nights in a row. In the end, we nailed the remaining scum {{U|DrippingGoofball}} mostly via PoE, even when she had an (insane) Cop innocent from {{U|singersigner}}.<br>It was a delight to play this game. Good moderation and setup, great playerlist, a challenge hard to crack--that's what makes games great.}}


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|result=  Loss
|result=  Loss
|outcome=  Mafia Win
|outcome=  Mafia Win
|notes=    The setup was heavily scumsided. Mafia had two bulletproof goons, a godfather, odd- and even-night conditional extra kills. Town had a flavor cop that suffered from the godfather and a secret bulletproof miller, an unpredictable bomb, a mechanic that ''might'' give town vigilante shots (that didn't work versus the bulletproof scum) or single-night bulletproof, a bus driver that was not very effective due to the bulletproof scum. We mislynched D1, lynched scum D2 and D3, vigged scum N3 (stopped by bulletproof) and still lost due to the apparent evidence of a serial killer in the extra scumkills. It was sad to see the game end as it did, after I did all in my power during D2 to ensure my strongest townreads would survive the night.}}
|notes=    The setup was heavily scumsided. Mafia had two bulletproof Goons, a godfather, odd- and even-night conditional extra kills. Town had a Cop Cop that suffered from the godfather and a secret bulletproof miller, an unpredictable bomb, a mechanic that ''might'' give Town Vigilante shots (that didn't work versus the bulletproof scum) or single-night bulletproof, a bus driver that was not very effective due to the bulletproof scum. We mislynched Day 1, lynched scum Day 2 and Day 3, Vigged scum Night 3 (stopped by bulletproof) and still lost due to the apparent evidence of a serial killer in the extra scumkills. It was sad to see the game end as it did, after I did all in my power during Day 2 to ensure my strongest Townreads would survive the night.}}


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|result=  Loss
|result=  Loss
|outcome=  Mafia Win
|outcome=  Mafia Win
|notes=    Replace in at night, send the mod a thorough cache dump of pre-rollback D1, be nightkilled before I could speak. The game's mechanics via {{U|Lady Lambdadelta}}'s correct guess of {{U|AurorusVox}}'s (lynched D2 and janitored) alignment gave the dead ''one'' post to make in-thread. I went all out, did a full VC dump, colored-by-alignment cache page, full reads, and caught 2/3 of the scumteam ({{U|xRECKONERx}} and {{U|Parama}}). While few living town actually paid attention to what I wrote, the scumteam's reactions to it eventually led to their lynch. Sadly, {{U|Nuwen}} carried the game through for the mafia.<br>If most games are painful to watch from the dead QT, this one was especially so, as town made error after error after two glorious scum lynches.}}
|notes=    Replace in at night, send the mod a thorough cache dump of pre-rollback Day 1, be nightkilled before I could speak. The game's mechanics via {{U|Lady Lambdadelta}}'s correct guess of {{U|AurorusVox}}'s (lynched Day 2 and janitored) alignment gave the dead ''one'' post to make in-thread. I went all out, did a full VC dump, colored-by-alignment cache page, full reads, and caught 2/3 of the scumteam ({{U|xRECKONERx}} and {{U|Parama}}). While few living Town actually paid attention to what I wrote, the scumteam's reactions to it eventually led to their lynch. Sadly, {{U|Nuwen}} carried the game through for the mafia.<br>If most games are painful to watch from the dead QT, this one was especially so, as Town made error after error after two glorious scum lynches.}}


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|result=  Loss
|result=  Loss
|outcome=  Town Win
|outcome=  Town Win
|notes=    Game with variable win conditions--my role required either bombing an Imperial (scum) or surviving. Due to the very low odds of getting my shot right N1 and not being willing to probably cause a townie to lose with me (since the serfs/VTs had to survive or be night-killed by scum), I didn't suicide N1--and my prudence was rewarded with a shot to the face by {{U|Fate}}/{{U|Nuwen}} scumteam. Play quality deteriorated pretty badly as the game went on, but town still grabbed the win at 3p LyLo.}}
|notes=    Game with variable win conditions--my role required either bombing an Imperial (scum) or surviving. Due to the very low odds of getting my shot right Night 1 and not being willing to probably cause a Townie to lose with me (since the serfs/VTs had to survive or be night-killed by scum), I didn't suicide Night 1--and my prudence was rewarded with a shot to the face by {{U|Fate}}/{{U|Nuwen}} scumteam. Play quality deteriorated pretty badly as the game went on, but Town still grabbed the win at 3p LyLo.}}


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|result=  Win
|result=  Win
|outcome=  Mafia Win
|outcome=  Mafia Win
|notes=    Town had trouble getting into this one. The D1 and D2 mislynches were both based on town having poor knowledge of what would be on a town role PM, while we had perfectly good information on the format and typical town actions ourselves. Being instant night, we barely got our N2 kill in on a quicklynch, which helped with ''not'' clearing a large amount of townies. Then the game started slowing down as people paid more attention to what they were doing. Scum {{U|sottyrulez}} and third-party {{U|Xalxe}} were lynched, and then town went back to a mislynch on {{U|Amrun}} as we pulled down a few powerroles via night-kills and the Inform mechanic. I ended up being lynched, but a combination of factors in that night's actions granted us our win condition.<br>Despite a few minor errors in the moderation, the game flowed smoothly and was very enjoyable, and it was a challenge for us to figure out how to keep a grip on the situations that arose.}}
|notes=    Town had trouble getting into this one. The Day 1 and Day 2 mislynches were both based on Town having poor knowledge of what would be on a Town role PM, while we had perfectly good information on the format and typical Town actions ourselves. Being instant night, we barely got our Night 2 kill in on a quicklynch, which helped with ''not'' clearing a large amount of Townies. Then the game started slowing down as people paid more attention to what they were doing. Scum {{U|sottyrulez}} and third-party {{U|Xalxe}} were lynched, and then Town went back to a mislynch on {{U|Amrun}} as we pulled down a few powerroles via night-kills and the Inform mechanic. I ended up being lynched, but a combination of factors in that night's actions granted us our win condition.<br>Despite a few minor errors in the moderation, the game flowed smoothly and was very enjoyable, and it was a challenge for us to figure out how to keep a grip on the situations that arose.}}


{{Gametable
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|result=  Loss
|result=  Loss
|outcome=  Mafia Win
|outcome=  Mafia Win
|notes=    Note to self: do not expect town to sheep your reads after you are dead and confirmed town, even if they have excellent reason to do so. This was a frustrating game that should have been a win with three confirmed town D1, but things snowballed quickly when my reads were ignored post-mortem.}}
|notes=    Note to self: do not expect Town to sheep your reads after you are dead and confirmed Town, even if they have excellent reason to do so. This was a frustrating game that should have been a win with three confirmed Town Day 1, but things snowballed quickly when my reads were ignored post-mortem.}}


{{Gametable
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|result=  Loss
|result=  Loss
|outcome=  Mafia Win
|outcome=  Mafia Win
|notes=    {{U|BBmolla}}'s role was a 2-shot Player Recruiter--and he used the first shot on me. It wasn't even an invitation, I just received a role PM while browsing the forums one morning. Thought about it, figured ''why not''.<br>The game was rather frustrating, and definitely settled on my mind that I do not like bastard mod/bastard roles. While the Werewolves were trying to actually play to their win condition, post-game analysis shows that the first days of the Mafia team were scattered and ill-organized, more interested in confusing the other players than achieving their goal. Their condition improved when {{U|callforjudgement}} replaced in as a Mafia Mason, and with the help of rather poor town play (including an unnecessary town fakeclaim) he ended up carrying his team to a win.}}
|notes=    {{U|BBmolla}}'s role was a 2-shot Player Recruiter--and he used the first shot on me. It wasn't even an invitation, I just received a role PM while browsing the forums one morning. Thought about it, figured ''why not''.<br>The game was rather frustrating, and definitely settled on my mind that I do not like bastard mod/bastard roles. While the Werewolves were trying to actually play to their win condition, post-game analysis shows that the first days of the Mafia team were scattered and ill-organized, more interested in confusing the other players than achieving their goal. Their condition improved when {{U|callforjudgement}} replaced in as a Mafia Mason, and with the help of rather poor Town play (including an unnecessary Town fakeclaim) he ended up carrying his team to a win.}}


{{Gametable
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|result=  Loss
|result=  Loss
|outcome=  Town Win
|outcome=  Town Win
|notes=    Not much to say about this one. Replace in, be a counterwagon to scum from the Aegis team ({{U|FakeGod}}) who gets lynched on D1, and essentially fail to ride the towncred on that one, mostly due to a lack of interest in the game. A timely rolecop on {{U|Thor665}}, the final Aegis scum, revealed that he was part of the scum team due to the wording of the role description, and so I claimed scum and outed him when I was about to be lynched. Even though he died that same night, the town ended up catching my buddies {{U|dramonic}} and {{U|Hiraki}}, after a long, long Day 6.}}
|notes=    Not much to say about this one. Replace in, be a counterwagon to scum from the Aegis team ({{U|FakeGod}}) who gets lynched on Day 1, and essentially fail to ride the Towncred on that one, mostly due to a lack of interest in the game. A timely rolecop on {{U|Thor665}}, the final Aegis scum, revealed that he was part of the scum team due to the wording of the role description, and so I claimed scum and outed him when I was about to be lynched. Even though he died that same night, the Town ended up catching my buddies {{U|dramonic}} and {{U|Hiraki}}, after a long, long Day 6.}}


{{Gametable
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|result=  Win
|result=  Win
|outcome=  Town Win
|outcome=  Town Win
|notes=    Four nights, not a single successful nightkill. Props to the jailkeeper (first {{U|Nemanzin}}, then {{U|Gen_Wolf}}) who jailed either the four-night kill target ({{U|Cogito Ergo Sum}}) or the killing scum ({{U|Thor665}} and {{U|Isa}}). Also, newbtown reads are an amazing thing.}}
|notes=    Four nights, not a single successful nightkill. Props to the Jailkeeper (first {{U|Nemanzin}}, then {{U|Gen_Wolf}}) who jailed either the four-night kill target ({{U|Cogito Ergo Sum}}) or the killing scum ({{U|Thor665}} and {{U|Isa}}). Also, newbTown reads are an amazing thing.}}


{{Gametable
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|result=  Loss
|result=  Loss
|outcome=  Mafia Win
|outcome=  Mafia Win
|notes=    This was a rather disheartening game. I had some issues engaging in it due to lack of time, which were somewhat overcome by the time {{U|Code_X}} was counterclaimed by {{U|havingfitz}}. That led to a much needed scum lynch, but I tunneled against town for the next day. In 5p LyLo, one of the other scum ({{U|Nero&#32;Cain}}) placed an ill-timed quickhammer vote that ended in his own lynch. However, {{U|zoraster}} took the victory for the scumteam in the final day, after I hammered the wrong person.}}
|notes=    This was a rather disheartening game. I had some issues engaging in it due to lack of time, which were somewhat overcome by the time {{U|Code_X}} was counterclaimed by {{U|havingfitz}}. That led to a much needed scum lynch, but I tunneled against Town for the next day. In 5p LyLo, one of the other scum ({{U|Nero&#32;Cain}}) placed an ill-timed quickhammer vote that ended in his own lynch. However, {{U|zoraster}} took the victory for the scumteam in the final day, after I hammered the wrong person.}}


{{Gametable
{{Gametable
Line 370: Line 370:
|result=  Loss
|result=  Loss
|outcome=  Mafia Win
|outcome=  Mafia Win
|notes=    29 player role madness, with modified scum win condition (they had to eliminate five specific roles to win), and a timer controlling the third-party's victory. I knew what I signed up for, but it was still a lot on my plate. It came down to the very last day; one scum, one target left, 24 hours to the third-party's victory--and we lynched wrongly. Nevertheless, I got to play with several players I adore and respect and the flavor was excellent.}}
|notes=    29 player role madness, with modified scum win condition (they had to eliminate five specific roles to win), and a timer controlling the third-party's victory. I knew what I signed up for, but it was still a lot on my plate. It came down to the very last day; one scum, one target left, 24 hours to the third-party's victory--and we lynched wrong. Nevertheless, I got to play with several players I adore and respect and the flavor was excellent.}}


{{Gametable
{{Gametable
Line 386: Line 386:
|result=  Loss
|result=  Loss
|outcome=  Mafia Win
|outcome=  Mafia Win
|notes=    Not too proud of this. My first IC'd game, and no complaints on that front, but it definitely carries a different weight and affects my playstyle some. Being busy affected my early play, newbie scum {{U|DoubleJD}} did a brilliant townslip that got me to clear him wrongly, and the doctor outed himself in MyLo instead of hoping for another fruitful night. I should have reread the game more thoroughly when things were on the line; lesson learned.}}
|notes=    Not too proud of this. My first IC'd game, and no complaints on that front, but it definitely carries a different weight and affects my playstyle some. Being busy affected my early play, newbie scum {{U|DoubleJD}} did a brilliant Townslip that got me to clear him wrongly, and the doctor outed himself in MyLo instead of hoping for another fruitful night. I should have reread the game more thoroughly when things were on the line; lesson learned.}}


{{Gametable
{{Gametable
Line 401: Line 401:
|result=  Loss
|result=  Loss
|outcome=  Mafia Win
|outcome=  Mafia Win
|notes=    Off to a great start, with three scum lynched over four days. Things started spiraling down into paranoia, {{U|Korlash}} faked an impossible result on me, but we still managed that Day 4 scumlynch. From there, The town fell into disarray, {{U|Nuwen}} (who managed to pin all the mafia) was lynched Day 5, I was killed immediately after and town crumbled under confirmation bias of assumed breadcrumbs from the dead.}}
|notes=    Off to a great start, with three scum lynched over four days. Things started spiraling down into paranoia, {{U|Korlash}} faked an impossible result on me, but we still managed that Day 4 scumlynch. From there, The Town fell into disarray, {{U|Nuwen}} (who managed to pin all the mafia) was lynched Day 5, I was killed immediately after and Town crumbled under confirmation bias of assumed breadcrumbs from the dead.}}


{{Gametable
{{Gametable
Line 416: Line 416:
|result=  Win
|result=  Win
|outcome=  Town Win
|outcome=  Town Win
|notes=    Two threads, two scumteams, one town. Setup somewhat townsided and a pretty unlucky game on the part of the scum, but it was still a brilliant performance from the town players--which resulted in six scum dead over the course of four days, with a single mislynch in each thread.}}
|notes=    Two threads, two scumteams, one Town. Setup somewhat Townsided and a pretty unlucky game on the part of the scum, but it was still a brilliant performance from the Town players--which resulted in six scum dead over the course of four days, with a single mislynch in each thread.}}


{{Gametable
{{Gametable
Line 431: Line 431:
|result=  Win
|result=  Win
|outcome=  Mafia Win
|outcome=  Mafia Win
|notes=    Draw scum, have an uninspired D1, then get shot by the serial killer N1 due to a softclaimed PR. Oops. This was definitely not my brightest moment, but at least I did not live to make the claim I was aiming for, which would not hold up with the actual setup. The setup itself was somewhat scumsided; while it was originally JK9++, the moderator missed the fact that the JOAT role should ''not'' be unlimited.<br>While it worked favorably for my faction, it was sad to see the game end as it did, with great lulls in activity. Even so, it was my first game in which there were no replacements or modkills.<br>The victory in this one was all {{U|T-Bone}}, who managed to get through the last hours of three-player LyLo. Dearest Brother of Mine...}}
|notes=    Draw scum, have an uninspired Day 1, then get shot by the serial killer Night 1 due to a softclaimed PR. Oops. This was definitely not my brightest moment, but at least I did not live to make the claim I was aiming for, which would not hold up with the actual setup. The setup itself was somewhat scumsided; while it was originally JK9++, the moderator missed the fact that the JOAT role should ''not'' be unlimited.<br>While it worked favorably for my faction, it was sad to see the game end as it did, with great lulls in activity. Even so, it was my first game in which there were no replacements or modkills.<br>The victory in this one was all {{U|T-Bone}}, who managed to get through the last hours of three-player LyLo. Dearest Brother of Mine...}}


{{Gametable
{{Gametable
Line 446: Line 446:
|result=  Loss
|result=  Loss
|outcome=  Mafia Win
|outcome=  Mafia Win
|notes=    Massclaim D1 ad low activity led to general Town apathy, even with the two scum lynches on the first two Days. Decided to stop killing after I hit the same target as the Mafia twice--and things were going well. Except the scum had one more member than I expected and I ended up endgamed. Four months for this was pretty galling.}}
|notes=    Massclaim Day 1 and low activity led to general Town apathy, even with the two scum lynches on the first two Days. Decided to stop killing after I hit the same target as the Mafia twice--and things were going well. Except the scum had one more member than I expected and I ended up endgamed. Four months for this was pretty galling.}}


{{Gametable
{{Gametable
Line 479: Line 479:


{{Gametable
{{Gametable
|name=    Mini 1366 - Arkham Horror Smalltown Mafia
|name=    Mini 1366 - Arkham Horror SmallTown Mafia
|url=      22986
|url=      22986
|gametype= Mini Theme
|gametype= Mini Theme
Line 491: Line 491:
|result=  Loss
|result=  Loss
|outcome=  Serial Killer Win
|outcome=  Serial Killer Win
|notes=    An accidental hammer Day 1, a player who refused to claim his bus driver action in full on Day 2, and {{U|UberNinja}} quickhammering out of spite as a town doublevoter on Day 2--and then replacing out. I have few words of praise about this game outside the flavor, which was the high quality I've learned to expect from {{U|Magua}}.}}</includeonly>
|notes=    An accidental hammer Day 1, a player who refused to claim his bus driver action in full on Day 2, and {{U|UberNinja}} quickhammering out of spite as a Town doublevoter on Day 2--and then replacing out. I have few words of praise about this game outside the flavor, which was the high quality I've learned to expect from {{U|Magua}}.}}
 
{{Gametable
|name=    Micro 12 - Chain of Command
|url=      23021
|gametype= Micro
|setup=    Chain of Command
|mod=      {{U|Timeater}}, {{U|callforjudgement}}
|role=    [[Role Cop|Rolecop Ensign]]
|faction=  Town
|entry=    Started
|fate=    Killed Night 3
|lifespan= 22
|swa=      0/1
|result=  Loss
|outcome=  Mafia Win
|notes=    As {{U|Sixty}}. Misread Town {{U|Hoopla}} on Day 1, but at least managed to turn the reads on our slot around for the good. Then the Town completely fell apart on the last Days. We took {{U|AurorusVox}}'s pirate regalia and ducked out of the madness.}}
 
{{Gametable
|name=    A Dance with Dragons Mafia
|url=      23120
|gametype= Large Theme
|mod=      {{U|Faraday|Eddard}} {{U|Nexus|Stark}}
|role=    [[Vanilla|Myrcella Baratheon]]
|faction=  {{colorlink|green|Lannister Alliance}}
|entry=    Started
|fate=    Killed Night 6
|lifespan= 86
|swa=      3/5
|result=  Loss
|outcome=  Stannis Mafia Win
|notes=    As {{U|Tyene Sand}}, with a penchant for questionable rebellion. Awesome Townreads at the beginning, scum with quite visible slips and good work from Town roles, but the game devolved into a state from which I was gladly removed before the end.}}
 
{{Gametable
|name=    Mini 1370 - Possessed Pastors in a Paranoid Parish Mafia
|url=      23146
|gametype= Mini Theme
|mod=      {{U|DarthYoshi}}
|role=    [[Flavor Cop|Friar Tomas de Torquemada, Inquisitor and Vanilla Cop]]
|faction=  {{colorlink|red|Poorly Portrayed Pastors Mafia}}
|entry=    Started
|fate=    Excommunicated Day 4
|lifespan= 42
|swa=      n/a
|result=  Loss
|outcome=  Town Win
|notes=    Lack of motivation. I led a magnificent bus on {{U|Maemuki}} on Day 1, counting on {{U|Empking}} to survive with me for a long while. Unfortunately, {{U|Quilford}} tracked him to the Night 1 kill and the game went downhill from there.}}
 
{{Gametable
|name=    Newbie 1289
|url=      23501
|gametype= Newbie
|setup=    2of4
|mod=      {{U|izakthegoomba}}
|role=    Cop
|faction=  Town
|entry=    Started
|fate=    Killed Night 2
|lifespan= 41
|swa=      0/2
|result=  Loss
|outcome=  Mafia Win
|notes=    This game was awfully tainted by cheating from a player holding multiple slots. My Night 1 breadcrumb was known by the Town come LyLo, but it wasn't enough to prevent a scum win.}}
 
{{Gametable
|name=    xudeR aifaM esreveR - 3831 iniM
|url=      23559
|gametype= Mini Theme
|mod=      {{U|IceGuy}}
|role=    Vanilla
|faction=  Town
|entry=    Started
|fate=    "Survived" Day 7
|lifespan= 25
|swa=      n/a
|result=  Win
|outcome=  Town Win
|notes=    As {{U|Sixty}}. Instead of lynching scum, the game started in limbo and had as the Town goal to revive seven Townies or eight Townies and one scum. We won on Day 7 with a perfect seven Town revivals streak. While the game was already Town-sided due to confirmable roles (and {{U|Salamence20}} getting himself modkilled as scum), I believe we still did a brilliant job designing a plan that helped achieve the win ''and'' getting good Townreads.}}
 
{{Gametable
|name=    Open 453 - SCIENCE!
|url=      23562
|gametype= Open
|setup=    SCIENCE!
|mod=      {{U|Venmar}}
|role=    Goon
|faction=  Mafia
|entry=    Started
|fate=    Lynched Day 1
|lifespan= 9
|swa=      n/a
|result=  Win
|outcome=  Mafia Win
|notes=    This lynch was bound to happen, and it worked according to our plans. I managed to leave enough false trails that {{U|DoomYoshi}} and {{U|Equinox}} were incorrectly perceive as my partners, and {{U|Robocopter87}}'s hammer on the latter gave the victory to {{U|LlamaFluff|Rainbowdash}} and me.}}
 
{{Gametable
|name=    Micro 51 - Vengeful!
|url=      23613
|gametype= Micro
|setup=    Vengeful Mafia
|mod=      {{U|quadz08}}
|role=    Vanilla
|faction=  Town
|entry=    Replaced {{U|Phenenas}} Day 1
|fate=    Endgamed Day&#160;3
|lifespan= 6
|swa=      1/3
|result=  Loss
|outcome=  Mafia Win
|notes=    To cut a long story short, I hate being confTown in 3P LyLo. That's enough about this game.}}
 
{{Gametable
|name=    Author Mafia
|url=      23352
|gametype= Large Theme
|mod=      {{U|Untrod Tripod|HP Lovecraft}}
|role=    [[Vanilla]]
|faction=  Town
|entry=    Joined hydra Day 1
|fate=    Survived Day 7
|lifespan= 100
|swa=      6/7
|result=  Win
|outcome=  Town Win
|notes=    As {{U|Mark&nbsp;Z&nbsp;Danielewski}}. Replaced in to help {{U|Nuwen}} in a game that was ailing in activity, and we went on to curbstomp both scum teams. Very good Town play, delightful flavor, and I had a lot of fun spending more time in formatting my posts than in scumhunting.}}
 
{{Gametable
|name=    The Dresden Files - Early Days Mafia
|url=      23705
|gametype= Large Theme
|mod=      {{U|MagnaofIllusion}}
|role=    [[Paranoid Gun Owner|Harley]] [[Bulletproof|MacFinn,]] [[Compulsive|Loup]][[Serial Killer|-ga]][[Triggered|rou]] [[Mason]]
|faction=  Town
|entry=    Started
|fate=    Survived Day 5
|lifespan= 44
|swa=      4/5
|result=  Win
|outcome=  Town Win
|notes=    As {{U|Sixty}}. {{U|Vi}} guessed that we were a [[Triggered]] [[Serial Killer]], though we did not suspect that {{U|Albert B. Rampage}}'s Tera West was a Triggered faction-directed Serial Killer. While both scumteams had poor choices in Night actions and contributed to each other's demise, the Town still did a fantastic job. The three main wagons on Day 1 were all on scum, the Town power roles made effective choices, and we were confirmed Town by a pawful of factors by the time the game was over. The puppy deserved a lot of pettings for this one.}}
 
{{Gametable
|name=    Micro 70 - Mafia in Triplicate
|url=      23791
|gametype= Micro
|mod=      {{U|Vi}}
|role=    [[Innocent Child|Puppybearer]]
|faction=  Town
|entry=    Started
|fate=    Survived Rarefaction&nbsp;II
|lifespan= 18
|swa=      0/0
|result=  Win
|outcome=  Town Win
|notes=    ''Yarrf!'' While my early play wasn't stellar, the revelation of the 3x3p LyLo White Flag mechanic at the end of Day 1 worked to shear off the remaining associative pairs I had in mind. We hit two scum in two lynches, and would have hit the third correctly if it got down to the final lynch.}}
 
{{Gametable
|name=    Open 463 - Black Flag Nightless
|url=      23930
|gametype= Open
|setup=    Black Flag Nightless
|mod=      {{U|callforjudgement}}
|role=    Goon
|faction=  Mafia
|entry=    Started
|fate=    Lynched Day 2
|lifespan= 7
|swa=      n/a
|result=  Loss
|outcome=  Town Win
|notes=    As {{U|Sixty}}. {{U|Empire}} was Town and {{U|Regfan}} was Town and {{U|Faraday}} was Town. We weren't.}}
 
{{Gametable
|name=    Mini 1397 - War is Hell
|url=      24055
|gametype= Mini Theme
|setup=    Angel Nightless
|mod=      {{U|Mr. Flay}}
|role=    [[Vanilla|Marquis Phenex, Fallen Cherub]]
|faction=  {{colorlink|green|Uninformed Majority|Demons}}
|entry=    Started
|fate=    Destroyed Epoch 8
|lifespan= 81
|swa=      n/a
|result=  Loss
|outcome=  Mafia Win
|notes=    By the time this game was over, I frankly didn't care anymore and just wanted ''out''. Out it was.}}
 
{{Gametable
|name=    Mini 1398
|url=      24075
|gametype= Mini Normal
|mod=      {{U|Alduskkel}}
|role=    Vanilla
|faction=  Town
|entry=    Replaced {{U|Dire_Drenz}} Day 1
|fate=    Survived Night 2
|lifespan= 20
|swa=      2/2
|result=  Win
|outcome=  Town Win
|notes=    As {{U|Jabberwock}}. The scumteam got massively steamrolled; we had accurate reads from the very start on Goons {{U|Bacde}} and {{U|Shamrock}}, and the Vigilante {{U|absta101}} wrapped up the game on Night 2 by eliminating the final scum.}}
 
{{Gametable
|name=    Micro 89 - Mafia Rarefaction Segunda
|url=      24222
|gametype= Micro
|setup=    Rarefaction
|mod=      {{U|Vi}}
|role=    Vanilla
|faction=  Town
|entry=    Started
|fate=    Lynched Day 2
|lifespan= 29
|swa=      0/2
|result=  Loss
|outcome=  Mafia Win
|notes=    Quickhammered by scum, who at least didn't get a pass on Rarefaction. Unfortunately, the second Rarefaction lynch was Town.}}
 
{{Gametable
|name=    Mini 1406 - Sherlock Mafia
|url=      24602
|gametype= Mini Theme
|mod=      {{U|Debonair Danny&nbsp;DiPietro}}
|role=    [[Mafia Goon|Irene]] [[Triggered|Ad]][[Vanilla|ler]]
|faction=  Town
|entry=    Started
|fate=    Survived Day 2
|lifespan= 26
|swa=      1/2
|result=  Win
|outcome=  Town Win
|notes=    As {{U|Jabberwock}}. The setup was actually a hidden [[Assassin in the Palace]], although several Guards, including us, didn't know who the King was, which made for a very awkward Day 1 with a wagon on said King. We were also at risk of an alignment change, though thankfully the game ended before the lonely assassin-{{U|d3x}} targeted us with the necessary action.}}
 
<center><h3><font size="5">2013</font></h3></center>
{{Gametable
|name=    /in-vitational 12 - Mafia in #YOLOville
|url=      25712
|gametype= Large Normal
|mod=      {{U|Faraday}}
|role=    Vanilla
|faction=  Town
|entry=    Started
|fate=    Killed Night 5
|lifespan= 63
|swa=      1/3
|result=  Win
|outcome=  Town Win
|notes=    Also known as Mafia in Let's See Who ObvTowns Moreville. After two deadline lynches on Town and a Traitor killed by {{U|Llamarble}}, the Goons {{U|Nachomamma8}} and {{U|Cogito Ergo Sum}} were the next lynches, leaving a lone and rather indecisive {{U|DeasVail}} to try and tough it out for the rest of the game. No such luck when it came to the Day 6 lynch.}}
 
{{Gametable
|name=    Micro 134 - Definitively not Zachtown
|url=      25716
|gametype= Micro
|setup=    F11
|mod=      {{U|Zachrulez}}
|role=    Vanilla
|faction=  Town
|entry=    Started
|fate=    Killed Night 1
|lifespan= 15
|swa=      0/1
|result=  Win
|outcome=  Town Win
|notes=    As {{U|Sixty}}. Game was dubbed "Zachyard" by puppy fiat. {{U|Syryana}} replaced just as we died and managed to turn a mislynchable slot around. After that, getting {{U|Nachomamma8}} and {{U|Fourtrouble}} lynched was a matter of time. We blame any confusion in this game on Sotty7's sun-ball avatar. Very distracting for young puppies.}}</includeonly>

Revision as of 07:02, 5 May 2013

Transclusion page for completed games.