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|lifespan=34
|lifespan=34
|swa=2/2
|swa=2/2
|outcome=Town Win
|outcome=<span style="color:#009900;">Town Win</span>
|notes=My first game in MS. Both scum ended up replacing out in D1, and town was left pointing fingers at each other. Fortunately, we managed to nail one of the scum and the replacement ({{U|LostGirlChan}}) was in a hopeless position. The jailkeeper ({{U|haycorn}}) jailed me N1, so I was confirmed town come D2 and managed to push the other players into some semblance of activity. {{U|Workdawg}} hammered rather unexpectedly once we got another wagon to L-1, but luckily for us it was the other scum. Flawless town victory!
|notes=My first game in MS. Both scum ended up replacing out in D1, and town was left pointing fingers at each other. Fortunately, we managed to nail one of the scum and the replacement ({{U|LostGirlChan}}) was in a hopeless position. The jailkeeper ({{U|haycorn}}) jailed me N1, so I was confirmed town come D2 and managed to push the other players into some semblance of activity. {{U|Workdawg}} hammered rather unexpectedly once we got another wagon to L-1, but luckily for us it was the other scum. Flawless town victory!
[http://www.mafiascum.net/forum/viewtopic.php?p=3599881#p3599881 My second in-game post], while a joke, actually nailed down the scum team.}}
[http://www.mafiascum.net/forum/viewtopic.php?p=3599881#p3599881 My second in-game post], while a joke, actually nailed down the scum team.}}
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|gametype=Large Theme
|gametype=Large Theme
|mod={{U|Vi}}
|mod={{U|Vi}}
|faction=[[Town|Scummers]]
|faction={{greenlink|Town|Scummers}}
|role=[[Named Townie|shaft.ed, Rigged Gaydar]]
|role=[[Named Townie|shaft.ed, Rigged Gaydar]]
|entry=Started
|entry=Started
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|lifespan=3
|lifespan=3
|swa=0/2
|swa=0/2
|outcome=Town Win
|outcome=<span style="color:#009900;">Town Win</span>
|notes=Quicklynched D2 with two scum and traitor on the wagon. It was a very entertaining and educational game to follow from the dead QT, and town still won by a large margin. Vi-flavor is a thing of beauty, ''if you know what I'm talking about''.}}
|notes=Quicklynched D2 with two scum and traitor on the wagon. It was a very entertaining and educational game to follow from the dead QT, and town still won by a large margin. Vi-flavor is a thing of beauty, ''if you know what I'm talking about''.}}


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|lifespan=34
|lifespan=34
|swa=''n/a''
|swa=''n/a''
|outcome=Mafia Win
|outcome=<span style="color:#009900;">Mafia Win</span>
|notes=Replace in, turn L-1 wagon on me around, lynch town, go on to do great things. Excellent game, usually active playerlist and a scum IC ({{U|Thor665}}) that had me trying to adapt to him at every turn. We killed the cop N2, which resulted on a confirmed D3 jailkeeper role on the hands of {{U|zMuffinMan}}. {{U|SnakePlissken}} placed an ill-advised vote in 5p LyLo and we quicklynched within seconds of each other.}}
|notes=Replace in, turn L-1 wagon on me around, lynch town, go on to do great things. Excellent game, usually active playerlist and a scum IC ({{U|Thor665}}) that had me trying to adapt to him at every turn. We killed the cop N2, which resulted on a confirmed D3 jailkeeper role on the hands of {{U|zMuffinMan}}. {{U|SnakePlissken}} placed an ill-advised vote in 5p LyLo and we quicklynched within seconds of each other.}}


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|lifespan=9
|lifespan=9
|swa=0/1
|swa=0/1
|outcome=Mafia Win
|outcome=<span style="color:#cc0000;">Mafia Win</span>
|notes=Replace in, turn L-1 wagon on me around, lynch town, die N1. This game heralded a tendency to die early as town. Town likely lost due to apathy and {{U|zMuffinMan}}'s good scum game--turn about is fair play.}}
|notes=Replace in, turn L-1 wagon on me around, lynch town, die N1. This game heralded a tendency to die early as town. Town likely lost due to apathy and {{U|zMuffinMan}}'s good scum game--turn about is fair play.}}


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|lifespan=13
|lifespan=13
|swa=0/1
|swa=0/1
|outcome=Mafia / Town Win
|outcome=<span style="color:#009900;">Mafia / Town Win</span>
|notes=Replace in, be considered town by most everyone, tunnel on the Cop (oops), lead a tunnel on the SK (yay), end up lynching town... Die N1 by mod error via confusion of usernames. I spent a good chunk of my time in the dead QT figuring out the roles and the scumteam. The joint win is due to a wonky win condition for scum, and the mod ruled that the game would continue with the scum players in the game after they got their victory.}}
|notes=Replace in, be considered town by most everyone, tunnel on the Cop (oops), lead a tunnel on the SK (yay), end up lynching town... Die N1 by mod error via confusion of usernames. I spent a good chunk of my time in the dead QT figuring out the roles and the scumteam. The joint win is due to a wonky win condition for scum, and the mod ruled that the game would continue with the scum players in the game after they got their victory.}}


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|lifespan=20
|lifespan=20
|swa=1/2
|swa=1/2
|outcome=Town / Mafia / Werewolves Draw
|outcome=<span style="color:#666666;">Town / Mafia / Werewolves Draw</span>
|notes=Great flavor, varied playerlist. The setup was swingy, yet very fun. A drawn-out town v. town D1 led to several PR claims, including mine, and that hurt us in the long run. I chose to use my role as protection over investigation, and posthumously saved the town Medium ({{U|Pine}}) from a delayed N2 kill from the Warlocks. In the end, town found itself on a 2:1:1 situation after one of the Warlocks ({{U|BBmolla}}) deliberately claimed and the modified Werewolf-directed SK ({{U|Whiskers}}) was killed, and the players were offered a draw.}}
|notes=Great flavor, varied playerlist. The setup was swingy, yet very fun. A drawn-out town v. town D1 led to several PR claims, including mine, and that hurt us in the long run. I chose to use my role as protection over investigation, and posthumously saved the town Medium ({{U|Pine}}) from a delayed N2 kill from the Warlocks. In the end, town found itself on a 2:1:1 situation after one of the Warlocks ({{U|BBmolla}}) deliberately claimed and the modified Werewolf-directed SK ({{U|Whiskers}}) was killed, and the players were offered a draw.}}


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|setup=Marseille Mafia
|setup=Marseille Mafia
|mod={{U|Xalxe}}
|mod={{U|Xalxe}}
|faction=[[Third-party|Panicked Scummers]]
|faction={{graylink|Third-party|Panicked Scummers}}
|role=[[Mime|Panicked Scummer]]
|role=[[Mime|Panicked Scummer]]
|entry=Started
|entry=Started
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|lifespan=35
|lifespan=35
|swa=''n/a''
|swa=''n/a''
|outcome=Town / Third-party Draw
|outcome=<span style="color:#666666;">Town / Third-party Draw</span>
|notes=Mime with {{U|Nobody Special}}, who told unsuspecting me he is usually night-killed. This did not happen, so my amazing pro-town D1 and D2 powerwagons on scummy town did not get me NK'd either because I was stupendously 'wrong'. Eventually, Nobody Special got lynched and I made a plan playing on the town's perceptions of win condition resolution order to get myself lynched in the guise of a joint win (that would actually result in mime solo victory). The plan was overruled by the Listmod, however--sad mime and a draw ensued.}}
|notes=Mime with {{U|Nobody Special}}, who told unsuspecting me he is usually night-killed. This did not happen, so my amazing pro-town D1 and D2 powerwagons on scummy town did not get me NK'd either because I was stupendously 'wrong'. Eventually, Nobody Special got lynched and I made a plan playing on the town's perceptions of win condition resolution order to get myself lynched in the guise of a joint win (that would actually result in mime solo victory). The plan was overruled by the Listmod, however--sad mime and a draw ensued.}}


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|gametype=Large Theme
|gametype=Large Theme
|mod={{U|Rainbowdash}}
|mod={{U|Rainbowdash}}
|faction=[[Mafia|Discord]]
|faction={{redlink|Mafia|Discord}}
|role=[[Day (Modifier)|Apple Family Day]] [[Neighbor]]
|role=[[Day (Modifier)|Apple Family Day]] [[Neighbor]]
|entry=Started
|entry=Started
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|lifespan=43
|lifespan=43
|swa=''n/a''
|swa=''n/a''
|outcome=Mafia Win
|outcome=<span style="color:#009900;">Mafia Win</span>
|notes=Flashwagons aren't necessarily on town. I was wagoned to L-2 (10 to lynch) in a matter of hours on D1. When the wagon dissolved, it gave me a pretty solid base to work on. {{U|Glork}} replaced in as one of my town neighbors, yet he was thankfully looking elsewhere. {{U|Magister Ludi}}, our goon, claimed vig and was outed when the serial killer ({{U|fatlikepig}}) was lynched. {{U|Cogito Ergo Sum}} and I banked on some mod speculation and the fact that there was town with bad connections to our dead buddies to coordinate a quicklynch on D6.}}
|notes=Flashwagons aren't necessarily on town. I was wagoned to L-2 (10 to lynch) in a matter of hours on D1. When the wagon dissolved, it gave me a pretty solid base to work on. {{U|Glork}} replaced in as one of my town neighbors, yet he was thankfully looking elsewhere. {{U|Magister Ludi}}, our goon, claimed vig and was outed when the serial killer ({{U|fatlikepig}}) was lynched. {{U|Cogito Ergo Sum}} and I banked on some mod speculation and the fact that there was town with bad connections to our dead buddies to coordinate a quicklynch on D6.}}


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|lifespan=13
|lifespan=13
|swa=''n/a''
|swa=''n/a''
|outcome=Town Win
|outcome=<span style="color:#cc0000;">Town Win</span>
|notes=A very frustrating game for me. I replaced into a slot that had fakeclaimed cop on Day 1, immediately dropped it since it would have been impossible to maintain in the long run. The actual setup ({{U|Praetyre}} cop, {{U|Thor665}} doctor) made it impossible for scum to win due to that fakeclaim, so I replaced into a hopeless situation. The only way I could have won would be if Praetyre only investigated me the night before LyLo, making it a 50/50 chance, but that never happened.
|notes=A very frustrating game for me. I replaced into a slot that had fakeclaimed cop on Day 1, immediately dropped it since it would have been impossible to maintain in the long run. The actual setup ({{U|Praetyre}} cop, {{U|Thor665}} doctor) made it impossible for scum to win due to that fakeclaim, so I replaced into a hopeless situation. The only way I could have won would be if Praetyre only investigated me the night before LyLo, making it a 50/50 chance, but that never happened.
A rules violation by {{U|mcqueen}} after I replaced in led to {{U|kdowns}} replacing out voluntarily, and the whole event increased the suspicious vibes in my direction.
A rules violation by {{U|mcqueen}} after I replaced in led to {{U|kdowns}} replacing out voluntarily, and the whole event increased the suspicious vibes in my direction.
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|lifespan=13
|lifespan=13
|swa=0/1
|swa=0/1
|outcome=Mafia Win
|outcome=<span style="color:#cc0000;">Mafia Win</span>
|notes=No one to blame but myself. Replace in D2, notice someone who has done an overnight 180 on my slot and has an apparent breadcrumb on my role. The player ({{U|Christine}}) turned out to be the cop's innocent, but the way the cop claim was voiced convinced me it was fake. Paranoid doctor-me protected scum, was shot N2 and town mislynched D3. A shout-out to {{U|borkbork}}, who was scum, fakeclaimed jailkeeper and performed fantastically throughout the game. Bitter, maybe. Impressed, definitely.}}
|notes=No one to blame but myself. Replace in D2, notice someone who has done an overnight 180 on my slot and has an apparent breadcrumb on my role. The player ({{U|Christine}}) turned out to be the cop's innocent, but the way the cop claim was voiced convinced me it was fake. Paranoid doctor-me protected scum, was shot N2 and town mislynched D3. A shout-out to {{U|borkbork}}, who was scum, fakeclaimed jailkeeper and performed fantastically throughout the game. Bitter, maybe. Impressed, definitely.}}


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|lifespan=23
|lifespan=23
|swa=0/2
|swa=0/2
|outcome=Mafia Win
|outcome=<span style="color:#cc0000;">Mafia Win</span>
|notes=I deliberately replaced into a mod-confirmed innocent slot. Never again. It completely bungles my scumhunting, due to the loss of certain interactions with my slot since everyone knows my alignment. Drawn-out game, suffering from heavy town v. town. Scum lurked their way into a victory after a crafty Cop fakeclaim via vanillizing+kill of the real cop. The highlight of the game was the 1v1 between the tracker ({{U|Shadoweh}}) and the scum redirector ({{U|zMuffinMan}}), who showed a comical vein once his lynch became inevitable.}}
|notes=I deliberately replaced into a mod-confirmed innocent slot. Never again. It completely bungles my scumhunting, due to the loss of certain interactions with my slot since everyone knows my alignment. Drawn-out game, suffering from heavy town v. town. Scum lurked their way into a victory after a crafty Cop fakeclaim via vanillizing+kill of the real cop. The highlight of the game was the 1v1 between the tracker ({{U|Shadoweh}}) and the scum redirector ({{U|zMuffinMan}}), who showed a comical vein once his lynch became inevitable.}}


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|lifespan=89
|lifespan=89
|swa=''n/a''
|swa=''n/a''
|outcome=Mafia Win
|outcome=<span style="color:#009900;">Mafia Win</span>
|notes=This was a rather frustrating game, even playing as scum. The focus given to numbers and roles picked by each person detracted somewhat from scumhunting for town, and the forum crash halfway through sapped most of my interest. We got lucky when the vengeful townie ({{U|Amrun}}) picked wrong at MyLo, giving the scumteam ({{U|Rainbowdash}}, {{U|BBmolla}} and myself) a perfect win.}}
|notes=This was a rather frustrating game, even playing as scum. The focus given to numbers and roles picked by each person detracted somewhat from scumhunting for town, and the forum crash halfway through sapped most of my interest. We got lucky when the vengeful townie ({{U|Amrun}}) picked wrong at MyLo, giving the scumteam ({{U|Rainbowdash}}, {{U|BBmolla}} and myself) a perfect win.}}


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|lifespan=84
|lifespan=84
|swa=''n/a''
|swa=''n/a''
|outcome=Mafia Win
|outcome=<span style="color:#009900;">Mafia Win</span>
|notes=This game was an interesting lesson in how to take advantage of town's shortcomings, and in knowing the players you're facing to nudge them just right. Being an apparent asset to the town got me jailed by {{U|Paid&#32;Pyro}} N2, thus blocking the scumkill, and that threw a temporary wrench in our plans. However, the wrong JK choice in N3 allowed me to kill the pesky jailkeeper for a scum win.}}
|notes=This game was an interesting lesson in how to take advantage of town's shortcomings, and in knowing the players you're facing to nudge them just right. Being an apparent asset to the town got me jailed by {{U|Paid&#32;Pyro}} N2, thus blocking the scumkill, and that threw a temporary wrench in our plans. However, the wrong JK choice in N3 allowed me to kill the pesky jailkeeper for a scum win.}}


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|lifespan=91
|lifespan=91
|swa=4/7
|swa=4/7
|outcome=Town Win
|outcome=<span style="color:#009900;">Town Win</span>
|notes=This was an amazing multiball experience with a great playerlist. We started off in a blaze of glory, with {{U|Benmage}} daykilling {{U|xRECKONERx}}, cop of one of the mafia teams, and a lynch on {{U|BBmolla}}, goon of the other. {{U|hasdgfas}}, town lure-vigilante, killed another member of the second scumteam N2 and sacrificed his life in the process, thereby saving the town coroner ({{U|kuribo}}), a role that would become instrumental in figuring out the obscured kills later in the game.<br>Then we started misfiring, but got lucky enough that the scumteams did not figure out the organic/machine mechanics behind what kills they could perform. The Mafia team failed kills two nights in a row, the Scumbag failed ''four'' nights in a row. In the end, we nailed the remaining scum {{U|DrippingGoofball}} mostly via PoE, even when she had an (insane) cop innocent from {{U|singersigner}}.<br>It was a delight to play this game. Good moderation and setup, great playerlist, a challenge hard to crack--that's what makes games great.}}
|notes=This was an amazing multiball experience with a great playerlist. We started off in a blaze of glory, with {{U|Benmage}} daykilling {{U|xRECKONERx}}, cop of one of the mafia teams, and a lynch on {{U|BBmolla}}, goon of the other. {{U|hasdgfas}}, town lure-vigilante, killed another member of the second scumteam N2 and sacrificed his life in the process, thereby saving the town coroner ({{U|kuribo}}), a role that would become instrumental in figuring out the obscured kills later in the game.<br>Then we started misfiring, but got lucky enough that the scumteams did not figure out the organic/machine mechanics behind what kills they could perform. The Mafia team failed kills two nights in a row, the Scumbag failed ''four'' nights in a row. In the end, we nailed the remaining scum {{U|DrippingGoofball}} mostly via PoE, even when she had an (insane) cop innocent from {{U|singersigner}}.<br>It was a delight to play this game. Good moderation and setup, great playerlist, a challenge hard to crack--that's what makes games great.}}


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|gametype=Mini Theme
|gametype=Mini Theme
|mod={{U|Johoohno}}
|mod={{U|Johoohno}}
|faction=[[Town|Grutto's Gangsta's]]
|faction={{greenlink|Town|Grutto's Gangsta's}}
|role=[[Vanilla|Retch the Renowned]]
|role=[[Vanilla|Retch the Renowned]]
|entry=Started
|entry=Started
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|lifespan=45
|lifespan=45
|swa=1/2
|swa=1/2
|outcome=Mafia Win
|outcome=<span style="color:#cc0000;">Mafia Win</span>
|notes=The setup was heavily scumsided. Mafia had two bulletproof goons, a godfather, an odd-night extra kill. Town had a flavor cop that suffered from the godfather and a secret bulletproof miller, an unpredictable bomb, a mechanic that ''might'' give town vigilante shots (that didn't work versus the bulletproof scum) or single-night bulletproof, a bus driver that was not very effective due to the bulletproof scum. We mislynched D1, lynched scum D2 and D3, vigged scum N3 (stopped by bulletproof) and still lost due to the apparent evidence of a serial killer in the extra scumkill. It was sad to see the game end as it did, after I did all in my power during D2 to ensure my strongest townreads would survive the night.}}
|notes=The setup was heavily scumsided. Mafia had two bulletproof goons, a godfather, an odd-night extra kill. Town had a flavor cop that suffered from the godfather and a secret bulletproof miller, an unpredictable bomb, a mechanic that ''might'' give town vigilante shots (that didn't work versus the bulletproof scum) or single-night bulletproof, a bus driver that was not very effective due to the bulletproof scum. We mislynched D1, lynched scum D2 and D3, vigged scum N3 (stopped by bulletproof) and still lost due to the apparent evidence of a serial killer in the extra scumkill. It was sad to see the game end as it did, after I did all in my power during D2 to ensure my strongest townreads would survive the night.}}


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|gametype=Mini Theme
|gametype=Mini Theme
|mod={{U|Fate}}
|mod={{U|Fate}}
|faction=[[Town|Hearts]]
|faction={{greenlink|Town|Hearts}}
|role=[[Vanilla|Nine of Hearts]]
|role=[[Vanilla|Nine of Hearts]]
|entry=Replaced {{U|UberNinja}} Night 2
|entry=Replaced {{U|UberNinja}} Night 2
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|lifespan=3
|lifespan=3
|swa=0/0
|swa=0/0
|outcome=Mafia Win
|outcome=<span style="color:#cc0000;">Mafia Win</span>
|notes=Replace in at night, send the mod a thorough cache dump of pre-rollback D1, be nightkilled before I can speak. The game's mechanics via {{U|Lady Lambdadelta}}'s correct guess of {{U|AurorusVox}}'s (lynched D2 and janitored) alignment gave the dead ''one'' post to make in-thread. I went all out, did a full VC dump, colored-by-alignment cache page, full reads, and caught 2/3 of the scumteam ({{U|xRECKONERx}} and {{U|Parama}}). While few living town actually paid attention to what I wrote, the scumteam's reactions to it eventually led to their lynch. Sadly, {{U|Nuwen}} carried the game through for the mafia.<br>If most games are painful to watch from the dead QT, this one was especially so, as town made error after error after two glorious scum lynches.}}
|notes=Replace in at night, send the mod a thorough cache dump of pre-rollback D1, be nightkilled before I can speak. The game's mechanics via {{U|Lady Lambdadelta}}'s correct guess of {{U|AurorusVox}}'s (lynched D2 and janitored) alignment gave the dead ''one'' post to make in-thread. I went all out, did a full VC dump, colored-by-alignment cache page, full reads, and caught 2/3 of the scumteam ({{U|xRECKONERx}} and {{U|Parama}}). While few living town actually paid attention to what I wrote, the scumteam's reactions to it eventually led to their lynch. Sadly, {{U|Nuwen}} carried the game through for the mafia.<br>If most games are painful to watch from the dead QT, this one was especially so, as town made error after error after two glorious scum lynches.}}


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|lifespan=10
|lifespan=10
|swa=0/1
|swa=0/1
|outcome=Town Win (survivor mechanic)
|outcome=<span style="color:#cc0000;">Town Win (survivor mechanic)</span>
|notes=Game with variable win conditions--my role required either bombing an Imperial (scum) or surviving. Due to the very low odds of getting my shot right N1 and not being willing to probably cause a townie to lose with me (since the serfs/VTs had to survive or be night-killed by scum), I didn't suicide N1--and was rewarded with a shot to the face by {{U|Fate}}/{{U|Nuwen}} scumteam. Play quality deteriorated pretty badly as the game went on, ending in a deserved scum win at 3p LyLo (plus NK'd townies).}}
|notes=Game with variable win conditions--my role required either bombing an Imperial (scum) or surviving. Due to the very low odds of getting my shot right N1 and not being willing to probably cause a townie to lose with me (since the serfs/VTs had to survive or be night-killed by scum), I didn't suicide N1--and was rewarded with a shot to the face by {{U|Fate}}/{{U|Nuwen}} scumteam. Play quality deteriorated pretty badly as the game went on, ending in a deserved scum win at 3p LyLo (plus NK'd townies).}}


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|mod={{U|Magua}} (as {{U|The&#32;Computer}})
|mod={{U|Magua}} (as {{U|The&#32;Computer}})
|role=[[Tracker|Imprecise Multi-Tracker]]
|role=[[Tracker|Imprecise Multi-Tracker]]
|faction=[[Mafia|Illuminati]]
|faction={{redlink|Mafia|Illuminati}}
|entry=Started
|entry=Started
|status=Lynched Day 6
|status=Lynched Day 6
|lifespan=45
|lifespan=45
|swa=''n/a''
|swa=''n/a''
|outcome=Mafia Win
|outcome=<span style="color:#009900;">Mafia Win</span>
|notes=Town had trouble getting into this one. The D1 and D2 mislynches were both based on town having poor knowledge of what would be on a town role PM, while we had perfectly good information on the format and typical town actions ourselves. Being instant night, we barely got our N2 kill in on a quicklynch, which helped with ''not'' clearing a large amount of townies. Then the game started slowing down as people paid more attention to what they were doing. Scum {{U|sottyrulez}} and third-party {{U|Xalxe}} were lynched, and then town went back to a mislynch on {{U|Amrun}} as we pulled down a few powerroles via night-kills and the Inform mechanic. I ended up being lynched, but a combination of factors in that night's actions granted us our win condition.<br>Despite a few minor errors in the moderation, the game flowed smoothly and was very enjoyable, and it was a challenge for us to figure out how to keep a grip on the situations that arose.}}
|notes=Town had trouble getting into this one. The D1 and D2 mislynches were both based on town having poor knowledge of what would be on a town role PM, while we had perfectly good information on the format and typical town actions ourselves. Being instant night, we barely got our N2 kill in on a quicklynch, which helped with ''not'' clearing a large amount of townies. Then the game started slowing down as people paid more attention to what they were doing. Scum {{U|sottyrulez}} and third-party {{U|Xalxe}} were lynched, and then town went back to a mislynch on {{U|Amrun}} as we pulled down a few powerroles via night-kills and the Inform mechanic. I ended up being lynched, but a combination of factors in that night's actions granted us our win condition.<br>Despite a few minor errors in the moderation, the game flowed smoothly and was very enjoyable, and it was a challenge for us to figure out how to keep a grip on the situations that arose.}}


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|lifespan=8
|lifespan=8
|swa=0/1
|swa=0/1
|outcome=Mafia Win
|outcome=<span style="color:#cc0000;">Mafia Win</span>
|notes=Note to self: do not expect town to sheep your reads after you are dead and confirmed town, even if they have excellent reason to do so. This was a frustrating game that should have been a win with three confirmed town D1, but things snowballed quickly when my reads were ignored post-mortem.}}
|notes=Note to self: do not expect town to sheep your reads after you are dead and confirmed town, even if they have excellent reason to do so. This was a frustrating game that should have been a win with three confirmed town D1, but things snowballed quickly when my reads were ignored post-mortem.}}


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|lifespan=23
|lifespan=23
|swa=0/2
|swa=0/2
|outcome=Mafia Win
|outcome=<span style="color:#cc0000;">Mafia Win</span>
|notes={{U|BBmolla}}'s role was a 2-shot Player Recruiter--and he used the first shot on me. It wasn't even an invitation, I just received a role PM while browsing the forums one morning. Thought about it, figured ''why not''.<br>The game was rather frustrating, and definitely settled on my mind that I do not like bastard mod/bastard roles. While the Werewolves were trying to actually play to their win condition, post-game analysis shows that the first days of the Mafia team were scattered and ill-organized, more interested in confusing the other players than achieving their goal. Their condition improved when {{U|callforjudgement}} replaced in as a Mafia Mason, and with the help of rather poor town play (including an unnecessary town fakeclaim) he ended up carrying his team to a win.}}</includeonly>
|notes={{U|BBmolla}}'s role was a 2-shot Player Recruiter--and he used the first shot on me. It wasn't even an invitation, I just received a role PM while browsing the forums one morning. Thought about it, figured ''why not''.<br>The game was rather frustrating, and definitely settled on my mind that I do not like bastard mod/bastard roles. While the Werewolves were trying to actually play to their win condition, post-game analysis shows that the first days of the Mafia team were scattered and ill-organized, more interested in confusing the other players than achieving their goal. Their condition improved when {{U|callforjudgement}} replaced in as a Mafia Mason, and with the help of rather poor town play (including an unnecessary town fakeclaim) he ended up carrying his team to a win.}}</includeonly>

Revision as of 14:26, 1 July 2012

Transclusion page for completed games.

-- Tierce 00:10, 13 April 2012 (EDT)