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|result=  Win
|result=  Win
|outcome=  Town Win
|outcome=  Town Win
|notes=    This was an amazing multiball experience with a great playerlist. We started off in a blaze of glory, with {{U|Benmage}} daykilling {{U|xRECKONERx}}, cop of one of the mafia teams, and a lynch on {{U|BBmolla}}, goon of the other. {{U|hasdgfas}}, town lure-vigilante, killed another member of the second scumteam N2 and sacrificed his life in the process, thereby saving the town coroner ({{U|kuribo}}), a role that would become instrumental in figuring out the obscured kills later in the game.<br>Then we started misfiring, but got lucky enough that the scumteams did not figure out the organic/machine mechanics behind what kills they could perform. The Mafia team failed kills two nights in a row, the Scumbag failed ''four'' nights in a row. In the end, we nailed the remaining scum {{U|DrippingGoofball}} mostly via PoE, even when she had an (insane) cop innocent from {{U|singersigner}}.<br>It was a delight to play this game. Good moderation and setup, great playerlist, a challenge hard to crack--that's what makes games great.}}
|notes=    This was an amazing multiball experience with a great playerlist. We started off in a blaze of glory, with {{U|Benmage}} daykilling {{U|xRECKONERx}}, cop of one of the mafia teams, and a lynch on {{U|BBmolla}}, goon of the other. {{U|hasdgfas}}, town lure-vigilante, killed another member of the second scumteam N2 and sacrificed his life in the process, thereby saving the town coroner ({{U|kuribo}}), a role that would become instrumental in figuring out the obscured kills later in the game.
Then we started misfiring, but got lucky enough that the scumteams did not figure out the organic/machine mechanics behind what kills they could perform. The Mafia team failed kills two nights in a row, the Scumbag failed ''four'' nights in a row. In the end, we nailed the remaining scum {{U|DrippingGoofball}} mostly via PoE, even when she had an (insane) cop innocent from {{U|singersigner}}.
It was a delight to play this game. Good moderation and setup, great playerlist, a challenge hard to crack--that's what makes games great.}}


{{Gametable
{{Gametable
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|result=  Loss
|result=  Loss
|outcome=  Mafia Win
|outcome=  Mafia Win
|notes=    Replace in at night, send the mod a thorough cache dump of pre-rollback D1, be nightkilled before I can speak. The game's mechanics via {{U|Lady Lambdadelta}}'s correct guess of {{U|AurorusVox}}'s (lynched D2 and janitored) alignment gave the dead ''one'' post to make in-thread. I went all out, did a full VC dump, colored-by-alignment cache page, full reads, and caught 2/3 of the scumteam ({{U|xRECKONERx}} and {{U|Parama}}). While few living town actually paid attention to what I wrote, the scumteam's reactions to it eventually led to their lynch. Sadly, {{U|Nuwen}} carried the game through for the mafia.<br>If most games are painful to watch from the dead QT, this one was especially so, as town made error after error after two glorious scum lynches.}}
|notes=    Replace in at night, send the mod a thorough cache dump of pre-rollback D1, be nightkilled before I can speak. The game's mechanics via {{U|Lady Lambdadelta}}'s correct guess of {{U|AurorusVox}}'s (lynched D2 and janitored) alignment gave the dead ''one'' post to make in-thread. I went all out, did a full VC dump, colored-by-alignment cache page, full reads, and caught 2/3 of the scumteam ({{U|xRECKONERx}} and {{U|Parama}}). While few living town actually paid attention to what I wrote, the scumteam's reactions to it eventually led to their lynch. Sadly, {{U|Nuwen}} carried the game through for the mafia.
If most games are painful to watch from the dead QT, this one was especially so, as town made error after error after two glorious scum lynches.}}


{{Gametable
{{Gametable
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|result=  Win
|result=  Win
|outcome=  Mafia Win
|outcome=  Mafia Win
|notes=    Town had trouble getting into this one. The D1 and D2 mislynches were both based on town having poor knowledge of what would be on a town role PM, while we had perfectly good information on the format and typical town actions ourselves. Being instant night, we barely got our N2 kill in on a quicklynch, which helped with ''not'' clearing a large amount of townies. Then the game started slowing down as people paid more attention to what they were doing. Scum {{U|sottyrulez}} and third-party {{U|Xalxe}} were lynched, and then town went back to a mislynch on {{U|Amrun}} as we pulled down a few powerroles via night-kills and the Inform mechanic. I ended up being lynched, but a combination of factors in that night's actions granted us our win condition.<br>Despite a few minor errors in the moderation, the game flowed smoothly and was very enjoyable, and it was a challenge for us to figure out how to keep a grip on the situations that arose.}}
|notes=    Town had trouble getting into this one. The D1 and D2 mislynches were both based on town having poor knowledge of what would be on a town role PM, while we had perfectly good information on the format and typical town actions ourselves. Being instant night, we barely got our N2 kill in on a quicklynch, which helped with ''not'' clearing a large amount of townies. Then the game started slowing down as people paid more attention to what they were doing. Scum {{U|sottyrulez}} and third-party {{U|Xalxe}} were lynched, and then town went back to a mislynch on {{U|Amrun}} as we pulled down a few powerroles via night-kills and the Inform mechanic. I ended up being lynched, but a combination of factors in that night's actions granted us our win condition.
Despite a few minor errors in the moderation, the game flowed smoothly and was very enjoyable, and it was a challenge for us to figure out how to keep a grip on the situations that arose.}}


{{Gametable
{{Gametable
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|result=  Loss
|result=  Loss
|outcome=  Mafia Win
|outcome=  Mafia Win
|notes=    {{U|BBmolla}}'s role was a 2-shot Player Recruiter--and he used the first shot on me. It wasn't even an invitation, I just received a role PM while browsing the forums one morning. Thought about it, figured ''why not''.<br>The game was rather frustrating, and definitely settled on my mind that I do not like bastard mod/bastard roles. While the Werewolves were trying to actually play to their win condition, post-game analysis shows that the first days of the Mafia team were scattered and ill-organized, more interested in confusing the other players than achieving their goal. Their condition improved when {{U|callforjudgement}} replaced in as a Mafia Mason, and with the help of rather poor town play (including an unnecessary town fakeclaim) he ended up carrying his team to a win.}}
|notes=    {{U|BBmolla}}'s role was a 2-shot Player Recruiter--and he used the first shot on me. It wasn't even an invitation, I just received a role PM while browsing the forums one morning. Thought about it, figured ''why not''.
The game was rather frustrating, and definitely settled on my mind that I do not like bastard mod/bastard roles. While the Werewolves were trying to actually play to their win condition, post-game analysis shows that the first days of the Mafia team were scattered and ill-organized, more interested in confusing the other players than achieving their goal. Their condition improved when {{U|callforjudgement}} replaced in as a Mafia Mason, and with the help of rather poor town play (including an unnecessary town fakeclaim) he ended up carrying his team to a win.}}


{{Gametable
{{Gametable
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|result=  Win
|result=  Win
|outcome=  Mafia Win
|outcome=  Mafia Win
|notes=    Draw scum, have an uninspired D1, then get shot by the serial killer N1 due to a softclaimed PR. Oops. This was definitely not my brightest moment, but at least I did not live to make the claim I was aiming for, which would not hold up with the actual setup. The setup itself was somewhat scumsided; while it was originally JK9++, the moderator missed the fact that the JOAT role should ''not'' be unlimited.<br>While it worked favorably for my faction, it was sad to see the game end as it did, with great lulls in activity. Even so, it was my first game in which there were no replacements or modkills.<br>The victory in this one was all {{U|T-Bone}}, who managed to get through the last hours of three-player LyLo. Dearest Brother of Mine...}}</includeonly>
|notes=    Draw scum, have an uninspired D1, then get shot by the serial killer N1 due to a softclaimed PR. Oops. This was definitely not my brightest moment, but at least I did not live to make the claim I was aiming for, which would not hold up with the actual setup. The setup itself was somewhat scumsided; while it was originally JK9++, the moderator missed the fact that the JOAT role should ''not'' be unlimited.
While it worked favorably for my faction, it was sad to see the game end as it did, with great lulls in activity. Even so, it was my first game in which there were no replacements or modkills.
The victory in this one was all {{U|T-Bone}}, who managed to get through the last hours of three-player LyLo. Dearest Brother of Mine...}}</includeonly>

Revision as of 02:47, 14 October 2012

Transclusion page for completed games.