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User:Leucosticte/Ideas/leu-003

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Revision as of 10:00, 27 August 2019 by Leucosticte (talk | contribs)
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There are three new roles, Melancholic, Deeply Melancholic, and Suicidal. One villager starts out the game as Melancholic.

New roles

  • Melancholic, Deeply Melancholic, and Suicidal players have no special abilities.
  • Melancholic, Deeply Melancholic, and Suicidal players count as village for parity purposes.
  • At the outset of the game, it is destined that on some random morning, after Day 1 and before Day 15, the Melancholic player will become Suicidal.
  • When a Melancholic player is told in the morning that he has fallen Deeply Melancholic, this means that the following morning, he will become Suicidal.
  • A Melancholic or Deeply Melancholic player has the same win condition as a regular villager.
  • A Suicidal player's win condition changes, so that he only wins when either:
  1. His faction loses; or
  2. He gets killed by any means (lynching, gunshot, or night kill).

Otherwise, the Suicidal player loses.