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==New roles==
==New roles==
Melancholic, Deeply Melancholic, and Suicidal players have no special abilities.
*Melancholic, Deeply Melancholic, and Suicidal players have no special abilities.
 
*Melancholic, Deeply Melancholic, and Suicidal players count as village for parity purposes.
At the outset of the game, it is destined that on some random morning, after Day 1 and before Day 15, the Melancholic player will become Suicidal.
*At the outset of the game, it is destined that on some random morning, after Day 1 and before Day 15, the Melancholic player will become Suicidal.
 
*When a Melancholic player is told in the morning that he has fallen Deeply Melancholic, this means that the following morning, he will become Suicidal.
When a Melancholic player is told in the morning that he has fallen Deeply Melancholic, this means that the following morning, he will become Suicidal.
*A Melancholic or Deeply Melancholic player has the same win condition as a regular villager.
 
*A Suicidal player's win condition changes, so that he only wins when either:
A Melancholic or Deeply Melancholic player has the same win condition as a regular villager.
 
A Suicidal player's win condition changes, so that he only wins when either:
#His faction loses; or
#His faction loses; or
#He gets killed by any means (lynching, gunshot, or night kill).
#He gets killed by any means (lynching, gunshot, or night kill).
Otherwise, the Suicidal player loses.
Otherwise, the Suicidal player loses.

Revision as of 10:00, 27 August 2019

There are three new roles, Melancholic, Deeply Melancholic, and Suicidal. One villager starts out the game as Melancholic.

New roles

  • Melancholic, Deeply Melancholic, and Suicidal players have no special abilities.
  • Melancholic, Deeply Melancholic, and Suicidal players count as village for parity purposes.
  • At the outset of the game, it is destined that on some random morning, after Day 1 and before Day 15, the Melancholic player will become Suicidal.
  • When a Melancholic player is told in the morning that he has fallen Deeply Melancholic, this means that the following morning, he will become Suicidal.
  • A Melancholic or Deeply Melancholic player has the same win condition as a regular villager.
  • A Suicidal player's win condition changes, so that he only wins when either:
  1. His faction loses; or
  2. He gets killed by any means (lynching, gunshot, or night kill).

Otherwise, the Suicidal player loses.