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There are three new roles, '''Melancholy''', '''Deeply Melancholy''', and '''Suicidal'''. One villager starts out the game as Melancholy.
There are three new roles, '''Melancholic''', '''Deeply Melancholic''', and '''Suicidal'''. One villager starts out the game as Melancholy.


==New roles==
==New roles==
Melancholy, Deeply Melancholy, and Suicidal players have no special abilities.
Melancholic, Deeply Melancholic, and Suicidal players have no special abilities.


At the outset of the game, it is destined that on some random day before Day 14, the Melancholy player will become Deeply Melancholy; and that on some random day after the day in which he becomes Deeply Melancholy, and before Day 15, he will become Suicidal.
At the outset of the game, it is destined that on some random even-numbered day, either 3, 6, 9, or 12, the Melancholic player will become Suicidal. On the day when he is two-thirds of the way to this point, he will become Deeply Melancholic.


A Melancholy or Deeply Melancholy player has the same win condition as a regular villager.
A Melancholic or Deeply Melancholic player has the same win condition as a regular villager.


A Suicidal player's win condition changes, so that they only win when either:
A Suicidal player's win condition changes, so that he only wins when either:
#Their faction loses; or
#His faction loses; or
#They get killed by any means (lynching, gunshot, or night kill).
#He gets killed by any means (lynching, gunshot, or night kill).
Otherwise, the Suicidal player loses.
Otherwise, the Suicidal player loses.

Revision as of 09:47, 27 August 2019

There are three new roles, Melancholic, Deeply Melancholic, and Suicidal. One villager starts out the game as Melancholy.

New roles

Melancholic, Deeply Melancholic, and Suicidal players have no special abilities.

At the outset of the game, it is destined that on some random even-numbered day, either 3, 6, 9, or 12, the Melancholic player will become Suicidal. On the day when he is two-thirds of the way to this point, he will become Deeply Melancholic.

A Melancholic or Deeply Melancholic player has the same win condition as a regular villager.

A Suicidal player's win condition changes, so that he only wins when either:

  1. His faction loses; or
  2. He gets killed by any means (lynching, gunshot, or night kill).

Otherwise, the Suicidal player loses.